les chaines youtube sur le Mister FPGA

Vous trouverez sur cette page la liste des chaines Youtube dédiées ou traitant régulièrement de l’actualité du Mister FPGA.

Si vous voyez des chaines à ajouter n’hésitez pas à me contacter pour me les indiquer 🙂

 

Les chaines Youtube en anglais

**My links:**
* Patreon: (https://www.patreon.com/lu_source)
* BlueSky Social: (https://bsky.app/profile/lu-source.bsky.social)
* Mastadon Social: (https://noc.social/@lu_source)
* X Social: (https://x.com/lu_source)

**Sources**

**Taito F3**
- https://misterfpga.org/viewtopic.php?t=10721
- https://github.com/spacestate1/Arcade-rayforce_MiSTer

**SF II Xiang Long (Bootleg)**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vx4v54/street_fighter_ii_champion_edition_xiang/

**Double Wings**
- https://www.patreon.com/atrac17/posts/coin-op-presents-165306904

**Degausse**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vzwt27/degauss_the_new_blazingfast_and_lightweight/
- https://github.com/giancarloerra/Degauss

**Macintosh LC**
- https://misterfpga.org/viewtopic.php?p=111937&sid=f01ed792b4451ef80dd37e7ab940c360#p111937

**RCA Studio II**
- https://misterfpga.org/viewtopic.php?p=112889#p112889

**Cave and CaveBanpresto**
- https://misterfpga.org/viewtopic.php?p=112989#p112989

**Nintendo DS**
- https://github.com/SplashDev88/NDS4MiSTer

**NeoConnect VirtualBus**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vv9uul/neo_geo_mame_mister_link_working_over_virtualbus/?share_id=h36u9H0X2dWrLoNznx9sc&utm_content=1&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=2

**RoboCop 2**
- https://www.patreon.com/atrac17/posts/coin-op-presents-161193914

**Nintendo 64**
- https://misterfpga.org/viewtopic.php?p=112717&sid=903b357949b6761a93a66a8dd924cf2e#p112717
- https://github.com/ElektroStudios/Video-Game-Consoles-Exclusive-Game-Lists/blob/main/Tables/Nintendo%2064DD%20(Exclusives).md

**Ring King**
- https://misterfpga.org/viewtopic.php?p=113405&sid=a017ffbcda69b3554ab72eeedc859397#p113405

**MiSTer Addons Core Explorer**
- https://x.com/MisterAddons/status/2063425710413517277

**Macintosh Quadra 800**
- https://misterfpga.org/viewtopic.php?t=10752
- https://github.com/danifunker/MacQuadra800_MiSTer

**z486 Core**
- https://x.com/nand2mario/status/2094395017687445868
- https://x.com/nand2mario/status/2092553219641848230

**Amiga/CD32/CDTV**
- https://misterfpga.org/viewtopic.php?p=112717&sid=f01ed792b4451ef80dd37e7ab940c360#p112717

**Mac LC**
- https://misterfpga.org/viewtopic.php?p=112717&sid=f01ed792b4451ef80dd37e7ab940c360#p112717

**Cadash Link Player**
- https://www.patreon.com/IBeceriVideoludici/posts/cadash-link-play-168348382

**DVD Core Release**
- https://www.reddit.com/r/fpgagaming/comments/1w1q85l/dvd_core_release/

**Irem M72**
- https://misterfpga.org/viewtopic.php?p=113502&sid=a017ffbcda69b3554ab72eeedc859397#p113502
- https://www.youtube.com/watch?v=1UuW6-d4zFk

**Miscellaneous Updates**
- https://misterfpga.org/viewtopic.php?p=112759&sid=6c1d23166c9db8a6612e23038cfacea3#p112759
- https://misterfpga.org/viewtopic.php?p=112774&sid=6c1d23166c9db8a6612e23038cfacea3#p112774
- https://misterfpga.org/viewtopic.php?p=113288#p113288
- https://misterfpga.org/viewtopic.php?p=113033#p113033
- https://misterfpga.org/viewtopic.php?p=111723&sid=f01ed792b4451ef80dd37e7ab940c360#p111723

**Time Stamps:**

**Chapters**
00:00:00 Intro
00:00:04 Taito F3
00:00:47 SF II Xiang Long (Bootleg)
00:00:58 Double Wings
00:01:08 Degausse
00:01:39 Macintosh LC
00:02:13 RCA Studio II
00:02:55 Cave and CaveBanpresto
00:03:29 Nintendo DS
00:04:06 NeoConnect VirtualBus
00:04:42 RoboCop 2
00:05:01 Nintendo 64
00:05:24 Ring King
00:05:36 MiSTer Addons Core Explorer
00:06:05 Macintosh Quadra 800
00:06:25 z486 Core
00:06:51 Amiga/CD32/CDTV
00:07:27 Mac LC
00:07:43 Cadash Link Player
00:08:03 Irem M72
00:08:54 DVD Core Release
00:09:21 Miscellaneous Updates

**My links:**
* Patreon: (https://www.patreon.com/lu_source)
* BlueSky Social: (https://bsky.app/profile/lu-source.bsky.social)
* Mastadon Social: (https://noc.social/@lu_source)
* X Social: (https://x.com/lu_source)

**Sources**

**Taito F3**
- https://misterfpga.org/viewtopic.php?t=10721
- https://github.com/spacestate1/Arcade-rayforce_MiSTer

**SF II Xiang Long (Bootleg)**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vx4v54/street_fighter_ii_champion_edition_xiang/

**Double Wings**
- https://www.patreon.com/atrac17/posts/coin-op-presents-165306904

**Degausse**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vzwt27/degauss_the_new_blazingfast_and_lightweight/
- https://github.com/giancarloerra/Degauss

**Macintosh LC**
- https://misterfpga.org/viewtopic.php?p=111937&sid=f01ed792b4451ef80dd37e7ab940c360#p111937

**RCA Studio II**
- https://misterfpga.org/viewtopic.php?p=112889#p112889

**Cave and CaveBanpresto**
- https://misterfpga.org/viewtopic.php?p=112989#p112989

**Nintendo DS**
- https://github.com/SplashDev88/NDS4MiSTer

**NeoConnect VirtualBus**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vv9uul/neo_geo_mame_mister_link_working_over_virtualbus/?share_id=h36u9H0X2dWrLoNznx9sc&utm_content=1&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=2

**RoboCop 2**
- https://www.patreon.com/atrac17/posts/coin-op-presents-161193914

**Nintendo 64**
- https://misterfpga.org/viewtopic.php?p=112717&sid=903b357949b6761a93a66a8dd924cf2e#p112717
- https://github.com/ElektroStudios/Video-Game-Consoles-Exclusive-Game-Lists/blob/main/Tables/Nintendo%2064DD%20(Exclusives).md

**Ring King**
- https://misterfpga.org/viewtopic.php?p=113405&sid=a017ffbcda69b3554ab72eeedc859397#p113405

**MiSTer Addons Core Explorer**
- https://x.com/MisterAddons/status/2063425710413517277

**Macintosh Quadra 800**
- https://misterfpga.org/viewtopic.php?t=10752
- https://github.com/danifunker/MacQuadra800_MiSTer

**z486 Core**
- https://x.com/nand2mario/status/2094395017687445868
- https://x.com/nand2mario/status/2092553219641848230

**Amiga/CD32/CDTV**
- https://misterfpga.org/viewtopic.php?p=112717&sid=f01ed792b4451ef80dd37e7ab940c360#p112717

**Mac LC**
- https://misterfpga.org/viewtopic.php?p=112717&sid=f01ed792b4451ef80dd37e7ab940c360#p112717

**Cadash Link Player**
- https://www.patreon.com/IBeceriVideoludici/posts/cadash-link-play-168348382

**DVD Core Release**
- https://www.reddit.com/r/fpgagaming/comments/1w1q85l/dvd_core_release/

**Irem M72**
- https://misterfpga.org/viewtopic.php?p=113502&sid=a017ffbcda69b3554ab72eeedc859397#p113502
- https://www.youtube.com/watch?v=1UuW6-d4zFk

**Miscellaneous Updates**
- https://misterfpga.org/viewtopic.php?p=112759&sid=6c1d23166c9db8a6612e23038cfacea3#p112759
- https://misterfpga.org/viewtopic.php?p=112774&sid=6c1d23166c9db8a6612e23038cfacea3#p112774
- https://misterfpga.org/viewtopic.php?p=113288#p113288
- https://misterfpga.org/viewtopic.php?p=113033#p113033
- https://misterfpga.org/viewtopic.php?p=111723&sid=f01ed792b4451ef80dd37e7ab940c360#p111723

**Time Stamps:**

**Chapters**
00:00:00 Intro
00:00:04 Taito F3
00:00:47 SF II Xiang Long (Bootleg)
00:00:58 Double Wings
00:01:08 Degausse
00:01:39 Macintosh LC
00:02:13 RCA Studio II
00:02:55 Cave and CaveBanpresto
00:03:29 Nintendo DS
00:04:06 NeoConnect VirtualBus
00:04:42 RoboCop 2
00:05:01 Nintendo 64
00:05:24 Ring King
00:05:36 MiSTer Addons Core Explorer
00:06:05 Macintosh Quadra 800
00:06:25 z486 Core
00:06:51 Amiga/CD32/CDTV
00:07:27 Mac LC
00:07:43 Cadash Link Player
00:08:03 Irem M72
00:08:54 DVD Core Release
00:09:21 Miscellaneous Updates

241 13

Vidéo YouTube VVVoaXZGNFRoMzBtaGsyZTNwR0xZNl93LlBaSkRrZkVlVEZZ

MiSTer FPGA News - Taito F3, DVD Discs, Computer Cores & More

Lu's Retro Source 6.5K views septembre 6, 2026 11:00 am

Here are this week's MiSTer FPGA updates.
RetroRGB Post: https://www.retrorgb.com/mister-fpga-news-new-arcade-cores-dvd-players-more.html

You can support me on Patreon at: https://www.patreon.com/lu_source

Check out my other channel for more casual videos on retro tech and gaming: https://www.youtube.com/channel/UCnBcdaq5gSS3wD6r_lzZfOQ 

All my news videos dating back till 2021: https://www.youtube.com/playlist?list=PL5OxSNJhKOlRLQnTbe88U3pfBk7b1SK5_

Channel Sponsor MiSTer Addons: www.misteraddons.com

**Sources**

**Outrunners**
- https://www.patreon.com/Meathax/posts/outrunners-1993-167420740

**Update All Mirror Support**
- https://x.com/josembarroso/status/2089360404161937834

**Denjin Makai**
- https://www.patreon.com/posts/167147617?utm_campaign=postshare_fan&utm_content=android_share

**G.I. Joe**
- https://www.patreon.com/atrac17/posts/coin-op-updates-166711268
- https://github.com/Coin-OpCollection/Distribution-MiSTerFPGA/tree/81318aaa674b45c93c821eb3bd52e4068d4bdf15/_Arcade

**Jellyfin Client**
- https://misterfpga.org/viewtopic.php?t=10605&sid=0bb72351fa61a52b6669a20c3237fee3
- https://github.com/puddingstudio/MiSTerFin

**DVD Core**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vxywwv/dvd_core_update/
- https://www.reddit.com/r/fpgagaming/comments/1vwz2ch/i_have_almost_finished_making_a_dvd_core/

**MiSTer Physical Disc**
- https://x.com/Anime0t4ku/status/2089699311709790596

**Atari System 2**
- https://misterfpga.org/viewtopic.php?t=10510
- https://github.com/MiSTer-devel/Arcade-AtariSystem2_MiSTer

**Neo Geo Pocket Color**
- https://misterfpga.org/viewtopic.php?p=112856&sid=6c1d23166c9db8a6612e23038cfacea3#p112856

**Raiden**
- https://www.patreon.com/posts/167443059

**DVD Cores**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vyzv9i/dvd_core_update_2_closed_beta/
- https://github.com/owenb321/MiSTer_DVD

**More Sega System 32**
- https://github.com/meathax/s32
- https://www.patreon.com/Meathax/posts/sega-system-32-166896890

**Sega G80V**
- https://misterfpga.org/viewtopic.php?p=112756#p112756
- https://misterfpga.org/viewtopic.php?p=112009#p112009

**Time Stamps:**

**Chapters**
00:00:00 Intro
00:00:04 Outrunners
00:00:38 Update All Mirror Support
00:00:55 Denjin Makai
00:01:08 G.I. Joe
00:01:24 Jellyfin Client
00:01:44 DVD Core
00:02:43 MiSTer Physical Disc
00:03:33 Atari System 2
00:04:11 Neo Geo Pocket Color
00:04:37 Raiden
00:05:26 DVD Cores
00:06:07 More Sega System 32
00:06:59 Sega G80V

Here are this week's MiSTer FPGA updates.
RetroRGB Post: https://www.retrorgb.com/mister-fpga-news-new-arcade-cores-dvd-players-more.html

You can support me on Patreon at: https://www.patreon.com/lu_source

Check out my other channel for more casual videos on retro tech and gaming: https://www.youtube.com/channel/UCnBcdaq5gSS3wD6r_lzZfOQ

All my news videos dating back till 2021: https://www.youtube.com/playlist?list=PL5OxSNJhKOlRLQnTbe88U3pfBk7b1SK5_

Channel Sponsor MiSTer Addons: www.misteraddons.com

**Sources**

**Outrunners**
- https://www.patreon.com/Meathax/posts/outrunners-1993-167420740

**Update All Mirror Support**
- https://x.com/josembarroso/status/2089360404161937834

**Denjin Makai**
- https://www.patreon.com/posts/167147617?utm_campaign=postshare_fan&utm_content=android_share

**G.I. Joe**
- https://www.patreon.com/atrac17/posts/coin-op-updates-166711268
- https://github.com/Coin-OpCollection/Distribution-MiSTerFPGA/tree/81318aaa674b45c93c821eb3bd52e4068d4bdf15/_Arcade

**Jellyfin Client**
- https://misterfpga.org/viewtopic.php?t=10605&sid=0bb72351fa61a52b6669a20c3237fee3
- https://github.com/puddingstudio/MiSTerFin

**DVD Core**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vxywwv/dvd_core_update/
- https://www.reddit.com/r/fpgagaming/comments/1vwz2ch/i_have_almost_finished_making_a_dvd_core/

**MiSTer Physical Disc**
- https://x.com/Anime0t4ku/status/2089699311709790596

**Atari System 2**
- https://misterfpga.org/viewtopic.php?t=10510
- https://github.com/MiSTer-devel/Arcade-AtariSystem2_MiSTer

**Neo Geo Pocket Color**
- https://misterfpga.org/viewtopic.php?p=112856&sid=6c1d23166c9db8a6612e23038cfacea3#p112856

**Raiden**
- https://www.patreon.com/posts/167443059

**DVD Cores**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vyzv9i/dvd_core_update_2_closed_beta/
- https://github.com/owenb321/MiSTer_DVD

**More Sega System 32**
- https://github.com/meathax/s32
- https://www.patreon.com/Meathax/posts/sega-system-32-166896890

**Sega G80V**
- https://misterfpga.org/viewtopic.php?p=112756#p112756
- https://misterfpga.org/viewtopic.php?p=112009#p112009

**Time Stamps:**

**Chapters**
00:00:00 Intro
00:00:04 Outrunners
00:00:38 Update All Mirror Support
00:00:55 Denjin Makai
00:01:08 G.I. Joe
00:01:24 Jellyfin Client
00:01:44 DVD Core
00:02:43 MiSTer Physical Disc
00:03:33 Atari System 2
00:04:11 Neo Geo Pocket Color
00:04:37 Raiden
00:05:26 DVD Cores
00:06:07 More Sega System 32
00:06:59 Sega G80V

308 28

Vidéo YouTube VVVoaXZGNFRoMzBtaGsyZTNwR0xZNl93LmJQMWU0X2hSWFRn

MiSTer FPGA News - New Arcade Cores, DVD Players & More

Lu's Retro Source 10.9K views août 29, 2026 11:00 am

Here are this week's MiSTer FPGA updates.
RetroRGB Post: https://www.retrorgb.com/mister-fpga-news-sfii-third-strike-dragons-lair-killer-instinct-more.html

You can support me on Patreon at: https://www.patreon.com/lu_source

Check out my other channel for more casual videos on retro tech and gaming: https://www.youtube.com/channel/UCnBcdaq5gSS3wD6r_lzZfOQ 

All my news videos dating back till 2021: https://www.youtube.com/playlist?list=PL5OxSNJhKOlRLQnTbe88U3pfBk7b1SK5_

Channel Sponsor MiSTer Addons: www.misteraddons.com

**Sources**

**Psikyo SH2**
- https://www.patreon.com/posts/166947146
- https://misterfpga.org/viewtopic.php?p=112208#p112208
- https://www.system16.com/hardware.php?id=811

**Volfied & Block Out**
- https://www.patreon.com/posts/166858334

**Jotego Maintenance Fixes**
- https://www.patreon.com/posts/166858334

**Star Wars & Empire Strikes Back - CRT Update**
- https://www.reddit.com/r/MiSTerFPGA/s/pDwVAmyTFE

**Sammy/Seta/Visco Hardware**
- https://www.patreon.com/Meathax/posts/sammy-seta-visco-167087644

**DVD Player**
- https://misterfpga.org/viewtopic.php?p=112091#p112091
- https://github.com/aquasock/MiSTer-Media-Player

**Superman**
- https://misterfpga.org/viewtopic.php?p=112069#p112069

**Microbee Computer**
- https://misterfpga.org/viewtopic.php?p=112095#p112095

**Auto Download Beta Cores**
- https://misterfpga.org/viewtopic.php?t=10588
- https://github.com/OngoGablogian/MiSTer_Ongo

**Dragon's Lair & Space Ace**
- https://misterfpga.org/viewtopic.php?t=10543
- https://github.com/MiSTer-devel/Arcade-LaserdiscGames_MiSTer

**Namco System 12**
- https://www.patreon.com/XelaNotPu/posts/system12-seven-2-165704236
- https://misterfpga.org/viewtopic.php?p=112261

**Sony ZN1**
- https://github.com/XelaNotPu/ZN1_MiSTer

**Namco System 11**
- https://www.patreon.com/XelaNotPu/posts/system11-core-164930996

**Pixelcade Marquee & Zaparoo**
- https://www.reddit.com/r/MiSTerFPGA/comments/1ss6zgi/mister_game_loading_via_nfc_with_zaparoo/

**C64 core with drive sounds**
- https://misterfpga.org/viewtopic.php?t=10692

**Update All Mirror Support**
- https://x.com/josembarroso/status/2089360404161937834

**Street Fighter 3: Third Strike**
- https://www.patreon.com/jotego/posts/third-strike-167297894


**Time Stamps:**

**Chapters**
00:00:00 Intro
00:00:03 Psikyo SH2
00:00:55 Volfied & Block Out
00:01:34 DE25 Nano PSA
00:02:38 Jotego Maintenance Fixes
00:03:41 Star Wars & Empire Strikes Back - CRT Update
00:04:44 Sammy/Seta/Visco Hardware
00:05:47 DVD Player
00:06:48 Superman
00:07:00 Microbee Computer
00:07:30 Auto Download Beta Cores
00:08:19 Dragon's Lair & Space Ace
00:08:49 Namco System 11
00:09:35 Namco System 12
00:09:57 Sony ZN1
00:10:39 Street Fighter 3: Third Strike
00:11:01 C64 core with drive sounds
00:11:56 Killer Instinct 1 & 2
00:12:18 Pixelcade Marquee & Zaparoo

Here are this week's MiSTer FPGA updates.
RetroRGB Post: https://www.retrorgb.com/mister-fpga-news-sfii-third-strike-dragons-lair-killer-instinct-more.html

You can support me on Patreon at: https://www.patreon.com/lu_source

Check out my other channel for more casual videos on retro tech and gaming: https://www.youtube.com/channel/UCnBcdaq5gSS3wD6r_lzZfOQ

All my news videos dating back till 2021: https://www.youtube.com/playlist?list=PL5OxSNJhKOlRLQnTbe88U3pfBk7b1SK5_

Channel Sponsor MiSTer Addons: www.misteraddons.com

**Sources**

**Psikyo SH2**
- https://www.patreon.com/posts/166947146
- https://misterfpga.org/viewtopic.php?p=112208#p112208
- https://www.system16.com/hardware.php?id=811

**Volfied & Block Out**
- https://www.patreon.com/posts/166858334

**Jotego Maintenance Fixes**
- https://www.patreon.com/posts/166858334

**Star Wars & Empire Strikes Back - CRT Update**
- https://www.reddit.com/r/MiSTerFPGA/s/pDwVAmyTFE

**Sammy/Seta/Visco Hardware**
- https://www.patreon.com/Meathax/posts/sammy-seta-visco-167087644

**DVD Player**
- https://misterfpga.org/viewtopic.php?p=112091#p112091
- https://github.com/aquasock/MiSTer-Media-Player

**Superman**
- https://misterfpga.org/viewtopic.php?p=112069#p112069

**Microbee Computer**
- https://misterfpga.org/viewtopic.php?p=112095#p112095

**Auto Download Beta Cores**
- https://misterfpga.org/viewtopic.php?t=10588
- https://github.com/OngoGablogian/MiSTer_Ongo

**Dragon's Lair & Space Ace**
- https://misterfpga.org/viewtopic.php?t=10543
- https://github.com/MiSTer-devel/Arcade-LaserdiscGames_MiSTer

**Namco System 12**
- https://www.patreon.com/XelaNotPu/posts/system12-seven-2-165704236
- https://misterfpga.org/viewtopic.php?p=112261

**Sony ZN1**
- https://github.com/XelaNotPu/ZN1_MiSTer

**Namco System 11**
- https://www.patreon.com/XelaNotPu/posts/system11-core-164930996

**Pixelcade Marquee & Zaparoo**
- https://www.reddit.com/r/MiSTerFPGA/comments/1ss6zgi/mister_game_loading_via_nfc_with_zaparoo/

**C64 core with drive sounds**
- https://misterfpga.org/viewtopic.php?t=10692

**Update All Mirror Support**
- https://x.com/josembarroso/status/2089360404161937834

**Street Fighter 3: Third Strike**
- https://www.patreon.com/jotego/posts/third-strike-167297894


**Time Stamps:**

**Chapters**
00:00:00 Intro
00:00:03 Psikyo SH2
00:00:55 Volfied & Block Out
00:01:34 DE25 Nano PSA
00:02:38 Jotego Maintenance Fixes
00:03:41 Star Wars & Empire Strikes Back - CRT Update
00:04:44 Sammy/Seta/Visco Hardware
00:05:47 DVD Player
00:06:48 Superman
00:07:00 Microbee Computer
00:07:30 Auto Download Beta Cores
00:08:19 Dragon's Lair & Space Ace
00:08:49 Namco System 11
00:09:35 Namco System 12
00:09:57 Sony ZN1
00:10:39 Street Fighter 3: Third Strike
00:11:01 C64 core with drive sounds
00:11:56 Killer Instinct 1 & 2
00:12:18 Pixelcade Marquee & Zaparoo

297 31

Vidéo YouTube VVVoaXZGNFRoMzBtaGsyZTNwR0xZNl93LkVPRm9DSTVBYlo0

MiSTer FPGA News - SFIII Third Strike, Dragon's Lair, Killer Instinct & More

Lu's Retro Source 5.8K views août 24, 2026 11:00 am

Here are this week's MiSTer FPGA updates.
RetroRGB Post: https://www.retrorgb.com/mister-news-nintendo-ds-mac-lc-rainbow-islands-hifi-system-more.html

You can support me on Patreon at: https://www.patreon.com/lu_source

Check out my other channel for more casual videos on retro tech and gaming: https://www.youtube.com/channel/UCnBcdaq5gSS3wD6r_lzZfOQ 

All my news videos dating back till 2021: https://www.youtube.com/playlist?list=PL5OxSNJhKOlRLQnTbe88U3pfBk7b1SK5_

Channel Sponsor MiSTer Addons: www.misteraddons.com

**Sources**

**AO486 NE2000**
- https://misterfpga.org/viewtopic.php?p=111343

**z386**
- https://x.com/i/status/2085593722587164864

**How to Contribute Cores**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vi3tdq/how_new_cores_get_into_the_updaters_and_where/

**Nintendo DS**
- https://misterfpga.org/viewtopic.php?p=110012&sid=82c92091b41edc32cdbe7d2fbc174d3e#p110012

**Zaparoo**
- https://zaparoo.org/blog/core-v2.16.1/

**PlayStation**
- https://misterfpga.org/viewtopic.php?p=111219#p111219

**MiSTer Organize**
- https://www.patreon.com/posts/166047220?utm_campaign=postshare_fan&utm_content=android_share

**Godzilla**
- https://www.patreon.com/posts/166132194?utm_campaign=postshare_fan&utm_content=android_share

**SD Gundam: Sangokushi Rainbow Tairiku Senki **
- https://www.patreon.com/posts/166186817?utm_campaign=postshare_fan&utm_content=android_share
- https://github.com/rmonic79/Arcade-SDGundamRainbow_MiSTer?utm_source=chatgpt.com

**Rainbow Islands & Thunderforce 2**
- https://www.patreon.com/posts/166223416

**MiSTer Hi-Fi**
- https://x.com/Anime0t4ku/status/2086761708102603201
- https://x.com/Anime0t4ku/status/2087623390471258209

**BigMig**
- https://github.com/raparici/BigMig-Emu68A9

**Bucky O'Hare**
- https://www.patreon.com/Meathax/posts/bucky-ohare-1992-166461134

**Mac LC**
- https://misterfpga.org/viewtopic.php?p=111460#p111460
- https://github.com/MiSTer-devel/MacLC_MiSTer

**Guardians / Denjin Makai II**
- https://x.com/kandowontu/status/2086435875169190316

**MiSTer Companion**
- https://x.com/Anime0t4ku/status/2086920857306194106
- https://x.com/Anime0t4ku/status/2087523317682983160
- https://x.com/Anime0t4ku/status/2088341192303870185

**Neo Geo CRT Adjust**
- https://www.patreon.com/posts/165917080?utm_campaign=postshare_fan&utm_content=android_share
- https://www.patreon.com/posts/165835252?utm_campaign=postshare_fan&utm_content=android_share
- https://github.com/rmonic79/NeoGeo_MiSTer_Streamer

**PCXT-EGA**
- https://misterfpga.org/viewtopic.php?p=111248#p111248

**Time Stamps:**

00:00:00 Intro
00:00:03 AO486 NE2000
00:02:01 z386
00:02:30 How to Contribute Cores
00:03:00 Nintendo DS
00:04:13 Zaparoo
00:04:37 Playstation
00:05:17 MiSTer Organize
00:05:36 Godzilla
00:05:49 SD Gundam
00:06:00 Rainbow Islands & Thunder Cross II
00:06:22 MiSTer HiFi
00:07:01 BigMig
00:07:31 Bucky O'Hare
00:07:56 Mac LC
00:08:55 Guardians / Denjin Makai II
00:09:12 MiSTer Companion
00:09:52 Neo Geo CRT Adjust
00:10:30 PCXT-EGA

Here are this week's MiSTer FPGA updates.
RetroRGB Post: https://www.retrorgb.com/mister-news-nintendo-ds-mac-lc-rainbow-islands-hifi-system-more.html

You can support me on Patreon at: https://www.patreon.com/lu_source

Check out my other channel for more casual videos on retro tech and gaming: https://www.youtube.com/channel/UCnBcdaq5gSS3wD6r_lzZfOQ

All my news videos dating back till 2021: https://www.youtube.com/playlist?list=PL5OxSNJhKOlRLQnTbe88U3pfBk7b1SK5_

Channel Sponsor MiSTer Addons: www.misteraddons.com

**Sources**

**AO486 NE2000**
- https://misterfpga.org/viewtopic.php?p=111343

**z386**
- https://x.com/i/status/2085593722587164864

**How to Contribute Cores**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vi3tdq/how_new_cores_get_into_the_updaters_and_where/

**Nintendo DS**
- https://misterfpga.org/viewtopic.php?p=110012&sid=82c92091b41edc32cdbe7d2fbc174d3e#p110012

**Zaparoo**
- https://zaparoo.org/blog/core-v2.16.1/

**PlayStation**
- https://misterfpga.org/viewtopic.php?p=111219#p111219

**MiSTer Organize**
- https://www.patreon.com/posts/166047220?utm_campaign=postshare_fan&utm_content=android_share

**Godzilla**
- https://www.patreon.com/posts/166132194?utm_campaign=postshare_fan&utm_content=android_share

**SD Gundam: Sangokushi Rainbow Tairiku Senki **
- https://www.patreon.com/posts/166186817?utm_campaign=postshare_fan&utm_content=android_share
- https://github.com/rmonic79/Arcade-SDGundamRainbow_MiSTer?utm_source=chatgpt.com

**Rainbow Islands & Thunderforce 2**
- https://www.patreon.com/posts/166223416

**MiSTer Hi-Fi**
- https://x.com/Anime0t4ku/status/2086761708102603201
- https://x.com/Anime0t4ku/status/2087623390471258209

**BigMig**
- https://github.com/raparici/BigMig-Emu68A9

**Bucky O'Hare**
- https://www.patreon.com/Meathax/posts/bucky-ohare-1992-166461134

**Mac LC**
- https://misterfpga.org/viewtopic.php?p=111460#p111460
- https://github.com/MiSTer-devel/MacLC_MiSTer

**Guardians / Denjin Makai II**
- https://x.com/kandowontu/status/2086435875169190316

**MiSTer Companion**
- https://x.com/Anime0t4ku/status/2086920857306194106
- https://x.com/Anime0t4ku/status/2087523317682983160
- https://x.com/Anime0t4ku/status/2088341192303870185

**Neo Geo CRT Adjust**
- https://www.patreon.com/posts/165917080?utm_campaign=postshare_fan&utm_content=android_share
- https://www.patreon.com/posts/165835252?utm_campaign=postshare_fan&utm_content=android_share
- https://github.com/rmonic79/NeoGeo_MiSTer_Streamer

**PCXT-EGA**
- https://misterfpga.org/viewtopic.php?p=111248#p111248

**Time Stamps:**

00:00:00 Intro
00:00:03 AO486 NE2000
00:02:01 z386
00:02:30 How to Contribute Cores
00:03:00 Nintendo DS
00:04:13 Zaparoo
00:04:37 Playstation
00:05:17 MiSTer Organize
00:05:36 Godzilla
00:05:49 SD Gundam
00:06:00 Rainbow Islands & Thunder Cross II
00:06:22 MiSTer HiFi
00:07:01 BigMig
00:07:31 Bucky O'Hare
00:07:56 Mac LC
00:08:55 Guardians / Denjin Makai II
00:09:12 MiSTer Companion
00:09:52 Neo Geo CRT Adjust
00:10:30 PCXT-EGA

234 18

Vidéo YouTube VVVoaXZGNFRoMzBtaGsyZTNwR0xZNl93LlR4TzJvR0txdncw

MiSTer News - Nintendo DS, Mac LC, Rainbow Islands, HiFi System & More

Lu's Retro Source 4.2K views août 17, 2026 11:00 am

Here are this week's MiSTer FPGA updates.
RetroRGB Post: https://www.retrorgb.com/mister-fpga-news-portable-misters-arcade-cores-computer-cores-more.html

You can support me on Patreon at: https://www.patreon.com/lu_source

Check out my other channel for more casual videos on retro tech and gaming: https://www.youtube.com/channel/UCnBcdaq5gSS3wD6r_lzZfOQ 

All my news videos dating back till 2021: https://www.youtube.com/playlist?list=PL5OxSNJhKOlRLQnTbe88U3pfBk7b1SK5_


**Sources**
**Console Mode**
- https://www.youtube.com/watch?v=1sfifOftuFE

**MiSTer Companion Website**
- https://mistercompanion.org/
- https://x.com/Anime0t4ku/status/2076775288453644467

**Buck Rogers: Planet of Zoom**
- https://misterfpga.org/viewtopic.php?p=111094#p111094

**Heber Portable MiSTer**
- https://youtu.be/GdR8SYuUB34?is=YIpRXOSEeh9wUM5b

**QMTech Portable MiSTer**
- https://x.com/zyjnumber1/status/2082714040707813720

**Virtual Boy**
- https://misterfpga.org/viewtopic.php?p=111221&sid=5f183fcebb9902599e5ae66faf715eda#p111221

**MiSTer HiFi**
- https://x.com/Anime0t4ku/status/2084441008469635180
- https://x.com/Anime0t4ku/status/2084646390487974343

**Update All 2.9**
- https://www.patreon.com/theypsilon/posts/update-all-2-9-164722525

**Super Game Boy**
- https://misterfpga.org/viewtopic.php?p=111166&sid=52dea6b690d96db8534064425c9d54d8#p111166

**PICO-8**
- https://github.com/MiSTerOrganize/MiSTer_PICO-8

**Asteroids / Asteroids Deluxe / Lunar Lander**
- https://misterfpga.org/viewtopic.php?t=10578&sid=55a77d95d97f699ef5b4156f0d8e5cc0

**Cave CV1000**
- https://x.com/RCAVictorCo/status/2084884296943505535
- https://nicole.express/2022/games-made-in-a-cave.html

**Apple Lisa & Apple IIgs**
- https://youtu.be/C0S2pTZ3v_U
- https://youtu.be/tiDSM0GmLEk

**Other Heber Products**
- https://www.youtube.com/watch?v=GdR8SYuUB34

**System 32**
- https://github.com/meathax/s32
- https://misterfpga.org/viewtopic.php?p=110241&sid=956effe012e280597ea11ffc930d78a4#p110241
- https://www.patreon.com/Meathax/

**CRysTal Fantasy ConsoleMode**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vgsnvv/crystal_fantasy_consolemode_theme_mod_and_scraper/
- https://github.com/Hinph/CRysTal-Fantasy

**Time Stamps:**

00:00:00 Intro
00:00:03 Opening Thoughts
00:00:45 z386
00:01:53 Console Mode
00:02:32 MiSTer Companion
00:02:52 Buck Rogers
00:03:03 Portable MiSTer FPGA
00:04:11 QMTech Portable MiSTer
00:05:07 Virtual Boy
00:05:34 MiSTer HiFi
00:06:03 Update All 2.9
00:08:03 Super Gameboy
00:08:18 PICO-8
00:08:37 Asteroids / Asteroids Deluxe / Lunar Lander
00:09:15 Cave CV1000
00:09:55 Apple Lisa & Apple IIgs
00:10:17 Other Heber Products
00:10:46 System 32
00:11:07 Retro Remake UI Mod

Here are this week's MiSTer FPGA updates.
RetroRGB Post: https://www.retrorgb.com/mister-fpga-news-portable-misters-arcade-cores-computer-cores-more.html

You can support me on Patreon at: https://www.patreon.com/lu_source

Check out my other channel for more casual videos on retro tech and gaming: https://www.youtube.com/channel/UCnBcdaq5gSS3wD6r_lzZfOQ

All my news videos dating back till 2021: https://www.youtube.com/playlist?list=PL5OxSNJhKOlRLQnTbe88U3pfBk7b1SK5_


**Sources**
**Console Mode**
- https://www.youtube.com/watch?v=1sfifOftuFE

**MiSTer Companion Website**
- https://mistercompanion.org/
- https://x.com/Anime0t4ku/status/2076775288453644467

**Buck Rogers: Planet of Zoom**
- https://misterfpga.org/viewtopic.php?p=111094#p111094

**Heber Portable MiSTer**
- https://youtu.be/GdR8SYuUB34?is=YIpRXOSEeh9wUM5b

**QMTech Portable MiSTer**
- https://x.com/zyjnumber1/status/2082714040707813720

**Virtual Boy**
- https://misterfpga.org/viewtopic.php?p=111221&sid=5f183fcebb9902599e5ae66faf715eda#p111221

**MiSTer HiFi**
- https://x.com/Anime0t4ku/status/2084441008469635180
- https://x.com/Anime0t4ku/status/2084646390487974343

**Update All 2.9**
- https://www.patreon.com/theypsilon/posts/update-all-2-9-164722525

**Super Game Boy**
- https://misterfpga.org/viewtopic.php?p=111166&sid=52dea6b690d96db8534064425c9d54d8#p111166

**PICO-8**
- https://github.com/MiSTerOrganize/MiSTer_PICO-8

**Asteroids / Asteroids Deluxe / Lunar Lander**
- https://misterfpga.org/viewtopic.php?t=10578&sid=55a77d95d97f699ef5b4156f0d8e5cc0

**Cave CV1000**
- https://x.com/RCAVictorCo/status/2084884296943505535
- https://nicole.express/2022/games-made-in-a-cave.html

**Apple Lisa & Apple IIgs**
- https://youtu.be/C0S2pTZ3v_U
- https://youtu.be/tiDSM0GmLEk

**Other Heber Products**
- https://www.youtube.com/watch?v=GdR8SYuUB34

**System 32**
- https://github.com/meathax/s32
- https://misterfpga.org/viewtopic.php?p=110241&sid=956effe012e280597ea11ffc930d78a4#p110241
- https://www.patreon.com/Meathax/

**CRysTal Fantasy ConsoleMode**
- https://www.reddit.com/r/MiSTerFPGA/comments/1vgsnvv/crystal_fantasy_consolemode_theme_mod_and_scraper/
- https://github.com/Hinph/CRysTal-Fantasy

**Time Stamps:**

00:00:00 Intro
00:00:03 Opening Thoughts
00:00:45 z386
00:01:53 Console Mode
00:02:32 MiSTer Companion
00:02:52 Buck Rogers
00:03:03 Portable MiSTer FPGA
00:04:11 QMTech Portable MiSTer
00:05:07 Virtual Boy
00:05:34 MiSTer HiFi
00:06:03 Update All 2.9
00:08:03 Super Gameboy
00:08:18 PICO-8
00:08:37 Asteroids / Asteroids Deluxe / Lunar Lander
00:09:15 Cave CV1000
00:09:55 Apple Lisa & Apple IIgs
00:10:17 Other Heber Products
00:10:46 System 32
00:11:07 Retro Remake UI Mod

326 35

Vidéo YouTube VVVoaXZGNFRoMzBtaGsyZTNwR0xZNl93LlZuaUljSDlsZ1o0

MiSTer FPGA News - Portable MiSTer's, Arcade Cores, Computer Cores & More

Lu's Retro Source 5.1K views août 7, 2026 8:59 pm

Here are this week's MiSTer FPGA updates.
RetroRGB Post: https://www.retrorgb.com/mister-fpga-news-bemani-music-games-igs-pgm-pgm2-caveman-ninja-more.html

You can support me on Patreon at: https://www.patreon.com/lu_source

Check out my other channel for more casual videos on retro tech and gaming: https://www.youtube.com/channel/UCnBcdaq5gSS3wD6r_lzZfOQ 

All my news videos dating back till 2021: https://www.youtube.com/playlist?list=PL5OxSNJhKOlRLQnTbe88U3pfBk7b1SK5_

**Sources**

**IGS PGM & PGM2**
- https://github.com/wickerwaka/Arcade-IGSPGM_MiSTer
- https://x.com/Chiu75708Chiu/status/2066541734058983736

**MiSTer Companion NX**
- https://x.com/Anime0t4ku/status/2060926110540406984

**Cabal**
- https://www.patreon.com/posts/andrea-bogazzis-159126731
- https://www.arcade-projects.com/threads/cabal-pgm-port-beta.28968/
- https://neo-source.com/index.php?topic=3751.0

**Major Havoc**
- https://x.com/darthmalort/status/2061926260272705760

**MiSTer Companion MMS2 GB Core**
- https://x.com/Anime0t4ku/status/2062270354593050755
- https://shop.heber.co.uk/gb-gbc-gba-cartridge-interface-for-multisystem2-analogue-with-black-enclosure/

**DECO Cassette System**
- https://ko-fi.com/rodimusfvc#galleryItemView

**MiSTer Companion**
- https://x.com/i/status/2062676021329965092

**Caveman Ninja**
- https://github.com/MiSTer-devel/Arcade-Deco16_Mister

**Konami’s Arcade Music Games**
- https://misterfpga.org/viewtopic.php?t=9119

**N64 100MHz**
- https://discord.com/channels/647909397477195803/1096015979055697940/1500147573019775068

**Time Stamps:**

0:00:00 Intro
0:00:01 Channel Update
0:00:52 IGS PGM & PGM2
0:01:27 MiSTer Companion NX
0:01:45 Cabal
0:02:45 Major Havoc
0:03:10 MiSTer Companion MMS2 GB Core
0:03:34 DECO Cassette System
0:04:32 MiSTer Companion
0:05:33 Caveman Ninja
0:05:54 Konami’s Arcade Music Games
0:06:39 N64 100MHz

Here are this week's MiSTer FPGA updates.
RetroRGB Post: https://www.retrorgb.com/mister-fpga-news-bemani-music-games-igs-pgm-pgm2-caveman-ninja-more.html

You can support me on Patreon at: https://www.patreon.com/lu_source

Check out my other channel for more casual videos on retro tech and gaming: https://www.youtube.com/channel/UCnBcdaq5gSS3wD6r_lzZfOQ

All my news videos dating back till 2021: https://www.youtube.com/playlist?list=PL5OxSNJhKOlRLQnTbe88U3pfBk7b1SK5_

**Sources**

**IGS PGM & PGM2**
- https://github.com/wickerwaka/Arcade-IGSPGM_MiSTer
- https://x.com/Chiu75708Chiu/status/2066541734058983736

**MiSTer Companion NX**
- https://x.com/Anime0t4ku/status/2060926110540406984

**Cabal**
- https://www.patreon.com/posts/andrea-bogazzis-159126731
- https://www.arcade-projects.com/threads/cabal-pgm-port-beta.28968/
- https://neo-source.com/index.php?topic=3751.0

**Major Havoc**
- https://x.com/darthmalort/status/2061926260272705760

**MiSTer Companion MMS2 GB Core**
- https://x.com/Anime0t4ku/status/2062270354593050755
- https://shop.heber.co.uk/gb-gbc-gba-cartridge-interface-for-multisystem2-analogue-with-black-enclosure/

**DECO Cassette System**
- https://ko-fi.com/rodimusfvc#galleryItemView

**MiSTer Companion**
- https://x.com/i/status/2062676021329965092

**Caveman Ninja**
- https://github.com/MiSTer-devel/Arcade-Deco16_Mister

**Konami’s Arcade Music Games**
- https://misterfpga.org/viewtopic.php?t=9119

**N64 100MHz**
- https://discord.com/channels/647909397477195803/1096015979055697940/1500147573019775068

**Time Stamps:**

0:00:00 Intro
0:00:01 Channel Update
0:00:52 IGS PGM & PGM2
0:01:27 MiSTer Companion NX
0:01:45 Cabal
0:02:45 Major Havoc
0:03:10 MiSTer Companion MMS2 GB Core
0:03:34 DECO Cassette System
0:04:32 MiSTer Companion
0:05:33 Caveman Ninja
0:05:54 Konami’s Arcade Music Games
0:06:39 N64 100MHz

311 36

Vidéo YouTube VVVoaXZGNFRoMzBtaGsyZTNwR0xZNl93Li1ReHNwTnJUV2lB

MiSTer FPGA News - Bemani Music Games, IGS PGM & PGM2, Caveman Ninja & More

Lu's Retro Source 3.7K views juillet 3, 2026 12:06 am

Here are this week's MiSTer FPGA updates.
RetroRGB Post: https://www.retrorgb.com/mister-fpga-news-mortal-kombat-2-rastan-saga-iii-sega-saturn-more.html

You can support me on Patreon at: https://www.patreon.com/lu_source

Check out my other channel for more casual videos on retro tech and gaming: https://www.youtube.com/channel/UCnBcdaq5gSS3wD6r_lzZfOQ 

All my news videos dating back till 2021: https://www.youtube.com/playlist?list=PL5OxSNJhKOlRLQnTbe88U3pfBk7b1SK5_

Channel Sponsor MiSTer Addons: www.misteraddons.com

**Sources**

**Gradius 3**
- https://www.patreon.com/posts/gradius-iii-ngp-158431078

**Raiden**
- https://youtu.be/QD0iUvW9vrA?si=kccW19watuJc56MB

**Super Station One Deep Dive**
- https://youtu.be/gEKTp0RCc-U?si=bl-KLzMBGWQi4s7_

**Handeld MiSTer**
- https://www.youtube.com/watch?v=arSnNwDQS2k

**CPS3**
- https://www.patreon.com/posts/gradius-iii-ngp-158431078
- https://www.patreon.com/posts/cps3-core-games-159045532

**Jotego Public Releases**
- https://www.patreon.com/posts/gradius-iii-ngp-158431078

**RodimusFVC Core List**
- https://misterfpga.org/viewtopic.php?p=107313#p107313

**Millipede**
- https://misterfpga.org/viewtopic.php?p=107386#p107386

**Macintosh II**
- https://www.youtube.com/watch?v=mEprueltVfs

**Time Stamps:**

0:00:00 Intro
0:00:26 GRADIUS 3, NEO GEO POCKET SAVES
0:00:38 RAIDEN
0:00:55 SUPER STATION ONE DEEP DIVE
0:01:23 HANDHELD MISTER
0:02:28 CPS3
0:03:14 JOTEGO PUBLIC RELEASES
0:03:59 RODIMUSFVC CORE LIST
0:06:06 MILLIPEDE
0:06:31 Macintosh II

Here are this week's MiSTer FPGA updates.
RetroRGB Post: https://www.retrorgb.com/mister-fpga-news-mortal-kombat-2-rastan-saga-iii-sega-saturn-more.html

You can support me on Patreon at: https://www.patreon.com/lu_source

Check out my other channel for more casual videos on retro tech and gaming: https://www.youtube.com/channel/UCnBcdaq5gSS3wD6r_lzZfOQ

All my news videos dating back till 2021: https://www.youtube.com/playlist?list=PL5OxSNJhKOlRLQnTbe88U3pfBk7b1SK5_

Channel Sponsor MiSTer Addons: www.misteraddons.com

**Sources**

**Gradius 3**
- https://www.patreon.com/posts/gradius-iii-ngp-158431078

**Raiden**
- https://youtu.be/QD0iUvW9vrA?si=kccW19watuJc56MB

**Super Station One Deep Dive**
- https://youtu.be/gEKTp0RCc-U?si=bl-KLzMBGWQi4s7_

**Handeld MiSTer**
- https://www.youtube.com/watch?v=arSnNwDQS2k

**CPS3**
- https://www.patreon.com/posts/gradius-iii-ngp-158431078
- https://www.patreon.com/posts/cps3-core-games-159045532

**Jotego Public Releases**
- https://www.patreon.com/posts/gradius-iii-ngp-158431078

**RodimusFVC Core List**
- https://misterfpga.org/viewtopic.php?p=107313#p107313

**Millipede**
- https://misterfpga.org/viewtopic.php?p=107386#p107386

**Macintosh II**
- https://www.youtube.com/watch?v=mEprueltVfs

**Time Stamps:**

0:00:00 Intro
0:00:26 GRADIUS 3, NEO GEO POCKET SAVES
0:00:38 RAIDEN
0:00:55 SUPER STATION ONE DEEP DIVE
0:01:23 HANDHELD MISTER
0:02:28 CPS3
0:03:14 JOTEGO PUBLIC RELEASES
0:03:59 RODIMUSFVC CORE LIST
0:06:06 MILLIPEDE
0:06:31 Macintosh II

382 30

Vidéo YouTube VVVoaXZGNFRoMzBtaGsyZTNwR0xZNl93Lm91TGhPYm52blZ3

MiSTer FPGA News - CPS3 Running Games, Macintosh II, Raiden & More

Lu's Retro Source 5.4K views mai 24, 2026 2:13 pm


Voir la chaine

Voir la chaine

Emulate the Sharp X68000 with this pre-made HDD image! Games, music, graphics, plus the brand new Etarikashikoshi 2-in-1 upgrade!

Patreon: https://www.patreon.com/retrobits
Channel Membership: https://www.youtube.com/retrobitstv/join
Shop: https://www.amazon.com/shop/retrobits
Twitter: https://twitter.com/retrobitstv

Part 1 - https://youtu.be/o2q5ngjJeTE
X68000 History / MiSTer FPGA core - https://youtu.be/BlNY_oHtcas
Importing X68000 from Japan – https://youtu.be/6o0oZt22WfM
Testing the Imported X68000 - https://youtu.be/QdEwjLT2sB8

HDD Image v2.10 - https://nfggames.com/forum2/index.php?topic=7231.0
XM6 TypeG Emulator - http://retropc.net/pi/xm6/index.html
X68000 ROMs - https://emulation.gametechwiki.com/index.php/Emulator_files#Sharp_X68000
Etarikashikoshi - https://www.arananet.net/pedidos/product/etarikashikoshi-x68000-8mb-ram-midi-board-preorder

Thanks to our awesome Patrons and Channel Members for their support!!! 

Peter (Melair)
Kevin Gonzalez
Jon Ingersoll
John DiLiberto
John Trammell
Paraffine
Pinay Collectibles – https://www.instagram.com/pinaycollectibles/
Josh K
Vince Valenti
hertz_donut
Justin D. Morgan - https://youtube.com/@jdmcs
jmp 0x0000
William Sullivan
Eric Stacey
Ryan Brooks
James Taylor
FULLSET
Jim Leonard
[mi.low]
ALVIN L BRADFORD
Mark A Andrews
Martin Goodwell
Don Namron
Erik (goodjonx)
Pierre Kressmann
Mitch Hoffman
Rayner Daniel Pedersen
Wolfgang Behrens
Thomas Jager
Stefan
Jamie Copeland
Leslie Marentette
Mark Krueger
John T Davis
Peter Hlavička (phl)

00:00 Introduction
01:08 Daimakaimura / Ghouls n Ghosts
04:20 New Pre-built HDD Image
07:37 XM6 TypeG PC Emulator Setup
09:27 Cotton: Fantastic Night Dreams
11:41 Super Street Fighter II: The New Challengers
13:33 Famicom / NES Ports – Super Mario Bros.
14:25 Famicom / NES Ports – Excitebike
15:16 Tail Chaser
17:19 Music Player
19:34 Setting up to play MIDI Music (.mid) Files
20:01 High Resolution Images
24:56 SX Window Demonstration
28:08 Macintosh Emulation
28:49 The Etarikashikoshi 2-in-1 RAM/MIDI upgrade
30:17 Conclusion

Emulate the Sharp X68000 with this pre-made HDD image! Games, music, graphics, plus the brand new Etarikashikoshi 2-in-1 upgrade!

Patreon: https://www.patreon.com/retrobits
Channel Membership: https://www.youtube.com/retrobitstv/join
Shop: https://www.amazon.com/shop/retrobits
Twitter: https://twitter.com/retrobitstv

Part 1 - https://youtu.be/o2q5ngjJeTE
X68000 History / MiSTer FPGA core - https://youtu.be/BlNY_oHtcas
Importing X68000 from Japan – https://youtu.be/6o0oZt22WfM
Testing the Imported X68000 - https://youtu.be/QdEwjLT2sB8

HDD Image v2.10 - https://nfggames.com/forum2/index.php?topic=7231.0
XM6 TypeG Emulator - http://retropc.net/pi/xm6/index.html
X68000 ROMs - https://emulation.gametechwiki.com/index.php/Emulator_files#Sharp_X68000
Etarikashikoshi - https://www.arananet.net/pedidos/product/etarikashikoshi-x68000-8mb-ram-midi-board-preorder

Thanks to our awesome Patrons and Channel Members for their support!!!

Peter (Melair)
Kevin Gonzalez
Jon Ingersoll
John DiLiberto
John Trammell
Paraffine
Pinay Collectibles – https://www.instagram.com/pinaycollectibles/
Josh K
Vince Valenti
hertz_donut
Justin D. Morgan - https://youtube.com/@jdmcs
jmp 0x0000
William Sullivan
Eric Stacey
Ryan Brooks
James Taylor
FULLSET
Jim Leonard
[mi.low]
ALVIN L BRADFORD
Mark A Andrews
Martin Goodwell
Don Namron
Erik (goodjonx)
Pierre Kressmann
Mitch Hoffman
Rayner Daniel Pedersen
Wolfgang Behrens
Thomas Jager
Stefan
Jamie Copeland
Leslie Marentette
Mark Krueger
John T Davis
Peter Hlavička (phl)

00:00 Introduction
01:08 Daimakaimura / Ghouls n Ghosts
04:20 New Pre-built HDD Image
07:37 XM6 TypeG PC Emulator Setup
09:27 Cotton: Fantastic Night Dreams
11:41 Super Street Fighter II: The New Challengers
13:33 Famicom / NES Ports – Super Mario Bros.
14:25 Famicom / NES Ports – Excitebike
15:16 Tail Chaser
17:19 Music Player
19:34 Setting up to play MIDI Music (.mid) Files
20:01 High Resolution Images
24:56 SX Window Demonstration
28:08 Macintosh Emulation
28:49 The Etarikashikoshi 2-in-1 RAM/MIDI upgrade
30:17 Conclusion

639 77

Vidéo YouTube VVVudWE2Z1pGaXc3N2t4d05DaGtYR3V3LmJMV2M2b251TzFZ

Try the best X68000 has to offer with just a few clicks!

retrobits 11.4K views avril 5, 2024 2:31 pm

Modern cards for the X68000: Midiori & GALSPanic tested with games freshly imported (and unboxed) from Japan!

Patreon: https://www.patreon.com/retrobits
Channel Membership: https://www.youtube.com/retrobitstv/join
Shop: https://www.amazon.com/shop/retrobits
Twitter: https://twitter.com/retrobitstv

JIS Screwdriver Set - https://amzn.to/48XPoYQ
Retro Bits earns money from Amazon and eBay Partner Links

Part 2 - https://youtu.be/bLWc6onuO1Y
X68000 History / MiSTer FPGA core - https://youtu.be/BlNY_oHtcas
Importing X68000 from Japan – https://youtu.be/6o0oZt22WfM
Testing the Imported X68000 - https://youtu.be/QdEwjLT2sB8

Midiori - https://github.com/tdaede/midiori
GalsPanic! - https://github.com/stas2k/galspanic

Thanks to our awesome Patrons and Channel Members for their support!!! 

Peter (Melair)
Kevin Gonzalez
Jon Ingersoll
John DiLiberto
John Trammell
Paraffine
Pinay Collectibles – https://www.instagram.com/pinaycollectibles/
Josh K
Vince Valenti
hertz_donut
Justin D. Morgan - https://youtube.com/@jdmcs
jmp 0x0000
William Sullivan
Eric Stacey
Ryan Brooks
James Taylor
FULLSET
Jim Leonard
[mi.low]
ALVIN L BRADFORD
Mark A Andrews
Martin Goodwell
Don Namron
Erik (goodjonx)
Pierre Kressmann
Mitch Hoffman
Rayner Daniel Pedersen
Wolfgang Behrens
Thomas Jager
Stefan
Jamie Copeland
Leslie Marentette
Ron Morrissette
Mark Krueger
John T Davis
Peter Hlavička (phl)

00:00 Introduction
01:29 Midiori
02:39 GALSPanic
03:56 Installing the Upgrades
04:14 Phillips vs JIS Screws
05:03 Installing the Upgrades 2
09:24 Software Prices
12:05 Garou Densetsu / Fatal Fury Unboxing
15:25 Garou Densetsu / Fatal Fury Gameplay
19:34 Overtake Unboxing
23:09 Overtake Gameplay
27:26 Super Hang On Unboxing
29:08 Super Hang On Gameplay
30:45 Conclusion

Midiori & GALSPanic upgrades plus MIDI showcase: Fatal Fury, Overtake, and Super Hang On imported from Japan!

Patreon: https://www.patreon.com/retrobits
Channel Membership: https://www.youtube.com/retrobitstv/join
Shop: https://www.amazon.com/shop/retrobits
Twitter: https://twitter.com/retrobitstv

JIS Screwdriver Set - https://amzn.to/48XPoYQ
Retro Bits earns money from Amazon and eBay Partner Links

X68000 History / MiSTer FPGA core - https://youtu.be/BlNY_oHtcas
Importing X68000 from Japan – https://youtu.be/6o0oZt22WfM
Testing the Imported X68000 - https://youtu.be/QdEwjLT2sB8

Midiori - https://github.com/tdaede/midiori
GalsPanic! - https://github.com/stas2k/galspanic

Thanks to our awesome Patrons and Channel Members for their support!!!

Peter (Melair)
Kevin Gonzalez
Jon Ingersoll
John DiLiberto
John Trammell
Paraffine
Pinay Collectibles – https://www.instagram.com/pinaycollectibles/
Josh K
Vince Valenti
hertz_donut
Justin D. Morgan - https://youtube.com/@jdmcs
jmp 0x0000
William Sullivan
Eric Stacey
Ryan Brooks
James Taylor
FULLSET
Jim Leonard
[mi.low]
ALVIN L BRADFORD
Mark A Andrews
Martin Goodwell
Don Namron
Erik (goodjonx)
Pierre Kressmann
Mitch Hoffman
Rayner Daniel Pedersen
Wolfgang Behrens
Thomas Jager
Stefan
Jamie Copeland
Leslie Marentette
Ron Morrissette
Mark Krueger
John T Davis
Peter Hlavička (phl)

00:00 Introduction
01:29 Midiori
02:39 GALSPanic
03:56 Installing the Upgrades
04:14 Phillips vs JIS Screws
05:03 Installing the Upgrades 2
09:24 Software Prices
12:05 Garou Densetsu / Fatal Fury Unboxing
15:25 Garou Densetsu / Fatal Fury Gameplay
19:34 Overtake Unboxing
23:09 Overtake Gameplay
27:26 Super Hang On Unboxing
29:08 Super Hang On Gameplay
30:45 Conclusion

593 64

Vidéo YouTube VVVudWE2Z1pGaXc3N2t4d05DaGtYR3V3Lm8ycTVuZ2pKZVRF

Sharp X68000 MIDI and RAM upgrades & imported games!!

retrobits 9.5K views mars 17, 2024 12:46 pm

Could this $20 swap meet find be the most versatile desktop CRT for RGB computers and game consoles? 

Patreon: https://www.patreon.com/retrobits
Channel Membership: https://www.youtube.com/retrobitstv/join
Shop: https://www.amazon.com/shop/retrobits
Twitter: https://twitter.com/retrobitstv

Peak Atlas ESR+ Capacitor Tester - https://amzn.to/3DZkz9A
Hakko FX888D Digital Soldering Station - https://amzn.to/2TYYrbI
Hakko FR301 Desoldering Tool - https://amzn.to/3cP8VR3
Hakko-CHP-170 Micro Cutter - https://amzn.to/3mT3btH
Hakko 633 Soldering Iron Holder - https://amzn.to/3xiTJpj
Kester Leaded Solder - https://amzn.to/3IIJz7s
Weller SM1 Solder Dispenser - https://amzn.to/3lFVXtC

Thanks to our awesome Patrons and Channel Members for their support!!! 

Peter (Melair)
Kevin Gonzalez
Jon Ingersoll
John DiLiberto
John Trammell
Paraffine
Eric Stacey
Pinay Collectibles – https://www.instagram.com/pinaycollectibles/
Josh K
Mitch Hoffman
Vince Valenti
Geek With Social Skills – https://youtube.com/@geekwithsocialskills
hertz_donut
Justin D. Morgan - https://youtube.com/@jdmcsjmp 0x0000
William Sullivan
Ryan Brooks
James Taylor
FULLSET
Jim Leonard
[mi.low]
ALVIN L BRADFORD
Oddhs
Mark A Andrews
Allister Fiend
Erik (goodjonx)
Pierre Kressmann
Rayner Daniel Pedersen
Wolfgang Behrens
Thomas Jager
Stefan
Jamie Copeland
Leslie Marentette

00:00 Introduction and History
01:36 Specifications
02:30 First Look
04:43 Cleaning
05:37 Vertical Collapse
07:40 Disassembly
11:55 Troubleshooting Vertical Circuit
16:21 Reassembly Montage
16:51 New Problems
17:19 Full Recap
19:09 New Problems Redux
19:25 Self Inflicted Issues
20:15 Do Adjust the Horizontal
20:58 Geometry and Color
21:47 X68000 Compatibility
24:16 MiSTer FPGA Compatibility
25:10 Other Systems
26:29 Sony PVM Comparison
29:23 Conclusion

*Retro Bits earns money from Amazon and eBay Partner Links

Could this $20 swap meet find be the *best* desktop CRT for RGB computers and game consoles?

Patreon: https://www.patreon.com/retrobits
Channel Membership: https://www.youtube.com/retrobitstv/join
Shop: https://www.amazon.com/shop/retrobits
Twitter: https://twitter.com/retrobitstv

Peak Atlas ESR+ Capacitor Tester - https://amzn.to/3DZkz9A
Hakko FX888D Digital Soldering Station - https://amzn.to/2TYYrbI
Hakko FR301 Desoldering Tool - https://amzn.to/3cP8VR3
Hakko-CHP-170 Micro Cutter - https://amzn.to/3mT3btH
Hakko 633 Soldering Iron Holder - https://amzn.to/3xiTJpj
Kester Leaded Solder - https://amzn.to/3IIJz7s
Weller SM1 Solder Dispenser - https://amzn.to/3lFVXtC

Thanks to our awesome Patrons and Channel Members for their support!!!

Peter (Melair)
Kevin Gonzalez
Jon Ingersoll
John DiLiberto
John Trammell
Paraffine
Eric Stacey
Pinay Collectibles – https://www.instagram.com/pinaycollectibles/
Josh K
Mitch Hoffman
Vince Valenti
Geek With Social Skills – https://youtube.com/@geekwithsocialskills
hertz_donut
Justin D. Morgan - https://youtube.com/@jdmcsjmp 0x0000
William Sullivan
Ryan Brooks
James Taylor
FULLSET
Jim Leonard
[mi.low]
ALVIN L BRADFORD
Oddhs
Mark A Andrews
Allister Fiend
Erik (goodjonx)
Pierre Kressmann
Rayner Daniel Pedersen
Wolfgang Behrens
Thomas Jager
Stefan
Jamie Copeland
Leslie Marentette

00:00 Introduction and History
01:36 Specifications
02:30 First Look
04:43 Cleaning
05:37 Vertical Collapse
07:40 Disassembly
11:55 Troubleshooting Vertical Circuit
16:21 Reassembly Montage
16:51 New Problems
17:19 Full Recap
19:09 New Problems Redux
19:25 Self Inflicted Issues
20:15 Do Adjust the Horizontal
20:58 Geometry and Color
21:47 X68000 Compatibility
24:16 MiSTer FPGA Compatibility
25:10 Other Systems
26:29 Sony PVM Comparison
29:23 Conclusion

*Retro Bits earns money from Amazon and eBay Partner Links

768 136

Vidéo YouTube VVVudWE2Z1pGaXc3N2t4d05DaGtYR3V3LjNCak84UzJrRGc4

The best CRT for RGB? Meet the NEC MultiSync 3D!

retrobits 11.1K views novembre 26, 2023 3:38 pm

First look, setup, and testing openFPGA. Nintendo Gameboy and MiSTer FPGA compared!

Special thanks to Pinay Collectibles for letting me film there and use their Gameboy library!
https://www.instagram.com/pinaycollectibles/

Analogue Pocket – https://www.analogue.co/pocket
Pocket Updater - https://github.com/RetroDriven/Pocket_Updater
Pocket Sync - https://github.com/neil-morrison44/pocket-sync
OpenFPGA Cores - https://openfpga-cores-inventory.github.io/analogue-pocket/
Amiga Vision – https://amiga.vision

Thanks to our awesome Patrons and Channel Members for their support!!! 

Peter (Melair)
Kevin Gonzalez
Jon Ingersoll
John DiLiberto
John Trammell
Paraffine
Eric Stacey
Pinay Collectibles – https://www.instagram.com/pinaycollectibles/
Josh K
Mitch Hoffman
Vince Valenti
Geek With Social Skills – https://youtube.com/@geekwithsocialskills
hertz_donut
Justin D. Morgan - https://youtube.com/@jdmcs
jmp 0x0000
William Sullivan
Ryan Brooks
James Taylor
FULLSET
Jim Leonard
[mi.low]
ALVIN L BRADFORD
Oddhs
Mark A Andrews
Allister Fiend
Erik (goodjonx)
Pierre Kressmann
Rayner Daniel Pedersen
Wolfgang Behrens
Thomas Jager
Stefan
Jamie Copeland
Leslie Marentette

00:00 Introduction
02:34 Unboxing and Overview
07:24 Initial Setup
08:11 Cartridges and Controls
10:45 Gameboy Comparison and Video Modes
14:47 Save States, Screenshots, USB, and Gamepads
16:12 openFPGA
18:09 Pocket Updater
19:16 Console and Arcade Cores
21:42 Amiga 500 Core
23:40 Pocket Sync
24:34 Accessories and Nanoloop
26:13 MiSTer FPGA Comparison
30:21 Conclusion

*Retro Bits earns money from Amazon and eBay Partner Links

How does the FPGA-powered Analogue Pocket compare to the Nintendo Gameboys and MiSTer?

Patreon: https://www.patreon.com/retrobits
Channel Membership: https://www.youtube.com/retrobitstv/join
Shop: https://www.amazon.com/shop/retrobits
Twitter: https://twitter.com/retrobitstv

Special thanks to Pinay Collectibles for letting me film there and use their Gameboy library!
https://www.instagram.com/pinaycollectibles/

Analogue Pocket – https://www.analogue.co/pocket
Pocket Updater - https://github.com/RetroDriven/Pocket_Updater
Pocket Sync - https://github.com/neil-morrison44/pocket-sync
OpenFPGA Cores - https://openfpga-cores-inventory.github.io/analogue-pocket/
Amiga Vision – https://amiga.vision

Thanks to our awesome Patrons and Channel Members for their support!!!

Peter (Melair)
Kevin Gonzalez
Jon Ingersoll
John DiLiberto
John Trammell
Paraffine
Eric Stacey
Pinay Collectibles – https://www.instagram.com/pinaycollectibles/
Josh K
Mitch Hoffman
Vince Valenti
Geek With Social Skills – https://youtube.com/@geekwithsocialskills
hertz_donut
Justin D. Morgan - https://youtube.com/@jdmcs
jmp 0x0000
William Sullivan
Ryan Brooks
James Taylor
FULLSET
Jim Leonard
[mi.low]
ALVIN L BRADFORD
Oddhs
Mark A Andrews
Allister Fiend
Erik (goodjonx)
Pierre Kressmann
Rayner Daniel Pedersen
Wolfgang Behrens
Thomas Jager
Stefan
Jamie Copeland
Leslie Marentette

00:00 Introduction
02:34 Unboxing and Overview
07:24 Initial Setup
08:11 Cartridges and Controls
10:45 Gameboy Comparison and Video Modes
14:47 Save States, Screenshots, USB, and Gamepads
16:12 openFPGA
18:09 Pocket Updater
19:16 Console and Arcade Cores
21:42 Amiga 500 Core
23:40 Pocket Sync
24:34 Accessories and Nanoloop
26:13 MiSTer FPGA Comparison
30:21 Conclusion

*Retro Bits earns money from Amazon and eBay Partner Links

886 102

Vidéo YouTube VVVudWE2Z1pGaXc3N2t4d05DaGtYR3V3Lm0za0tuRkNqLWNz

Analogue Pocket - Retro FPGA Gaming on the go!

retrobits 31.7K views octobre 27, 2023 2:30 pm

New or returning to the C64 scene? Everything you need to know in one place!

Discord: https://discord.gg/sFZn3ENPXk
Shop: https://www.amazon.com/shop/retrobits

C64 videos from Retro Bits:
https://www.youtube.com/watch?v=69JoUG8Oz8Y
https://www.youtube.com/watch?v=1bO617_p8oI (SX64 Keyboard Repair)
https://www.youtube.com/watch?v=bKrCAJiG0LU
https://www.youtube.com/watch?v=EqZc1wt-SeA (How C64 Cartridges Work)
https://www.youtube.com/watch?v=ByHdBD16DRg (1541 Head Failures)
https://www.youtube.com/watch?v=8_3zLvWC-ZI&t=1345s (1581 Replica)
https://www.youtube.com/watch?v=JsVz6XF7HCM
https://www.youtube.com/watch?v=L3JwAmPUIIw
https://www.youtube.com/watch?v=EdL0dlsbMjs
https://www.youtube.com/watch?v=6oW8ylqyyDY (JiffyDOS)
https://www.youtube.com/watch?v=yM0egUSMsoE
https://www.youtube.com/watch?v=NRnDbxvxi-o 
https://www.youtube.com/watch?v=4NkL6LKpr8E (REU & EasyFlash Showcase)
https://www.youtube.com/watch?v=LXGE7Ap88mE (C64 on MiSTer FPGA)
https://www.youtube.com/watch?v=usR8WtOMWJU (Evo64 Build)
https://www.youtube.com/watch?v=cq3ozn86lzc (Diagnostic Harness)

Featured YouTube Channels for C64 Repair:
https://www.youtube.com/@MoreFunRetro
https://www.youtube.com/@JanBeta
https://www.youtube.com/@adriansdigitalbasement

Products and Resources Mentioned in this Video:
Ray Carlsen - https://portcommodore.com/rcarlsen/
Electroware - https://www.c64psu.com/
Keelog - https://www.keelog.com/power-supply/#c64
Retro Computer Shack Cables – https://www.retrocomputershack.com/
A/V Breakout Options:
     https://idoregesz.hu/product/multimedia-breakout-commodore-c64/
     https://github.com/svenpetersen1965/C64-A-V-Adaptor
     https://retrorewind.ca/c64-av-adapter
AV2HDMI Mini – https://amzn.to/3pm8vey
Ultimate 64 - https://ultimate64.com/
VIC-II Kawari - http://accentual.com/vicii-kawari/
64JPX – https://www.64hdd.com/64jpx/64jpx.html
MouSTer - https://github.com/willyvmm/mouSTer
EasyFlash 3 - http://skoe.de/easyflash/ef3intro/
Kung-Fu Flash - https://github.com/KimJorgensen/KungFuFlash
1541 Ultimate II+ - https://ultimate64.com/
Backbit Pro - https://store.backbit.io/product/backbit-pro/
Pi1541 – https://cbm-pi1541.firebaseapp.com/
SD2IEC:
     https://github.com/rkrajnc/sd2iec
     https://www.ncsystems.eu/en/
     https://www.thefuturewas8bit.com/shop/commodore/sd2iec-range.html
JiffyDOS - https://www.go4retro.com/products/jiffydos/
CSDB – https://csdb.dk/
Commodore.software – https://commodore.software/
TOSEC:
     https://www.tosecdev.org/
     https://archive.org/details/Commodore_C64_TOSEC_2012_04_23
Itch.io – https://itch.io/games/tag-commodore-64
Protovision – https://www.protovision.games/
WiModem - https://www.cbmstuff.com/index.php?route=product/product&product_id=58
RAD Expansion Unit - https://github.com/frntc/RAD
VICE – https://vice-emu.sourceforge.io/
MiSTer FPGA – https://github.com/MiSTer-devel/Wiki_MiSTer/wiki
TheC64 – https://retrogames.biz/products/thec64/
SixtyClone – https://www.tindie.com/products/bobsbits/sixtyclone-commodore-64-replica-pcbs/
250407 Replica – https://github.com/bwack/C64-250407-Replica-KiCad
C64 Reloaded MK2 – https://icomp.de/shop-icomp/en/produkt-details/product/c64-reloaded-mk2.html
ICS64S – https://www.cbmstuff.com/index.php?route=product/product&path=62&product_id=85
Evo64 – https://retrospective.shop/
Turbo Chameleon - https://icomp.de/shop-icomp/en/produkt-details/product/Turbo_Chameleon_64.html
Pictoral Fault Guide - https://www.pictorial64.com/
Lemon64 Forum – https://www.lemon64.com/forum/
Everything64 Discord – https://discord.gg/n6kzNR3d
Reddit r/c64 - https://www.reddit.com/r/c64/
AtariAge - https://forums.atariage.com/

Thanks to our awesome Patrons and Channel Members for their support!!! 
Peter (Melair)
Kevin Gonzalez
Jon Ingersoll
John DiLiberto
John Trammell
Paraffine
Eric Stacey
Pinay Collectibles – https://www.instagram.com/pinaycollectibles/
Josh K
Mitch Hoffman
Alex Smith
Vince Valenti
Geek With Social Skills – https://www.youtube.com/@geekwithsocialskills
William Sullivan
Ryan Brooks
James Taylor
FULLSET
Jim Leonard
[mi.low]
Allister Fiend
Erik (goodjonx)
Pierre Kressmann
RobF228
Rayner Daniel Pedersen
Wolfgang Behrens
Eli
Thomas Jager
coughsoda

00:00 Introduction
01:12 What model to buy?
05:46 What ISN’T a C64?
07:33 How much to pay?
08:12 Killer Power Supplies
09:28 Replacing Capacitors
10:07 Display Options
16:10 NTSC vs PAL
19:44 Controllers
22:36 Loading Software & I/O ports
23:28 Cartridges
25:41 Cassette Tapes
26:57 Disk Drives
30:37 Double Density vs High Density
31:09 Basic Disk Commands
32:30 Modern Storage Devices
34:33 Fastloaders
36:40 Finding Software
38:17 Other Accessories: WiFi Modems
38:51 Other Accessories: Ram Expansions
40:39 Replicas, Emulation, and Modern Recreations
43:07 Help, it broke!
44:53 Bonus Round: RF Shields
45:25 Bonus Round: Getting help
45:46 Conclusion

*Retro Bits earns money from Amazon and eBay Partner Links

New to the C64? Have questions? Let's get started!

Patreon: https://www.patreon.com/retrobits
Channel Membership: https://www.youtube.com/retrobitstv/join
Shop: https://www.amazon.com/shop/retrobits
Twitter: https://twitter.com/retrobitstv

C64 videos from Retro Bits:
https://www.youtube.com/watch?v=69JoUG8Oz8Y
https://www.youtube.com/watch?v=1bO617_p8oI (SX64 Keyboard Repair)
https://www.youtube.com/watch?v=bKrCAJiG0LU
https://www.youtube.com/watch?v=EqZc1wt-SeA (How C64 Cartridges Work)
https://www.youtube.com/watch?v=ByHdBD16DRg (1541 Head Failures)
https://www.youtube.com/watch?v=8_3zLvWC-ZI&t=1345s (1581 Replica)
https://www.youtube.com/watch?v=JsVz6XF7HCM
https://www.youtube.com/watch?v=L3JwAmPUIIw
https://www.youtube.com/watch?v=EdL0dlsbMjs
https://www.youtube.com/watch?v=6oW8ylqyyDY (JiffyDOS)
https://www.youtube.com/watch?v=yM0egUSMsoE
https://www.youtube.com/watch?v=NRnDbxvxi-o
https://www.youtube.com/watch?v=4NkL6LKpr8E (REU & EasyFlash Showcase)
https://www.youtube.com/watch?v=LXGE7Ap88mE (C64 on MiSTer FPGA)
https://www.youtube.com/watch?v=usR8WtOMWJU (Evo64 Build)
https://www.youtube.com/watch?v=cq3ozn86lzc (Diagnostic Harness)

Featured YouTube Channels for C64 Repair:
https://www.youtube.com/@MoreFunMakingIt
https://www.youtube.com/@JanBeta
https://www.youtube.com/@adriansdigitalbasement

Products and Resources Mentioned in this Video:
Ray Carlsen - https://portcommodore.com/rcarlsen/
Electroware - https://www.c64psu.com/
Keelog - https://www.keelog.com/power-supply/#c64
Retro Computer Shack Cables – https://www.retrocomputershack.com/
A/V Breakout Options:
https://idoregesz.hu/product/multimedia-breakout-commodore-c64/
https://github.com/svenpetersen1965/C64-A-V-Adaptor
https://retrorewind.ca/c64-av-adapter
AV2HDMI Mini – https://amzn.to/3pm8vey
Ultimate 64 - https://ultimate64.com/
VIC-II Kawari - http://accentual.com/vicii-kawari/
64JPX – https://www.64hdd.com/64jpx/64jpx.html
MouSTer - https://github.com/willyvmm/mouSTer
EasyFlash 3 - http://skoe.de/easyflash/ef3intro/
Kung-Fu Flash - https://github.com/KimJorgensen/KungFuFlash
1541 Ultimate II+ - https://ultimate64.com/
Backbit Pro - https://store.backbit.io/product/backbit-pro/
Pi1541 – https://cbm-pi1541.firebaseapp.com/
SD2IEC:
https://github.com/rkrajnc/sd2iec
https://www.ncsystems.eu/en/
https://www.thefuturewas8bit.com/shop/commodore/sd2iec-range.html
JiffyDOS - https://www.go4retro.com/products/jiffydos/
CSDB – https://csdb.dk/
Commodore.software – https://commodore.software/
TOSEC:
https://www.tosecdev.org/
https://archive.org/details/Commodore_C64_TOSEC_2012_04_23
Itch.io – https://itch.io/games/tag-commodore-64
Protovision – https://www.protovision.games/
WiModem - https://www.cbmstuff.com/index.php?route=product/product&product_id=58
RAD Expansion Unit - https://github.com/frntc/RAD
VICE – https://vice-emu.sourceforge.io/
MiSTer FPGA – https://github.com/MiSTer-devel/Wiki_MiSTer/wiki
TheC64 – https://retrogames.biz/products/thec64/
SixtyClone – https://www.tindie.com/products/bobsbits/sixtyclone-commodore-64-replica-pcbs/
250407 Replica – https://github.com/bwack/C64-250407-Replica-KiCad
C64 Reloaded MK2 – https://icomp.de/shop-icomp/en/produkt-details/product/c64-reloaded-mk2.html
ICS64S – https://www.cbmstuff.com/index.php?route=product/product&path=62&product_id=85
Evo64 – https://retrospective.shop/
Turbo Chameleon - https://icomp.de/shop-icomp/en/produkt-details/product/Turbo_Chameleon_64.html
Pictoral Fault Guide - https://www.pictorial64.com/
Lemon64 Forum – https://www.lemon64.com/forum/
Everything64 Discord – https://discord.gg/n6kzNR3d
Reddit r/c64 - https://www.reddit.com/r/c64/
AtariAge - https://forums.atariage.com/

Thanks to our awesome Patrons and Channel Members for their support!!!
Peter (Melair)
Kevin Gonzalez
Jon Ingersoll
John DiLiberto
John Trammell
Paraffine
Eric Stacey
Pinay Collectibles – https://www.instagram.com/pinaycollectibles/
Josh K
Mitch Hoffman
Alex Smith
Vince Valenti
Geek With Social Skills – https://www.youtube.com/@geekwithsocialskills
William Sullivan
Ryan Brooks
James Taylor
FULLSET
Jim Leonard
[mi.low]
Allister Fiend
Erik (goodjonx)
Pierre Kressmann
RobF228
Rayner Daniel Pedersen
Wolfgang Behrens
Eli
Thomas Jager
coughsoda

00:00 Introduction
01:12 What model to buy?
05:46 What ISN’T a C64?
07:33 How much to pay?
08:12 Killer Power Supplies
09:28 Replacing Capacitors
10:07 Display Options
16:10 NTSC vs PAL
19:44 Controllers
22:36 Loading Software & I/O ports
23:28 Cartridges
25:41 Cassette Tapes
26:57 Disk Drives
30:37 Double Density vs High Density
31:09 Basic Disk Commands
32:30 Modern Storage Devices
34:33 Fastloaders
36:40 Finding Software
38:17 Other Accessories: WiFi Modems
38:51 Other Accessories: Ram Expansions
40:39 Replicas, Emulation, and Modern Recreations
43:07 Help, it broke!
44:53 Bonus Round: RF Shields
45:25 Bonus Round: Getting help
45:46 Conclusion

*Retro Bits earns money from Amazon and eBay Partner Links

3.1K 288

Vidéo YouTube VVVudWE2Z1pGaXc3N2t4d05DaGtYR3V3LjlTVTc5R2kzRG53

Commodore 64 Getting Started & Buying Guide for the 21st century!

retrobits 83.6K views juin 29, 2023 2:32 pm

A deep dive into the features of the Commodore 64 core on the MiSTer FPGA with SNAC2IEC build and test.

Channel Membership: https://www.youtube.com/retrobitstv/join
Patreon: https://www.patreon.com/retrobits
Amazon: https://www.amazon.com/shop/retrobits
Twitter: https://twitter.com/retrobitstv

Hakko FX888D Digital Soldering Station - https://amzn.to/2TYYrbI
Velleman Circuit Board Clamping Kit - https://amzn.to/2Z2ZdqG
Weller SM1 Solder Dispenser - https://amzn.to/3lFVXtC
Hakko-CHP-170 Micro Cutter - https://amzn.to/3mT3btH
4 Channel Level Shifter - https://amzn.to/3YtOteN
3.3V Voltage Regulator - https://amzn.to/3WkRHiO
USB 3.0 Male Socket - https://amzn.to/3FEO1lp

MiSTer_SNAC2IEC - https://github.com/venice1200/MiSTer_SNAC2IEC
JiffyDOS - https://store.go4retro.com/categories/Commodore/Firmware/JiffyDOS/

Thanks to our awesome Patrons for their support!!! 
Kevin Gonzalez
Jon Ingersoll
John Trammell
Paraffine
Eric Stacey
Pinay Collectibles - https://www.youtube.com/channel/UChsAJ5uiZ4PiTGWEgqEjAFw
Josh K
Peter (Melair)
William Sullivan
John DiLiberto
Matthew Warren
Ryan Brooks
FULLSET
Allister Fiend
Joshua C. Forest
Pierre Kressmann
Chris Kmiec
James Taylor

00:00 Introduction
01:09 RGB and Video Filters
03:13 Kernal ROMs and Benchmarking Dolphin DOS
04:35 Custom ROMs and JiffyDOS
06:22 Cartridge Support
08:34 Turbo Modes
13:27 Stereo SIDs
15:29 Sound Expander and DigiMax
18:04 Building the SNAC2IEC
29:10 Testing the SNAC2IEC
32:00 RS232 Modem
33:21 Conclusion

*Retro Bits earns money from Amazon and eBay Partner Links

A deep dive into the features of the Commodore 64 core on the MiSTer FPGA with SNAC2IEC build and test.

Channel Membership: https://www.youtube.com/retrobitstv/join
Patreon: https://www.patreon.com/retrobits
Amazon: https://www.amazon.com/shop/retrobits
Twitter: https://twitter.com/retrobitstv

Hakko FX888D Digital Soldering Station - https://amzn.to/2TYYrbI
Velleman Circuit Board Clamping Kit - https://amzn.to/2Z2ZdqG
Weller SM1 Solder Dispenser - https://amzn.to/3lFVXtC
Hakko-CHP-170 Micro Cutter - https://amzn.to/3mT3btH
4 Channel Level Shifter - https://amzn.to/3YtOteN
3.3V Voltage Regulator - https://amzn.to/3WkRHiO
USB 3.0 Male Socket - https://amzn.to/3FEO1lp

MiSTer_SNAC2IEC - https://github.com/venice1200/MiSTer_SNAC2IEC
JiffyDOS - https://store.go4retro.com/categories/Commodore/Firmware/JiffyDOS/

Thanks to our awesome Patrons for their support!!!
Kevin Gonzalez
Jon Ingersoll
John Trammell
Paraffine
Eric Stacey
Pinay Collectibles - https://www.youtube.com/channel/UChsAJ5uiZ4PiTGWEgqEjAFw
Josh K
Peter (Melair)
William Sullivan
John DiLiberto
Matthew Warren
Ryan Brooks
FULLSET
Allister Fiend
Joshua C. Forest
Pierre Kressmann
Chris Kmiec
James Taylor

00:00 Introduction
01:09 RGB and Video Filters
03:13 Kernal ROMs and Benchmarking Dolphin DOS
04:35 Custom ROMs and JiffyDOS
06:22 Cartridge Support
08:34 Turbo Modes
13:27 Stereo SIDs
15:29 Sound Expander and DigiMax
18:04 Building the SNAC2IEC
29:10 Testing the SNAC2IEC
32:00 RS232 Modem
33:21 Conclusion

*Retro Bits earns money from Amazon and eBay Partner Links

783 66

Vidéo YouTube VVVudWE2Z1pGaXc3N2t4d05DaGtYR3V3LkxYR0U3QXA4OG1F

Commodore 64 on MiSTer FPGA with real disk drives!

retrobits 17.3K views décembre 17, 2022 6:17 pm

Voir la chaine

https://www.patreon.com/Pezz82

5% off at
https://misterfpga.co.uk/

DISCOUNT CODE = pezz82

=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig.  It cannot be overstated how much he has done and continues to do for this project, since its beginning.  You can support him either at his Patreon in the link below, or on Paypal, depending on your preference.  MiSTer is a paradigm shift in how we can experience these classic games.  This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible.  Donating what you can will help keep the updates coming.  Thank you.

Patreon:  https://patreon.com/FPGAMiSTer

PayPal:  https://paypal.me/FPGAMiSTer

NOTE: I am not affiliated with Sorgelig and am only sharing these links as a fan of the project who wishes to see it continue to grow rapidly.

=-----------------INFORM-----------------=

MiSTer Github (source, guides and info):  http://misterfpga.org/

MiSTer Forum:  https://MiSTerFPGA.org

Classic Gaming Discord for live chat/help:  https://discord.gg/UDu5ztY
(go to the rules-faq-roles channel for info on how to see the MiSTer channels in there, etc)

=------------------BUILD------------------=
https://misterfpga.co.uk
https://www.misteraddons.com/


Worldwide list of sellers for MiSTer expansion boards:  http://www.atari-forum.com/viewtopic.php?f=117&t=33613&sid=83e7fd5dbfa5c0e36fcdfc974b3fa46f

https://www.patreon.com/Pezz82

5% off at
https://misterfpga.co.uk/

DISCOUNT CODE = pezz82

=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer

NOTE: I am not affiliated with Sorgelig and am only sharing these links as a fan of the project who wishes to see it continue to grow rapidly.

=-----------------INFORM-----------------=

MiSTer Github (source, guides and info): http://misterfpga.org/

MiSTer Forum: https://MiSTerFPGA.org

Classic Gaming Discord for live chat/help: https://discord.gg/UDu5ztY
(go to the rules-faq-roles channel for info on how to see the MiSTer channels in there, etc)

=------------------BUILD------------------=
https://misterfpga.co.uk
https://www.misteraddons.com/


Worldwide list of sellers for MiSTer expansion boards: http://www.atari-forum.com/viewtopic.php?f=117&t=33613&sid=83e7fd5dbfa5c0e36fcdfc974b3fa46f

0 0

Vidéo YouTube VVVHMGdMNGppdnVlMUdaRXNXNjR6R3dRLmJJdnpuVW9HSk5F

Pezz 82 Live Stream

Pezz82 0 views mai 20, 2021 3:53 pm

Voir la chaine

Rally-X started life in 1980 as a Namco arcade maze game, where players drive a blue car through a scrolling maze collecting yellow flags while avoiding red enemy cars trying to ram them. It reached North America through Midway Manufacturing in February 1981, and it's remembered as one of the first arcade games to feature multi directional scrolling, a bonus stage, and continuous background music.

The version we're playing in this video is a brand new 2026 ColecoVision homebrew port, built using CVBasic, a BASIC compiler for the ColecoVision created by developer nanochess. This particular build was developed with help from Claude, Anthropic's AI assistant, and the project also includes support for the Super Game Module, an add on that expands the ColecoVision's memory and audio capabilities.

In the game itself, players guide their car around a maze, hunting down flags while dodging boulders and red chaser cars. If a chaser gets close, you can drop a smoke screen to stun it for a short time, though it won't stay down for long.

In this video we're playing through this new Rally-X build with full gameplay and commentary, running it on MiSTer FPGA.

New to the channel? We cover classic games, homebrew projects, and retro ports with full gameplay and commentary, so subscribe if that sounds like your thing.

Available from https://forums.atariage.com/topic/392022-rally-x-cvbasic-developed-with-claude/.

00:00 - Opening
00:31 - Gameplay
09:48- Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#RallyX #ColecoVision #ColecoVisionHomebrew #MiSTerFPGA #Homebrew #RetroGaming #NamcoClassic #ClassicArcade #MazeGame #CVBasic #FPGAGaming #RetroHomebrew #NewHomebrewGame #ColecoVisionGames #ArcadePort #ClaudeAI #AIGameDev #RetroConsoleGaming #GamingCommentary #GameplayCommentary #SuperGameModule #ClassicGamingChannel #IndieHomebrew #RetroGamingYouTuber

Rally-X started life in 1980 as a Namco arcade maze game, where players drive a blue car through a scrolling maze collecting yellow flags while avoiding red enemy cars trying to ram them. It reached North America through Midway Manufacturing in February 1981, and it's remembered as one of the first arcade games to feature multi directional scrolling, a bonus stage, and continuous background music.

The version we're playing in this video is a brand new 2026 ColecoVision homebrew port, built using CVBasic, a BASIC compiler for the ColecoVision created by developer nanochess. This particular build was developed with help from Claude, Anthropic's AI assistant, and the project also includes support for the Super Game Module, an add on that expands the ColecoVision's memory and audio capabilities.

In the game itself, players guide their car around a maze, hunting down flags while dodging boulders and red chaser cars. If a chaser gets close, you can drop a smoke screen to stun it for a short time, though it won't stay down for long.

In this video we're playing through this new Rally-X build with full gameplay and commentary, running it on MiSTer FPGA.

New to the channel? We cover classic games, homebrew projects, and retro ports with full gameplay and commentary, so subscribe if that sounds like your thing.

Available from https://forums.atariage.com/topic/392022-rally-x-cvbasic-developed-with-claude/.

00:00 - Opening
00:31 - Gameplay
09:48- Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#RallyX #ColecoVision #ColecoVisionHomebrew #MiSTerFPGA #Homebrew #RetroGaming #NamcoClassic #ClassicArcade #MazeGame #CVBasic #FPGAGaming #RetroHomebrew #NewHomebrewGame #ColecoVisionGames #ArcadePort #ClaudeAI #AIGameDev #RetroConsoleGaming #GamingCommentary #GameplayCommentary #SuperGameModule #ClassicGamingChannel #IndieHomebrew #RetroGamingYouTuber

3 3

Vidéo YouTube VVVjVUVvXzJNbC04R1F3RmZuSHpWYnVRLjBFc1JaOHdsVXNV

Rally-X: NEW ColecoVision Homebrew (2026) | Gameplay & Commentary on MiSTer FPGA

Gentlemen's Pixel Club 117 views août 15, 2026 11:00 pm

RoboCop 2 is a run and gun arcade game developed by Data East, released in 1991 as a sequel to Data East's original 1988 RoboCop arcade game. It's based on the RoboCop 2 movie, and it's arcade exclusive, meaning the home console and computer versions released around the same time were actually completely different games built by other developers.

The game runs on a belt scrolling system, letting the player move in all directions rather than being locked to one lane. It uses two separate shot buttons, one for shooting left and one for shooting right, so you can move one way while firing the other. Alongside RoboCop's unlimited handgun, players can pick up various limited use weapons scattered through the levels, and RoboCop can punch and throw enemies at close range too. At certain points the game shifts into a shooting gallery perspective, with a crosshair for taking down enemies in the background.

In this video we're playing through RoboCop 2 with full gameplay and commentary, running it on MiSTer FPGA.

If you're new to the channel, we play through arcade classics and retro games with full gameplay and commentary, so stick around and subscribe if that's your kind of thing.

00:00 - Opening
00:18 - Gameplay
14:28 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#RoboCop2 #RoboCop #DataEast #ArcadeGame #MiSTerFPGA #MiSTerFPGA1991 #RetroGaming #ClassicArcade #ArcadeGaming #RunAndGun #90sArcade #ArcadeClassic #FPGAGaming #RetroArcade #ArcadeShooter #GamingCommentary #GameplayCommentary #ArcadeHistory #DetroitCrimeFighting #Cyberpunk #ActionArcade #RetroFPGA #ClassicVideoGames #GamingYouTuber

RoboCop 2 is a run and gun arcade game developed by Data East, released in 1991 as a sequel to Data East's original 1988 RoboCop arcade game. It's based on the RoboCop 2 movie, and it's arcade exclusive, meaning the home console and computer versions released around the same time were actually completely different games built by other developers.

The game runs on a belt scrolling system, letting the player move in all directions rather than being locked to one lane. It uses two separate shot buttons, one for shooting left and one for shooting right, so you can move one way while firing the other. Alongside RoboCop's unlimited handgun, players can pick up various limited use weapons scattered through the levels, and RoboCop can punch and throw enemies at close range too. At certain points the game shifts into a shooting gallery perspective, with a crosshair for taking down enemies in the background.

In this video we're playing through RoboCop 2 with full gameplay and commentary, running it on MiSTer FPGA.

If you're new to the channel, we play through arcade classics and retro games with full gameplay and commentary, so stick around and subscribe if that's your kind of thing.

00:00 - Opening
00:18 - Gameplay
14:28 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#RoboCop2 #RoboCop #DataEast #ArcadeGame #MiSTerFPGA #MiSTerFPGA1991 #RetroGaming #ClassicArcade #ArcadeGaming #RunAndGun #90sArcade #ArcadeClassic #FPGAGaming #RetroArcade #ArcadeShooter #GamingCommentary #GameplayCommentary #ArcadeHistory #DetroitCrimeFighting #Cyberpunk #ActionArcade #RetroFPGA #ClassicVideoGames #GamingYouTuber

5 1

Vidéo YouTube VVVjVUVvXzJNbC04R1F3RmZuSHpWYnVRLno1SlNwZzE0T21n

RoboCop 2: Classic 1991 Data East Arcade Game | Gameplay & Commentary on MiSTer FPGA

Gentlemen's Pixel Club 91 views août 8, 2026 11:00 pm

WOLF is a brand new first-person action game built for the Game Boy Color, released by Thalamus Digital Publishing in 2026. It runs on a custom raycasting engine, turning the handheld into a maze of textured corridors and colour-coded levels, each with its own distinct visual identity. In this video we're playing through WOLF with full gameplay and commentary, running the ROM on the MiSTer FPGA.

The goal in each level is simple on paper: hunt down and kill the required number of enemies, recover the Exit Key, and get out before your health runs out. You start with three Health Points, and enemies patrol, pursue, and fire projectiles that can be dodged if you're quick. An overhead radar helps track the shifting level layout, and picking up the Radar item reveals enemy positions too.

WOLF was designed, coded, and illustrated by Shane McCafferty, with music and sound effects by Sloopygoop, for a Rocketship Park production under Thalamus Digital. No generative AI was used in the making of this game.

If you're new here, this channel plays through retro and indie titles with full gameplay and commentary, so subscribe if you want more videos like this one.

Available from https://thalamusdigital.itch.io/wolf-game-boy-color.

00:00 - Opening
00:18 - Gameplay
14:01 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#WOLF #GameBoyColor #GBC #RetroGaming #IndieGame #NewGameRelease #2026Games #Raycasting #FirstPersonShooter #HandheldGaming #misterfpga #GameBoyEmulator #ThalamusDigital #RocketshipPark #RetroFPS #GamingCommentary #GameplayCommentary #PixelArt #ActionGame #IndieDev #ClassicHandheld #GameBoyGames #NewIndieGame #RetroHandheld #GamingYouTuber

WOLF is a brand new first-person action game built for the Game Boy Color, released by Thalamus Digital Publishing in 2026. It runs on a custom raycasting engine, turning the handheld into a maze of textured corridors and colour-coded levels, each with its own distinct visual identity. In this video we're playing through WOLF with full gameplay and commentary, running the ROM on the MiSTer FPGA.

The goal in each level is simple on paper: hunt down and kill the required number of enemies, recover the Exit Key, and get out before your health runs out. You start with three Health Points, and enemies patrol, pursue, and fire projectiles that can be dodged if you're quick. An overhead radar helps track the shifting level layout, and picking up the Radar item reveals enemy positions too.

WOLF was designed, coded, and illustrated by Shane McCafferty, with music and sound effects by Sloopygoop, for a Rocketship Park production under Thalamus Digital. No generative AI was used in the making of this game.

If you're new here, this channel plays through retro and indie titles with full gameplay and commentary, so subscribe if you want more videos like this one.

Available from https://thalamusdigital.itch.io/wolf-game-boy-color.

00:00 - Opening
00:18 - Gameplay
14:01 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#WOLF #GameBoyColor #GBC #RetroGaming #IndieGame #NewGameRelease #2026Games #Raycasting #FirstPersonShooter #HandheldGaming #misterfpga #GameBoyEmulator #ThalamusDigital #RocketshipPark #RetroFPS #GamingCommentary #GameplayCommentary #PixelArt #ActionGame #IndieDev #ClassicHandheld #GameBoyGames #NewIndieGame #RetroHandheld #GamingYouTuber

5 4

Vidéo YouTube VVVjVUVvXzJNbC04R1F3RmZuSHpWYnVRLmNhNmg3amdMbjFz

WOLF Turns Game Boy Color Into a Raycasting FPS: NEW 2026 Game | Gameplay & Commentary

Gentlemen's Pixel Club 159 views août 8, 2026 9:30 am

Today's gameplay and commentary session is all about Paprium, the beat 'em up developed and published by WaterMelon for the Sega Mega Drive / Genesis. Paprium was designed by Gwénaël Godde and was first announced back in 2012, before finally releasing worldwide on December 16, 2020, after roughly eight years of development. During that long wait, the game became one of the most talked about examples of vaporware in the retro gaming space, so getting hands on time with the finished product is a genuinely notable moment for Mega Drive fans.

For this session we are running Paprium through the Paprium_MegaDrive_MiSTer core, a community built MiSTer FPGA core made by developer MisterPezz82. This is a fork of the MiSTer Mega Drive core that adds support for the Everdrive Pro style version of Paprium, including nuked-md audio handling and MD+ CDDA music playback. The project builds on years of prior community reverse engineering work, including Krikzz's mega-ppm project, Genesis Plus GX contributions, and prior MAME research into the game. It is an unofficial, fan made core, it does not include the ROM or the WAV audio files, and it is not affiliated with WaterMelon or Sega.

If you are new to the channel, this is where we sit down with games like this, play through them properly, and talk through what makes them interesting as we go, whether that is the history behind the release, the hardware running it, or just what is happening on screen. If that sounds like your kind of content, stick around, there is more retro gaming, FPGA cores, and commentary style playthroughs on the way. A subscribe helps a lot if you want to catch the next one.

MiSTer FPGA core details https://github.com/MisterPezz82/Paprium_MegaDrive_MiSTer.

00:00 - Opening
00:54 - Gameplay
36:59 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#Paprium #MegaDrive #SegaGenesis #MiSTerFPGA #RetroGaming #BeatEmUp #WaterMelon #FPGA #SegaMegaDrive #RetroGamer #ClassicGaming #GameplayCommentary #HomebrewGaming #16Bit #MiSTerCore #GenesisPlusGX #RetroConsole #FanMadeCore #GamingHistory #CultClassic

Today's gameplay and commentary session is all about Paprium, the beat 'em up developed and published by WaterMelon for the Sega Mega Drive / Genesis. Paprium was designed by Gwénaël Godde and was first announced back in 2012, before finally releasing worldwide on December 16, 2020, after roughly eight years of development. During that long wait, the game became one of the most talked about examples of vaporware in the retro gaming space, so getting hands on time with the finished product is a genuinely notable moment for Mega Drive fans.

For this session we are running Paprium through the Paprium_MegaDrive_MiSTer core, a community built MiSTer FPGA core made by developer MisterPezz82. This is a fork of the MiSTer Mega Drive core that adds support for the Everdrive Pro style version of Paprium, including nuked-md audio handling and MD+ CDDA music playback. The project builds on years of prior community reverse engineering work, including Krikzz's mega-ppm project, Genesis Plus GX contributions, and prior MAME research into the game. It is an unofficial, fan made core, it does not include the ROM or the WAV audio files, and it is not affiliated with WaterMelon or Sega.

If you are new to the channel, this is where we sit down with games like this, play through them properly, and talk through what makes them interesting as we go, whether that is the history behind the release, the hardware running it, or just what is happening on screen. If that sounds like your kind of content, stick around, there is more retro gaming, FPGA cores, and commentary style playthroughs on the way. A subscribe helps a lot if you want to catch the next one.

MiSTer FPGA core details https://github.com/MisterPezz82/Paprium_MegaDrive_MiSTer.

00:00 - Opening
00:54 - Gameplay
36:59 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#Paprium #MegaDrive #SegaGenesis #MiSTerFPGA #RetroGaming #BeatEmUp #WaterMelon #FPGA #SegaMegaDrive #RetroGamer #ClassicGaming #GameplayCommentary #HomebrewGaming #16Bit #MiSTerCore #GenesisPlusGX #RetroConsole #FanMadeCore #GamingHistory #CultClassic

9 3

Vidéo YouTube VVVjVUVvXzJNbC04R1F3RmZuSHpWYnVRLjJTYW1Uc29hWWZz

Paprium Mega Drive Gameplay - Playthrough & Commentary on MiSTer FPGA

Gentlemen's Pixel Club 254 views juillet 28, 2026 11:00 pm

Arctic Onslaught - NEW ZX Spectrum Game (2026) | Gameplay & Commentary on MiSTer FPGA

Gentlemen's Pixel Club 56 views juillet 25, 2026 11:00 pm

Moon Cresta is a free fan-made recreation for the Commodore Amiga, built entirely from scratch by developer Johnny Acevedo of Amiten Games. It is not a direct code port of the original 1980 Nichibutsu arcade game; instead it was handcrafted from the ground up, with graphics extracted from MAME ROMs and converted for Amiga hardware. The project is dedicated as a tribute to François Lionet, creator of the AMOS programming language.

Around 99% of the game logic runs on AMAL scripting, with AMOS BASIC handling collisions, sound triggers and scoring. On a stock Amiga 1200 the game runs at a full 50Hz/50FPS, while on an Amiga 500 it currently runs at 25FPS. It supports joystick control, a three-part ship docking and assembly system, shooting mechanics with engine thrust animation, a dual playfield display (a 4-color scrolling starfield background and an 8-color foreground for the action), and is compatible with the A500+, A600, A2000, A3000, A1200 and A4000. It requires Kickstart 2.00 or higher; Kickstart 1.3 is not officially supported. The game is available to download for free (name your own price) on itch.io.

In this video we're running it on MiSTer FPGA with full gameplay and commentary, showing off this new Amiga release as it plays on real Amiga-accurate hardware emulation.

If you're new here, this channel is all about videogame gameplay and commentary, retro and new releases alike, so subscribe if you want more of this kind of content.

Available from https://amiten.itch.io/amiga-moon-cresta.

00:00 - Opening
00:33 - Gameplay
16:06 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#Amiga #MoonCresta #MiSTerFPGA #RetroGaming #AmigaGames #ArcadeClassics #Commodore #AmigaCommunity #FPGA #RetroConsole #ClassicArcade #IndieGameDev #AmosBasic #Gameplay #Commentary #NewGameplay #ShootEmUp #SpaceShooter #AmigaHomebrew #GamingHistory

Moon Cresta is a free fan-made recreation for the Commodore Amiga, built entirely from scratch by developer Johnny Acevedo of Amiten Games. It is not a direct code port of the original 1980 Nichibutsu arcade game; instead it was handcrafted from the ground up, with graphics extracted from MAME ROMs and converted for Amiga hardware. The project is dedicated as a tribute to François Lionet, creator of the AMOS programming language.

Around 99% of the game logic runs on AMAL scripting, with AMOS BASIC handling collisions, sound triggers and scoring. On a stock Amiga 1200 the game runs at a full 50Hz/50FPS, while on an Amiga 500 it currently runs at 25FPS. It supports joystick control, a three-part ship docking and assembly system, shooting mechanics with engine thrust animation, a dual playfield display (a 4-color scrolling starfield background and an 8-color foreground for the action), and is compatible with the A500+, A600, A2000, A3000, A1200 and A4000. It requires Kickstart 2.00 or higher; Kickstart 1.3 is not officially supported. The game is available to download for free (name your own price) on itch.io.

In this video we're running it on MiSTer FPGA with full gameplay and commentary, showing off this new Amiga release as it plays on real Amiga-accurate hardware emulation.

If you're new here, this channel is all about videogame gameplay and commentary, retro and new releases alike, so subscribe if you want more of this kind of content.

Available from https://amiten.itch.io/amiga-moon-cresta.

00:00 - Opening
00:33 - Gameplay
16:06 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#Amiga #MoonCresta #MiSTerFPGA #RetroGaming #AmigaGames #ArcadeClassics #Commodore #AmigaCommunity #FPGA #RetroConsole #ClassicArcade #IndieGameDev #AmosBasic #Gameplay #Commentary #NewGameplay #ShootEmUp #SpaceShooter #AmigaHomebrew #GamingHistory

5 0

Vidéo YouTube VVVjVUVvXzJNbC04R1F3RmZuSHpWYnVRLl81UFkxb2J5Si04

Moon Cresta - Part II - NEW Amiga Shoot-Em-Up (2026) | Gameplay & Commentary on MiSTer FPGA

Gentlemen's Pixel Club 47 views juillet 25, 2026 7:30 pm

Moon Cresta is a free fan-made recreation for the Commodore Amiga, built entirely from scratch by developer Johnny Acevedo of Amiten Games. It is not a direct code port of the original 1980 Nichibutsu arcade game; instead it was handcrafted from the ground up, with graphics extracted from MAME ROMs and converted for Amiga hardware. The project is dedicated as a tribute to François Lionet, creator of the AMOS programming language.

Around 99% of the game logic runs on AMAL scripting, with AMOS BASIC handling collisions, sound triggers and scoring. On a stock Amiga 1200 the game runs at a full 50Hz/50FPS, while on an Amiga 500 it currently runs at 25FPS. It supports joystick control, a three-part ship docking and assembly system, shooting mechanics with engine thrust animation, a dual playfield display (a 4-color scrolling starfield background and an 8-color foreground for the action), and is compatible with the A500+, A600, A2000, A3000, A1200 and A4000. It requires Kickstart 2.00 or higher; Kickstart 1.3 is not officially supported. The game is available to download for free (name your own price) on itch.io.

In this video we're running it on MiSTer FPGA with full gameplay and commentary, showing off this new Amiga release as it plays on real Amiga-accurate hardware emulation.

If you're new here, this channel is all about videogame gameplay and commentary, retro and new releases alike, so subscribe if you want more of this kind of content.

Available from https://amiten.itch.io/amiga-moon-cresta.
 
00:00 - Opening
00:18 - Gameplay
12:14 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#Amiga #MoonCresta #MiSTerFPGA #RetroGaming #AmigaGames #ArcadeClassics #Commodore #AmigaCommunity #FPGA #RetroConsole #ClassicArcade #IndieGameDev #AmosBasic #Gameplay #Commentary #NewGameplay #ShootEmUp #SpaceShooter #AmigaHomebrew #GamingHistory

Moon Cresta is a free fan-made recreation for the Commodore Amiga, built entirely from scratch by developer Johnny Acevedo of Amiten Games. It is not a direct code port of the original 1980 Nichibutsu arcade game; instead it was handcrafted from the ground up, with graphics extracted from MAME ROMs and converted for Amiga hardware. The project is dedicated as a tribute to François Lionet, creator of the AMOS programming language.

Around 99% of the game logic runs on AMAL scripting, with AMOS BASIC handling collisions, sound triggers and scoring. On a stock Amiga 1200 the game runs at a full 50Hz/50FPS, while on an Amiga 500 it currently runs at 25FPS. It supports joystick control, a three-part ship docking and assembly system, shooting mechanics with engine thrust animation, a dual playfield display (a 4-color scrolling starfield background and an 8-color foreground for the action), and is compatible with the A500+, A600, A2000, A3000, A1200 and A4000. It requires Kickstart 2.00 or higher; Kickstart 1.3 is not officially supported. The game is available to download for free (name your own price) on itch.io.

In this video we're running it on MiSTer FPGA with full gameplay and commentary, showing off this new Amiga release as it plays on real Amiga-accurate hardware emulation.

If you're new here, this channel is all about videogame gameplay and commentary, retro and new releases alike, so subscribe if you want more of this kind of content.

Available from https://amiten.itch.io/amiga-moon-cresta.
 
00:00 - Opening
00:18 - Gameplay
12:14 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#Amiga #MoonCresta #MiSTerFPGA #RetroGaming #AmigaGames #ArcadeClassics #Commodore #AmigaCommunity #FPGA #RetroConsole #ClassicArcade #IndieGameDev #AmosBasic #Gameplay #Commentary #NewGameplay #ShootEmUp #SpaceShooter #AmigaHomebrew #GamingHistory

4 0

Vidéo YouTube VVVjVUVvXzJNbC04R1F3RmZuSHpWYnVRLmRUcC1VajZxemVJ

Moon Cresta - NEW Amiga Shoot-Em-Up (2026) | Gameplay & Commentary on MiSTer FPGA

Gentlemen's Pixel Club 113 views juillet 24, 2026 11:00 pm

Jet Set Willy Redux is a ground-up rewritten multiplayer reimagining of Matthew Smith's iconic 1984 classic, and today we are playing the current beta build on the Spectrum Next via MiSTER FPGA with full gameplay and commentary. If you are new to the channel, welcome. This is exactly what we focus on.

The original Jet Set Willy released in March 1984 and became the UK's best-selling home video game of that year. Matthew Smith's creation spent over three months at the top of the charts and defined a generation of platform gaming. Players guided Miner Willy through his mansion collecting scattered items while avoiding guardians and hazards, with classical music by Beethoven, Grieg, Bach, and Mozart playing throughout. The original featured 60 screens and 83 objects to collect.

Jet Set Willy Redux is developer MausTheKat's ambitious reimagining of that legacy. Rather than a straight port or remake, Redux is a complete ground-up rewrite that expands the scope dramatically. Where the original featured 60 rooms, Redux explores hundreds of uniquely designed rooms. The core mechanic remains true to the original, but the scale is transformed entirely. You still move left and right and jump to navigate the mansion, still avoid enemies and hazards, still collect items to progress, but now with multiplayer competitive elements that the 1984 original never had.

The single-player beta version is currently playable and approaching completion. Recent development videos show gameplay that is approximately 99 percent finalized, with only minor rough edges remaining. The game includes a comprehensive text terminal interface where players can enter debug commands and access cheat systems. This terminal was originally designed for online multiplayer coordination but currently supports additional features for testing and progression.

Debug mode enables commands like invulnerability and immortality modes, allowing players to explore the hundreds of rooms without constant punishment for mistakes. The teleportation system lets you jump to any room by coordinates, perfect for discovering the massive mansion layout without replaying sections. These tools acknowledge that Redux is significantly more challenging than the original, with room design philosophy that demands precision timing and pixel-perfect jumps.

MausTheKat has publicly stated that multiplayer functionality is being added incrementally, and the single-player experience is the priority for the initial release. The game runs on the ZX Spectrum Next, the advanced FPGA-based handheld console released in November 2023, as well as through MAME emulation. A web-based version is available at jetsetwilly.net for browser testing.

The original Jet Set Willy had a notorious bug called The Attic Bug that corrupted subsequent playthroughs by overwriting crucial game data. Redux eliminates this issue entirely, proof that modern development can improve upon even the most iconic games while preserving their soul.

If you love classic platformers, appreciate massive ambitious remakes that respect their source material, and want to see how the Spectrum Next enables developers to expand gaming legends beyond their 1980s constraints, hit subscribe and stick around. We explore this scene every single week. 

00:00 - Opening
00:33 - Gameplay
24:12 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#JetSetWillyRedux #SpectrumNext #MausTheKat #MatthewSmith #JetSetWilly #1984Classic #PlatformerGame #Remake #Multiplayer #GameplayCommentary #Commentary #RetroGamingChannel #FPGA #MiSTERFPGA #Homebrew #SpectrumHomebrew #IndieGames #BetaGameplay #ModernRemake #RetroReimagined #ClassicGaming #RetroGaming #8BitGaming #SpectrumCommunity #MinerWilly #MansionExploration #GameDevelopment #SpectrumNext2024 #FutureOfRetro

Jet Set Willy Redux is a ground-up rewritten multiplayer reimagining of Matthew Smith's iconic 1984 classic, and today we are playing the current beta build on the Spectrum Next via MiSTER FPGA with full gameplay and commentary. If you are new to the channel, welcome. This is exactly what we focus on.

The original Jet Set Willy released in March 1984 and became the UK's best-selling home video game of that year. Matthew Smith's creation spent over three months at the top of the charts and defined a generation of platform gaming. Players guided Miner Willy through his mansion collecting scattered items while avoiding guardians and hazards, with classical music by Beethoven, Grieg, Bach, and Mozart playing throughout. The original featured 60 screens and 83 objects to collect.

Jet Set Willy Redux is developer MausTheKat's ambitious reimagining of that legacy. Rather than a straight port or remake, Redux is a complete ground-up rewrite that expands the scope dramatically. Where the original featured 60 rooms, Redux explores hundreds of uniquely designed rooms. The core mechanic remains true to the original, but the scale is transformed entirely. You still move left and right and jump to navigate the mansion, still avoid enemies and hazards, still collect items to progress, but now with multiplayer competitive elements that the 1984 original never had.

The single-player beta version is currently playable and approaching completion. Recent development videos show gameplay that is approximately 99 percent finalized, with only minor rough edges remaining. The game includes a comprehensive text terminal interface where players can enter debug commands and access cheat systems. This terminal was originally designed for online multiplayer coordination but currently supports additional features for testing and progression.

Debug mode enables commands like invulnerability and immortality modes, allowing players to explore the hundreds of rooms without constant punishment for mistakes. The teleportation system lets you jump to any room by coordinates, perfect for discovering the massive mansion layout without replaying sections. These tools acknowledge that Redux is significantly more challenging than the original, with room design philosophy that demands precision timing and pixel-perfect jumps.

MausTheKat has publicly stated that multiplayer functionality is being added incrementally, and the single-player experience is the priority for the initial release. The game runs on the ZX Spectrum Next, the advanced FPGA-based handheld console released in November 2023, as well as through MAME emulation. A web-based version is available at jetsetwilly.net for browser testing.

The original Jet Set Willy had a notorious bug called The Attic Bug that corrupted subsequent playthroughs by overwriting crucial game data. Redux eliminates this issue entirely, proof that modern development can improve upon even the most iconic games while preserving their soul.

If you love classic platformers, appreciate massive ambitious remakes that respect their source material, and want to see how the Spectrum Next enables developers to expand gaming legends beyond their 1980s constraints, hit subscribe and stick around. We explore this scene every single week. 

00:00 - Opening
00:33 - Gameplay
24:12 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#JetSetWillyRedux #SpectrumNext #MausTheKat #MatthewSmith #JetSetWilly #1984Classic #PlatformerGame #Remake #Multiplayer #GameplayCommentary #Commentary #RetroGamingChannel #FPGA #MiSTERFPGA #Homebrew #SpectrumHomebrew #IndieGames #BetaGameplay #ModernRemake #RetroReimagined #ClassicGaming #RetroGaming #8BitGaming #SpectrumCommunity #MinerWilly #MansionExploration #GameDevelopment #SpectrumNext2024 #FutureOfRetro

12 4

Vidéo YouTube VVVjVUVvXzJNbC04R1F3RmZuSHpWYnVRLmgzNGJmLWdkVUw4

Jet Set Willy Redux: Modern Multiplayer Reimagining Classic | Gameplay & Commentary on MiSTER FPGA

Gentlemen's Pixel Club 308 views juin 30, 2026 11:00 pm

Revenge of the Gator Gold arrived in February 2023 as a complete ROM hack overhaul of the 1989 classic, and today we are playing it on Game Boy Colour via MiSTER FPGA with full gameplay and commentary. If you are new to the channel, welcome. This is exactly what we cover every week.

MojoDodo, the developer behind this transformation, took the monochrome original and applied a complete visual overhaul comparable to the Link's Awakening DX treatment Nintendo gave the Game Boy version of that classic. The goal was to bring a hypothetical Game Boy Color version to life that would have existed had HAL Laboratory released one back in the day.

The original Revenge of the Gator released in October 1989 in Japan and March 1990 internationally. It became one of the most celebrated pinball games on Game Boy, with physics so well-crafted that they were reused in Kirby's Pinball Land and later adapted for Pokemon Pinball on Game Boy Color. That legacy made it the perfect candidate for a full color upgrade.

Gator Gold includes comprehensive improvements across every aspect of the game. Full color has been applied throughout every screen, from the main pinball table to the bonus stages and title screen. MojoDodo paid special attention to the color palette, shifting brink colors carefully around the table to maintain visual clarity while adding vibrancy. The dancing gator on the title screen received particular care, with eyes filled in that were not visible on the original monochrome display.

The double speed mode enhancement removes all the slowdown that plagued the original release during intense gameplay. The original Game Boy struggled with frame rate drops during complex pinball sequences, and this fix completely eliminates that issue while keeping the game running smoothly on both original Game Boy hardware and Game Boy Color.

High score persistence is a major quality of life improvement. The original game had no way to save your scores, meaning every power-off wiped your achievements. Gator Gold now retains your high score table between sessions, finally allowing serious players to properly track their progress over extended play periods.

Bug fixes address issues that had persisted since 1989. The title screen received particular attention, fixing visual glitches that annoyed players for over three decades. The three Eggplant penalty system was also refined, changing how it removes bonus multipliers to a more forgiving system with a minimum of 1x1000, preventing the frustration of completely zeroing out multipliers.

The ROM hack is distributed as an IPS patch that must be applied to the original Revenge of the Gator ROM file. MojoDodo has made it available for free on itch.io and the ROM hacking community at romhacking.net. The patch works on both original Game Boy and Game Boy Color versions, making it compatible with any legitimate copy of the game.

This is what proper ROM hacking looks like in 2023. Not a remake, not a demake, but a respectful enhancement that honors the original while finally delivering what fans always wanted. If you love classic pinball games, Game Boy history, and want to see beloved games restored and improved, hit subscribe and stick with us. We focus on this scene every single week.

Available from https://shenmansell.itch.io/revenge-of-the-gator-gold.

Online IPS patcher https://www.marcrobledo.com/RomPatcher.js/.

00:00 - Opening
00:18 - Gameplay
09:50 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#RevengeOfTheGatorGold #GameBoyColor #ROMHack #MojoDodo #Pinball #2023Games #GameBoyClassic #MiSTERFPGA #FPGA #RetroGaming #ClassicGaming #8BitGaming #GameBoyGames #NintendoGameBoy #GameplayCommentary #Commentary #RetroGamingChannel #HandheldGaming #Retro #IndieRetro #PortableGaming #OldSchoolGaming #VintageGaming #HALLaboratory #KirbysPin ballLand #PokemonPinball #ColorUpgrade #ROMModding #GameBoyMods #RetroGames

Revenge of the Gator Gold arrived in February 2023 as a complete ROM hack overhaul of the 1989 classic, and today we are playing it on Game Boy Colour via MiSTER FPGA with full gameplay and commentary. If you are new to the channel, welcome. This is exactly what we cover every week.

MojoDodo, the developer behind this transformation, took the monochrome original and applied a complete visual overhaul comparable to the Link's Awakening DX treatment Nintendo gave the Game Boy version of that classic. The goal was to bring a hypothetical Game Boy Color version to life that would have existed had HAL Laboratory released one back in the day.

The original Revenge of the Gator released in October 1989 in Japan and March 1990 internationally. It became one of the most celebrated pinball games on Game Boy, with physics so well-crafted that they were reused in Kirby's Pinball Land and later adapted for Pokemon Pinball on Game Boy Color. That legacy made it the perfect candidate for a full color upgrade.

Gator Gold includes comprehensive improvements across every aspect of the game. Full color has been applied throughout every screen, from the main pinball table to the bonus stages and title screen. MojoDodo paid special attention to the color palette, shifting brink colors carefully around the table to maintain visual clarity while adding vibrancy. The dancing gator on the title screen received particular care, with eyes filled in that were not visible on the original monochrome display.

The double speed mode enhancement removes all the slowdown that plagued the original release during intense gameplay. The original Game Boy struggled with frame rate drops during complex pinball sequences, and this fix completely eliminates that issue while keeping the game running smoothly on both original Game Boy hardware and Game Boy Color.

High score persistence is a major quality of life improvement. The original game had no way to save your scores, meaning every power-off wiped your achievements. Gator Gold now retains your high score table between sessions, finally allowing serious players to properly track their progress over extended play periods.

Bug fixes address issues that had persisted since 1989. The title screen received particular attention, fixing visual glitches that annoyed players for over three decades. The three Eggplant penalty system was also refined, changing how it removes bonus multipliers to a more forgiving system with a minimum of 1x1000, preventing the frustration of completely zeroing out multipliers.

The ROM hack is distributed as an IPS patch that must be applied to the original Revenge of the Gator ROM file. MojoDodo has made it available for free on itch.io and the ROM hacking community at romhacking.net. The patch works on both original Game Boy and Game Boy Color versions, making it compatible with any legitimate copy of the game.

This is what proper ROM hacking looks like in 2023. Not a remake, not a demake, but a respectful enhancement that honors the original while finally delivering what fans always wanted. If you love classic pinball games, Game Boy history, and want to see beloved games restored and improved, hit subscribe and stick with us. We focus on this scene every single week.

Available from https://shenmansell.itch.io/revenge-of-the-gator-gold.

Online IPS patcher https://www.marcrobledo.com/RomPatcher.js/.

00:00 - Opening
00:18 - Gameplay
09:50 - Outro

Please consider subbing and joining our Discord at https://discord.gg/DuswzTmxAt.

#RevengeOfTheGatorGold #GameBoyColor #ROMHack #MojoDodo #Pinball #2023Games #GameBoyClassic #MiSTERFPGA #FPGA #RetroGaming #ClassicGaming #8BitGaming #GameBoyGames #NintendoGameBoy #GameplayCommentary #Commentary #RetroGamingChannel #HandheldGaming #Retro #IndieRetro #PortableGaming #OldSchoolGaming #VintageGaming #HALLaboratory #KirbysPin ballLand #PokemonPinball #ColorUpgrade #ROMModding #GameBoyMods #RetroGames

4 2

Vidéo YouTube VVVjVUVvXzJNbC04R1F3RmZuSHpWYnVRLk5lZDFicjFuZ0k0

Revenge of the Gator Gold: MojoDodo's 2023 Color Upgrade | Gameplay & Commentary on MiSTER FPGA

Gentlemen's Pixel Club 84 views juin 20, 2026 11:00 pm

Voir la chaine

Sony CRT Recap Part 2 , Capacitors Replaced, Yoke Reseat,TV Tuner Bypass ,Geometry Calibration fs120

Lame Gaming 8.5K views janvier 3, 2022 9:32 am

Quick comparison of 240p120Hz vs 240p60Hz / CRT TV vs PC CRT / 15kHz vs 31kHz for 240p content

**This seems to be a highly debated topic** LOL


     I say try 240p 120Hz on a PC CRT for yourself and dont just negate this option by all the negative "nasty motion blur" comments.
I understand going from 60Hz to 120Hz is doubling each frame and technically creating a strobing motion artifact.......
Do I see it or does it bother me?...... No

I think alot of people are just parroting that it will look like crap and havent tried it on MiSTer with these settings, cause thats exactly what I was doing just a few days ago before I tried it. Maybe youve tried it in the past on retroarch on PC and maybe didnt have integer scaling on which caused issues.

Everyone is saying the motion blur artifact or double frame strobe affect cannot be seen in recorded video
I can definitely see something in this video here that I took....
https://youtu.be/eVNPwl-OstQ
Maybe its not the actual strobing/blur artifact of doubling 60Hz to 120Hz seen in the recorded video but you can definitely see the negative motion artifact represented.

So in this comparison video of MiSTer on a PC CRT at 240p 120Hz and a supergrafx running the same content on a 15kHz consumer CRT in the same room ,same conditions,same camera.....
Any motion artifacts caught in the recording are on par with eachother...
https://youtu.be/b0bu4RPOJiA

Now I understand a camera capturing at 60fps is not going to resolve an issue of every frame being drawn twice in 120Hz on the PC CRT but to my eyes its nothing I notice or am bothered by.
May it bother some.... Sure!
I dont wear glasses and have perfect vision and am even susceptible to seeing studder in VR if fps drop under 90.


Im just saying dont brush this option off due to all the negative comments without seeing for yourself because thats what I did for the longest and now its the only way I will play mister on a PC CRT.

    Is it the "end all be all" way to play mister......? probably not. Im very picky with input lag and there is a small amount present.....
But after trying all the other video mode options on a PC CRT this is by far the best tradeoff and looks amazing!!!.....to me

When I think of a CRT I think of that nice phosphor "crt glow" and every other option on a PC CRT with scanlines dimmed the screen too much to the point that I would rather play on my 4k lcd in 5x scaling or on one of my consumer 15kHz crt tv's but once I tried 240p 120Hz on this PC 31kHz CRT.... Its easily the best image ive seen yet out of the mister or on any crt for that matter so if I was stuck with a PC CRT as the only CRT I owned, I would be playing in this 120Hz mode and be completely happy.
Maybe you wont agree but I scoffed at this option as well just a few days ago untill I actually tried it.
Everybody has preferences and opinions, All I can say is try it and see what you think.
Try it and see if you are bothered by any blurring artifact, for me....not at all

Quick comparison of 240p120Hz vs 240p60Hz / CRT TV vs PC CRT / 15kHz vs 31kHz for 240p content

**This seems to be a highly debated topic** LOL


I say try 240p 120Hz on a PC CRT for yourself and dont just negate this option by all the negative "nasty motion blur" comments.
I understand going from 60Hz to 120Hz is doubling each frame and technically creating a strobing motion artifact.......
Do I see it or does it bother me?...... No

I think alot of people are just parroting that it will look like crap and havent tried it on MiSTer with these settings, cause thats exactly what I was doing just a few days ago before I tried it. Maybe youve tried it in the past on retroarch on PC and maybe didnt have integer scaling on which caused issues.

Everyone is saying the motion blur artifact or double frame strobe affect cannot be seen in recorded video
I can definitely see something in this video here that I took....
https://youtu.be/eVNPwl-OstQ
Maybe its not the actual strobing/blur artifact of doubling 60Hz to 120Hz seen in the recorded video but you can definitely see the negative motion artifact represented.

So in this comparison video of MiSTer on a PC CRT at 240p 120Hz and a supergrafx running the same content on a 15kHz consumer CRT in the same room ,same conditions,same camera.....
Any motion artifacts caught in the recording are on par with eachother...
https://youtu.be/b0bu4RPOJiA

Now I understand a camera capturing at 60fps is not going to resolve an issue of every frame being drawn twice in 120Hz on the PC CRT but to my eyes its nothing I notice or am bothered by.
May it bother some.... Sure!
I dont wear glasses and have perfect vision and am even susceptible to seeing studder in VR if fps drop under 90.


Im just saying dont brush this option off due to all the negative comments without seeing for yourself because thats what I did for the longest and now its the only way I will play mister on a PC CRT.

Is it the "end all be all" way to play mister......? probably not. Im very picky with input lag and there is a small amount present.....
But after trying all the other video mode options on a PC CRT this is by far the best tradeoff and looks amazing!!!.....to me

When I think of a CRT I think of that nice phosphor "crt glow" and every other option on a PC CRT with scanlines dimmed the screen too much to the point that I would rather play on my 4k lcd in 5x scaling or on one of my consumer 15kHz crt tv's but once I tried 240p 120Hz on this PC 31kHz CRT.... Its easily the best image ive seen yet out of the mister or on any crt for that matter so if I was stuck with a PC CRT as the only CRT I owned, I would be playing in this 120Hz mode and be completely happy.
Maybe you wont agree but I scoffed at this option as well just a few days ago untill I actually tried it.
Everybody has preferences and opinions, All I can say is try it and see what you think.
Try it and see if you are bothered by any blurring artifact, for me....not at all

150 37

Vidéo YouTube VVVOQW9wX3hKVENrN0pST3JrcDRTTUJBLmIwYnU0UlBPSmlB

240p120Hz vs 240p60Hz / CRT TV vs PC CRT / 15kHz vs 31kHz for 240p content

Lame Gaming 12.1K views novembre 26, 2021 8:23 am

0:00 Intro
0:28 Scan-doubling 
1:44 Scan-doubling w 25% CRT FX
2:26 Scan-doubling w 50% CRT FX
3:20 Scan-doubling w 75% CRT FX
3:45 PC CRT screen pot adjustment
4:07 VGA Scaling 
6:18 240p 120Hz custom modeline Settings
9:04 240p 120Hz Gameplay Daimakaimura 
10:53 240p 120Hz Gameplay NES Castlevania
11:29 240p 120Hz Gameplay SNES Donkey Kong Country
12:43 240p 120Hz Gameplay Neo Geo Metal Slug
14:22 240p 120Hz Gameplay Arcade Street Fighter II
15:55 240p 120Hz Gameplay Sega CD Sonic CD





In this video I go over the 3 main ways to output MiSTer FPGA video signal to a 31kHz PC VGA CRT monitor / display.
I cover forced scandoubler , VGA scaling, and custom modelines to achieve 240p@120Hz on the PC VGA CRT. The results are impressive!
I also cover the pros and cons of each method.
*These methods are tested using the analog i/o addon board*

240p 120Hz settings....

Video Mode= 2048,40,442,200,240,3,10,8,85909
VGA Scaler= 1
Vscale= 1
Vsync= 0




**This seems to be a highly debated topic** LOL


     I say try 240p 120Hz on a PC CRT for yourself and dont just negate this option by all the negative "nasty motion blur" comments.
I understand going from 60Hz to 120Hz is doubling each frame and technically creating a strobing motion artifact.......
Do I see it or does it bother me?...... No

I think alot of people are just parroting that it will look like crap and havent tried it on MiSTer with these settings, cause thats exactly what I was doing just a few days ago before I tried it. Maybe youve tried it in the past on retroarch on PC and maybe didnt have integer scaling on which caused issues.

Everyone is saying the motion blur artifact or double frame strobe affect cannot be seen in recorded video
I can definitely see something in this video here that I took....
https://youtu.be/eVNPwl-OstQ
Maybe its not the actual strobing/blur artifact of doubling 60Hz to 120Hz seen in the recorded video but you can definitely see the negative motion artifact represented.

So in this comparison video of MiSTer on a PC CRT at 240p 120Hz and a supergrafx running the same content on a 15kHz consumer CRT in the same room ,same conditions,same camera.....
Any motion artifacts caught in the recording are on par with eachother...
https://youtu.be/b0bu4RPOJiA

Now I understand a camera capturing at 60fps is not going to resolve an issue of every frame being drawn twice in 120Hz on the PC CRT but to my eyes its nothing I notice or am bothered by.
May it bother some.... Sure!
I dont wear glasses and have perfect vision and am even susceptible to seeing studder in VR if fps drop under 90.


Im just saying dont brush this option off due to all the negative comments without seeing for yourself because thats what I did for the longest and now its the only way I will play mister on a PC CRT.

    Is it the "end all be all" way to play mister......? probably not. Im very picky with input lag and there is a small amount present.....
But after trying all the other video mode options on a PC CRT this is by far the best tradeoff and looks amazing!!!.....to me

When I think of a CRT I think of that nice phosphor "crt glow" and every other option on a PC CRT with scanlines dimmed the screen too much to the point that I would rather play on my 4k lcd in 5x scaling or on one of my consumer 15kHz crt tv's but once I tried 240p 120Hz on this PC 31kHz CRT.... Its easily the best image ive seen yet out of the mister or on any crt for that matter so if I was stuck with a PC CRT as the only CRT I owned, I would be playing in this 120Hz mode and be completely happy.
Maybe you wont agree but I scoffed at this option as well just a few days ago untill I actually tried it.
Everybody has preferences and opinions, All I can say is try it and see what you think.
Try it and see if you are bothered by any blurring artifact, for me....not at all




Background music by ZapSplat

0:00 Intro
0:28 Scan-doubling
1:44 Scan-doubling w 25% CRT FX
2:26 Scan-doubling w 50% CRT FX
3:20 Scan-doubling w 75% CRT FX
3:45 PC CRT screen pot adjustment
4:07 VGA Scaling
6:18 240p 120Hz custom modeline Settings
9:04 240p 120Hz Gameplay Daimakaimura
10:53 240p 120Hz Gameplay NES Castlevania
11:29 240p 120Hz Gameplay SNES Donkey Kong Country
12:43 240p 120Hz Gameplay Neo Geo Metal Slug
14:22 240p 120Hz Gameplay Arcade Street Fighter II
15:55 240p 120Hz Gameplay Sega CD Sonic CD





In this video I go over the 3 main ways to output MiSTer FPGA video signal to a 31kHz PC VGA CRT monitor / display.
I cover forced scandoubler , VGA scaling, and custom modelines to achieve 240p@120Hz on the PC VGA CRT. The results are impressive!
I also cover the pros and cons of each method.
*These methods are tested using the analog i/o addon board*

240p 120Hz settings....

Video Mode= 2048,40,442,200,240,3,10,8,85909
VGA Scaler= 1
Vscale= 1
Vsync= 0




**This seems to be a highly debated topic** LOL


I say try 240p 120Hz on a PC CRT for yourself and dont just negate this option by all the negative "nasty motion blur" comments.
I understand going from 60Hz to 120Hz is doubling each frame and technically creating a strobing motion artifact.......
Do I see it or does it bother me?...... No

I think alot of people are just parroting that it will look like crap and havent tried it on MiSTer with these settings, cause thats exactly what I was doing just a few days ago before I tried it. Maybe youve tried it in the past on retroarch on PC and maybe didnt have integer scaling on which caused issues.

Everyone is saying the motion blur artifact or double frame strobe affect cannot be seen in recorded video
I can definitely see something in this video here that I took....
https://youtu.be/eVNPwl-OstQ
Maybe its not the actual strobing/blur artifact of doubling 60Hz to 120Hz seen in the recorded video but you can definitely see the negative motion artifact represented.

So in this comparison video of MiSTer on a PC CRT at 240p 120Hz and a supergrafx running the same content on a 15kHz consumer CRT in the same room ,same conditions,same camera.....
Any motion artifacts caught in the recording are on par with eachother...
https://youtu.be/b0bu4RPOJiA

Now I understand a camera capturing at 60fps is not going to resolve an issue of every frame being drawn twice in 120Hz on the PC CRT but to my eyes its nothing I notice or am bothered by.
May it bother some.... Sure!
I dont wear glasses and have perfect vision and am even susceptible to seeing studder in VR if fps drop under 90.


Im just saying dont brush this option off due to all the negative comments without seeing for yourself because thats what I did for the longest and now its the only way I will play mister on a PC CRT.

Is it the "end all be all" way to play mister......? probably not. Im very picky with input lag and there is a small amount present.....
But after trying all the other video mode options on a PC CRT this is by far the best tradeoff and looks amazing!!!.....to me

When I think of a CRT I think of that nice phosphor "crt glow" and every other option on a PC CRT with scanlines dimmed the screen too much to the point that I would rather play on my 4k lcd in 5x scaling or on one of my consumer 15kHz crt tv's but once I tried 240p 120Hz on this PC 31kHz CRT.... Its easily the best image ive seen yet out of the mister or on any crt for that matter so if I was stuck with a PC CRT as the only CRT I owned, I would be playing in this 120Hz mode and be completely happy.
Maybe you wont agree but I scoffed at this option as well just a few days ago untill I actually tried it.
Everybody has preferences and opinions, All I can say is try it and see what you think.
Try it and see if you are bothered by any blurring artifact, for me....not at all




Background music by ZapSplat

699 208

Vidéo YouTube VVVOQW9wX3hKVENrN0pST3JrcDRTTUJBLlAzdDNXaTdlUTBn

240p 120Hz MiSTer FPGA PC VGA CRT Settings / Guide / How To Get Best Video Settings for 31kHz CRT

Lame Gaming 28.1K views novembre 26, 2021 1:36 am

Voir la chaine

N64 Core - MiSTer FPGA - Road Rash 64, We give it a bash - Nintendo 64

Back to 8-bit - with Hermski 177 views août 27, 2023 11:00 am

Using Scanlines on the MiSTer FPGA - Authentic CRT Screen Simulation for the ZX Spectrum Core.

Back to 8-bit - with Hermski 1.2K views juin 1, 2023 3:57 pm

Amiga Demo Scene - Enigma

Back to 8-bit - with Hermski 222 views mars 31, 2023 2:13 pm

Lotus Turbo Challenge 2 - Amiga - MiSTer FPGA

Back to 8-bit - with Hermski 241 views mars 30, 2023 2:10 pm

Rock n' Roll Racing, Sega Genesis/Mega Drive MiSTer FPGA - Random Game Time

Back to 8-bit - with Hermski 65 views mars 12, 2023 5:06 pm

Joust Arcade Game - 1982 - MiSTer FPGA Arcade Core

Back to 8-bit - with Hermski 118 views février 21, 2023 5:17 pm

Voir la chaine

**Please watch in full-screen 1440p!**  I haven't revisited Darius Plus on the SuperGrafx since first putting my MiSTer FPGA together in 2019- my first video on the channel.  Recently I recorded it again due to some random twitter drama from a Japanese emulator developer who decided to use my 7 year old video of the core's early state as an example of why FPGAs aren't "perfect" & afterwards I decided to play some new routes.  Looking to get into MiSTer FPGA?  Great quality kits, parts & support at https://www.MiSTerAddons.com

Extra Sprites ON.

Regarding FPGA being "perfect", its sad to see the marketing from companies like Analogue and overzealous folks expressing "ZOMG FPGA IS ALWAYS BETTER" online that we have this kind of drama come up from time-to-time.  It's all up to the skill of the developer and the time taken to measure & implement things accurately.  From this perspective, the PC Engine core on MiSTer FPGA is the best way to play this system besides original hardware and has been for a while now.  Analogue consoles will never achieve the same level because they are abandoned after a few patches.  The Analogue Duo does not even render the most popular game on the system Rondo of Blood accurately and likely never will, not to mention countless other games that will always have issues.  Open source is the way- it invites expertise and feedback from a community of passionate fans and developers alike.  It's never perfect right out of the gate. Things like original design documents are often not available, therefore precise measurement is often needed to get things right.  This all takes time and dedication from skilled developers.  Thankfully we have many skilled developers and subject matter experts working with the MiSTer FPGA project and it will continue to evolve and improve over time, without the constraints that corporations must take into account like profit viability to justify long-term support.

The game looks stunning with the Original PC Engine palette.  One suggestion though, when dealing with Turbografx/CD games in general: Take precaution when adding gamma correction, as you will notice color-shift a bit more than most other systems, even at low values.  SNES is like this as well.  You can easily alter the composition of the scene to something that is not intended.

MiSTer's PC Engine core was transformed into the most accurate way to play this console besides original hardware, largely in part thanks to efforts by srg320.  You can support his efforts to preserve classic hardware at his patreon: https://www.patreon.com/srg320

Special thanks to David Shadoff for fine-tuning and maintaining the core. 


---

TGFX core 6-03-26 build  -  Darius Plus
A.K.A: ダライアス・プラス

Palette: Original  //  Overscan: Hidden  //  Extra Sprites: On

Audio: 2x Master Boost  //  Control: 2 Turbo

Filter Hori: Gaussian Sharp 65  //  Filter Vert: Scanlines - Adaptive\30_70

Shadow Mask: RetroTink Slot

Gamma: Poly 2.3

Played using a Hori Real Arcade Pro VX-SA arcade stick w/ Seimitsu LS-62 lever & 1ms USB polling.  Sony KV32FS320 CRT.

Video: Integer scaled to 1440p  //  HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00:00 - Boot / Settings
00:00:39 - Title/Intro
00:01:00 - Zone A
00:05:19 - Zone C
00:09:18 - Zone F
00:13:41 - Zone J
00:18:15 - Zone O
00:22:45 - Zone U
00:26:50 - Zone V / Ending

---

Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig.  It cannot be overstated how much he has done and continues to do for this project, since its beginning.  You can support him either at his Patreon in the link below, or on Paypal, depending on your preference.  MiSTer is a paradigm shift in how we can experience these classic games.  This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible.  Donating what you can will help keep the updates coming.  Thank you.

Patreon:  https://patreon.com/FPGAMiSTer

PayPal:  https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core:  https://github.com/MiSTer-devel/TurboGrafx16_MiSTer

MiSTer Forum:  http://MiSTerFPGA.org

MiSTer Documentation:  https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help):  https://discord.gg/misterfpga
(Be respectful; this server is moderated.  New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards:  https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller.  Different region? Check list linked above for best local shipping rates.)

**Please watch in full-screen 1440p!** I haven't revisited Darius Plus on the SuperGrafx since first putting my MiSTer FPGA together in 2019- my first video on the channel. Recently I recorded it again due to some random twitter drama from a Japanese emulator developer who decided to use my 7 year old video of the core's early state as an example of why FPGAs aren't "perfect" & afterwards I decided to play some new routes. Looking to get into MiSTer FPGA? Great quality kits, parts & support at https://www.MiSTerAddons.com

Extra Sprites ON.

Regarding FPGA being "perfect", its sad to see the marketing from companies like Analogue and overzealous folks expressing "ZOMG FPGA IS ALWAYS BETTER" online that we have this kind of drama come up from time-to-time. It's all up to the skill of the developer and the time taken to measure & implement things accurately. From this perspective, the PC Engine core on MiSTer FPGA is the best way to play this system besides original hardware and has been for a while now. Analogue consoles will never achieve the same level because they are abandoned after a few patches. The Analogue Duo does not even render the most popular game on the system Rondo of Blood accurately and likely never will, not to mention countless other games that will always have issues. Open source is the way- it invites expertise and feedback from a community of passionate fans and developers alike. It's never perfect right out of the gate. Things like original design documents are often not available, therefore precise measurement is often needed to get things right. This all takes time and dedication from skilled developers. Thankfully we have many skilled developers and subject matter experts working with the MiSTer FPGA project and it will continue to evolve and improve over time, without the constraints that corporations must take into account like profit viability to justify long-term support.

The game looks stunning with the Original PC Engine palette. One suggestion though, when dealing with Turbografx/CD games in general: Take precaution when adding gamma correction, as you will notice color-shift a bit more than most other systems, even at low values. SNES is like this as well. You can easily alter the composition of the scene to something that is not intended.

MiSTer's PC Engine core was transformed into the most accurate way to play this console besides original hardware, largely in part thanks to efforts by srg320. You can support his efforts to preserve classic hardware at his patreon: https://www.patreon.com/srg320

Special thanks to David Shadoff for fine-tuning and maintaining the core.


---

TGFX core 6-03-26 build - Darius Plus
A.K.A: ダライアス・プラス

Palette: Original // Overscan: Hidden // Extra Sprites: On

Audio: 2x Master Boost // Control: 2 Turbo

Filter Hori: Gaussian Sharp 65 // Filter Vert: Scanlines - Adaptive\30_70

Shadow Mask: RetroTink Slot

Gamma: Poly 2.3

Played using a Hori Real Arcade Pro VX-SA arcade stick w/ Seimitsu LS-62 lever & 1ms USB polling. Sony KV32FS320 CRT.

Video: Integer scaled to 1440p // HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00:00 - Boot / Settings
00:00:39 - Title/Intro
00:01:00 - Zone A
00:05:19 - Zone C
00:09:18 - Zone F
00:13:41 - Zone J
00:18:15 - Zone O
00:22:45 - Zone U
00:26:50 - Zone V / Ending

---

Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core: https://github.com/MiSTer-devel/TurboGrafx16_MiSTer

MiSTer Forum: http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help): https://discord.gg/misterfpga
(Be respectful; this server is moderated. New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller. Different region? Check list linked above for best local shipping rates.)

Vidéo YouTube VVVzSVRNX3BhNzhBaHdlbm96REp2RldBLmRGSW5vUlZsZ3lJ

MiSTer FPGA - Darius Plus [1cc A-C-F-J-O-U-V] (ダライアス・プラス) / PC Engine SuperGrafx

MiSTer Walrus FPGA views septembre 6, 2026 5:01 pm

**Please watch in full-screen 1440p!**  I haven't revisited Darius Plus on the SuperGrafx since first putting my MiSTer FPGA together in 2019- my first video on the channel.  Recently I recorded it again due to some random twitter drama from a Japanese emulator developer who decided to use my 7 year old video of the core's early state as an example of why FPGAs aren't "perfect" & afterwards I decided to play some new routes.  Looking to get into MiSTer FPGA?  Great quality kits, parts & support at https://www.MiSTerAddons.com

Regarding FPGA being "perfect", its sad to see the marketing from companies like Analogue and overzealous folks expressing "ZOMG FPGA IS ALWAYS BETTER" online that we have this kind of drama come up from time-to-time.  It's all up to the skill of the developer and the time taken to measure & implement things accurately.  From this perspective, the PC Engine core on MiSTer FPGA is the best way to play this system besides original hardware and has been for a while now.  Analogue consoles will never achieve the same level because they are abandoned after a few patches.  The Analogue Duo does not even render the most popular game on the system Rondo of Blood accurately and likely never will, not to mention countless other games that will always have issues.  Open source is the way- it invites expertise and feedback from a community of passionate fans and developers alike.  It's never perfect right out of the gate. Things like original design documents are often not available, therefore precise measurement is often needed to get things right.  This all takes time and dedication from skilled developers.  Thankfully we have many skilled developers and subject matter experts working with the MiSTer FPGA project and it will continue to evolve and improve over time, without the constraints that corporations must take into account like profit viability to justify long-term support.

The game looks stunning with the Original PC Engine palette.  One suggestion though, when dealing with Turbografx/CD games in general: Take precaution when adding gamma correction, as you will notice color-shift a bit more than most other systems, even at low values.  SNES is like this as well.  You can easily alter the composition of the scene to something that is not intended.

MiSTer's PC Engine core was transformed into the most accurate way to play this console besides original hardware, largely in part thanks to efforts by srg320.  You can support his efforts to preserve classic hardware at his patreon: https://www.patreon.com/srg320

Special thanks to David Shadoff for fine-tuning and maintaining the core. 


---

TGFX core 6-03-26 build  -  Darius Plus
A.K.A: ダライアス・プラス

Palette: Original  //  Overscan: Hidden  //  Extra Sprites: Off

Audio: 2x Master Boost  //  Control: 2 Turbo

Filter Hori: Gaussian Sharp 65  //  Filter Vert: Scanlines - Adaptive\30_70

Shadow Mask: RetroTink Slot

Gamma: Poly 2.3

Played using a Hori Real Arcade Pro VX-SA arcade stick w/ Seimitsu LS-62 lever & 1ms USB polling.  Sony KV32FS320 CRT.

Video: Integer scaled to 1440p  //  HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00:00 - Boot / Settings
00:00:36 - Zone A
00:04:58 - Zone C
00:09:03 - Zone E
00:13:41 - Zone I
00:18:40 - Zone N
00:23:08 - Zone T
00:27:40 - Zone Z / Ending

---

Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig.  It cannot be overstated how much he has done and continues to do for this project, since its beginning.  You can support him either at his Patreon in the link below, or on Paypal, depending on your preference.  MiSTer is a paradigm shift in how we can experience these classic games.  This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible.  Donating what you can will help keep the updates coming.  Thank you.

Patreon:  https://patreon.com/FPGAMiSTer

PayPal:  https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core:  https://github.com/MiSTer-devel/TurboGrafx16_MiSTer

MiSTer Forum:  http://MiSTerFPGA.org

MiSTer Documentation:  https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help):  https://discord.gg/misterfpga
(Be respectful; this server is moderated.  New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards:  https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller.  Different region? Check list linked above for best local shipping rates.)

**Please watch in full-screen 1440p!** I haven't revisited Darius Plus on the SuperGrafx since first putting my MiSTer FPGA together in 2019- my first video on the channel. Recently I recorded it again due to some random twitter drama from a Japanese emulator developer who decided to use my 7 year old video of the core's early state as an example of why FPGAs aren't "perfect" & afterwards I decided to play some new routes. Looking to get into MiSTer FPGA? Great quality kits, parts & support at https://www.MiSTerAddons.com

Regarding FPGA being "perfect", its sad to see the marketing from companies like Analogue and overzealous folks expressing "ZOMG FPGA IS ALWAYS BETTER" online that we have this kind of drama come up from time-to-time. It's all up to the skill of the developer and the time taken to measure & implement things accurately. From this perspective, the PC Engine core on MiSTer FPGA is the best way to play this system besides original hardware and has been for a while now. Analogue consoles will never achieve the same level because they are abandoned after a few patches. The Analogue Duo does not even render the most popular game on the system Rondo of Blood accurately and likely never will, not to mention countless other games that will always have issues. Open source is the way- it invites expertise and feedback from a community of passionate fans and developers alike. It's never perfect right out of the gate. Things like original design documents are often not available, therefore precise measurement is often needed to get things right. This all takes time and dedication from skilled developers. Thankfully we have many skilled developers and subject matter experts working with the MiSTer FPGA project and it will continue to evolve and improve over time, without the constraints that corporations must take into account like profit viability to justify long-term support.

The game looks stunning with the Original PC Engine palette. One suggestion though, when dealing with Turbografx/CD games in general: Take precaution when adding gamma correction, as you will notice color-shift a bit more than most other systems, even at low values. SNES is like this as well. You can easily alter the composition of the scene to something that is not intended.

MiSTer's PC Engine core was transformed into the most accurate way to play this console besides original hardware, largely in part thanks to efforts by srg320. You can support his efforts to preserve classic hardware at his patreon: https://www.patreon.com/srg320

Special thanks to David Shadoff for fine-tuning and maintaining the core.


---

TGFX core 6-03-26 build - Darius Plus
A.K.A: ダライアス・プラス

Palette: Original // Overscan: Hidden // Extra Sprites: Off

Audio: 2x Master Boost // Control: 2 Turbo

Filter Hori: Gaussian Sharp 65 // Filter Vert: Scanlines - Adaptive\30_70

Shadow Mask: RetroTink Slot

Gamma: Poly 2.3

Played using a Hori Real Arcade Pro VX-SA arcade stick w/ Seimitsu LS-62 lever & 1ms USB polling. Sony KV32FS320 CRT.

Video: Integer scaled to 1440p // HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00:00 - Boot / Settings
00:00:36 - Zone A
00:04:58 - Zone C
00:09:03 - Zone E
00:13:41 - Zone I
00:18:40 - Zone N
00:23:08 - Zone T
00:27:40 - Zone Z / Ending

---

Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core: https://github.com/MiSTer-devel/TurboGrafx16_MiSTer

MiSTer Forum: http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help): https://discord.gg/misterfpga
(Be respectful; this server is moderated. New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller. Different region? Check list linked above for best local shipping rates.)

Vidéo YouTube VVVzSVRNX3BhNzhBaHdlbm96REp2RldBLnNYbFJyMENHTlBV

MiSTer FPGA - Darius Plus [1cc A-C-E-I-N-T-Z] (ダライアス・プラス) / PC Engine SuperGrafx

MiSTer Walrus FPGA views septembre 6, 2026 5:00 pm

**Please watch in fullscreen 1440p!**  (MINI-GUIDE IN DESCRIPTION)  Gave this one a try randomly at the beginning of the month and initially had a lot of fun with it, gradually learning the stages.  Eventually the game becomes VERY challenging in some sections and really tests your patience with the cut-throat enemy AI that's constantly trying to wreck you.  This is my first time clearing the game with a single credit, after many attempts.  Looking to get into MiSTer FPGA?  Great quality kits, parts & support at https://www.MiSTerAddons.com

My notes from learning this game:

- You can't just credit-feed your way through this one & you really need to master the stages to see the ending screen.  The second-to-last stage (Boston) requires near-perfect execution to get through, with leeway for a single crash, but only if you get up to ~20th position before crashing and still have a gas station to stop at.  Otherwise you'll just need to restart the entire stage.  After finally clearing this you'll find the true challenge of the game: a ridiculous traffic-filled gauntlet through New York City- and if you fail to finish here, it sends you back to the beginning of the previous stage (Boston), where you'll need to drive almost perfectly again to get back to NYC.  Absolutely brutal.  Luckily this race doesn't have any finishing position requirements and it's all about survival and making it to the finish line.  Be sure to stop at the single gas station along the way and GOOD LUCK!  I found there is a way to center yourself (or go slightly left of the center line) in the oncoming traffic lane when the initial street turns into a two-way, and this is a great way to get past that first series of two-way sections!

- Driving controls are much more nuanced than it appears at first.  Not only do you have a gas and brake button, but the direction you hold on the joystick will switch you into 6 independent "gears" that determine speeds as well.  Neutral = normal speed/forward, Up = top speed/forward, Up-right/left = top cornering speed, Left/right = medium cornering speed, Down-left/right = low speed cornering, and Down = slowest/forward.  These directional "gears" work whether the gas is held or not, so you have ~12 different speeds you can go depending on if you're pressing the gas button.  These various speeds modify the angle of your turns as a result & mastering this can make the bike feel very nimble.

- This game features some of the most frustrating enemy driver AI in *any* racing game.  Opponents will try to crash into you constantly, even if it results in them crashing into each-other and the stage obstacles.  Learning how to deal with them by riding up close behind them before swerving around, and faking them out to one side and then taking the other, is key.  When you combine this AI with the tight passages you'll often go through in the game, it can make for a very frustrating experience at first.  Keep at it and it becomes significantly easier as you adapt to them.  The way enemies spawn is dictated by your position on the road and you can use this to your advantage. (Especially helpful in Boston)

- Most stages can be cleared without entering a gas station, as long as you don't crash during the race.  When you crash it takes ~8 bars from your gas meter, so unless you get lucky and get a turbo boost or two after the crash, you'll need to enter a station to make it to the end.  Turbo boosts don't consume more gas than regular driving & you can use these to compensate for an accident without losing additional positions when going to a station.

- The "helper" power-up spawns two racers on your sides that can take out opponents.  This can be used to plow through people directly ahead of you if you rapidly wiggle the joystick left and right while holding forward.

- Bonus stage point potential is based on how well you do up to that point.  If you do exceptionally well, you'll get blue chevrons worth 200pts each dropped from the helicopter.  Otherwise you can  get green chevrons with two red marks worth 150pts each, and the lowest are green chevrons with one red mark worth 100pts.  The main focus on these stages should be going for the 3-mile mark as this will net you the most points on the stages. It's neat they modified the bonuses based on performance.

- If you wreck into another car in front of you just before a gas station and go into it, you'll recover.  Similarly when you run out of gas just before a station or the finish line, if someone hits you from behind, you can still enter the station or finish the race.


---

Toaplan 1 arcade - Rally Bike
Final score: 160,980

Core options: Dips: DEFAULT, 60HZ NTSC mode.

Filter Hori: Scanlines - Adaptive\30_70  //  Filter Vert: Gaussian Sharp 65

Shadow Mask: RetroTink Slot (1x Non-Rotated)

Gamma: Poly 2.4

Hori Real Arcade Pro VX-SA arcade stick w/ Seimitsu LS-62 lever & 1ms USB polling.  Sony KV24FV300 CRT rotated with care.

**Please watch in fullscreen 1440p!** (MINI-GUIDE IN DESCRIPTION) Gave this one a try randomly at the beginning of the month and initially had a lot of fun with it, gradually learning the stages. Eventually the game becomes VERY challenging in some sections and really tests your patience with the cut-throat enemy AI that's constantly trying to wreck you. This is my first time clearing the game with a single credit, after many attempts. Looking to get into MiSTer FPGA? Great quality kits, parts & support at https://www.MiSTerAddons.com

My notes from learning this game:

- You can't just credit-feed your way through this one & you really need to master the stages to see the ending screen. The second-to-last stage (Boston) requires near-perfect execution to get through, with leeway for a single crash, but only if you get up to ~20th position before crashing and still have a gas station to stop at. Otherwise you'll just need to restart the entire stage. After finally clearing this you'll find the true challenge of the game: a ridiculous traffic-filled gauntlet through New York City- and if you fail to finish here, it sends you back to the beginning of the previous stage (Boston), where you'll need to drive almost perfectly again to get back to NYC. Absolutely brutal. Luckily this race doesn't have any finishing position requirements and it's all about survival and making it to the finish line. Be sure to stop at the single gas station along the way and GOOD LUCK! I found there is a way to center yourself (or go slightly left of the center line) in the oncoming traffic lane when the initial street turns into a two-way, and this is a great way to get past that first series of two-way sections!

- Driving controls are much more nuanced than it appears at first. Not only do you have a gas and brake button, but the direction you hold on the joystick will switch you into 6 independent "gears" that determine speeds as well. Neutral = normal speed/forward, Up = top speed/forward, Up-right/left = top cornering speed, Left/right = medium cornering speed, Down-left/right = low speed cornering, and Down = slowest/forward. These directional "gears" work whether the gas is held or not, so you have ~12 different speeds you can go depending on if you're pressing the gas button. These various speeds modify the angle of your turns as a result & mastering this can make the bike feel very nimble.

- This game features some of the most frustrating enemy driver AI in *any* racing game. Opponents will try to crash into you constantly, even if it results in them crashing into each-other and the stage obstacles. Learning how to deal with them by riding up close behind them before swerving around, and faking them out to one side and then taking the other, is key. When you combine this AI with the tight passages you'll often go through in the game, it can make for a very frustrating experience at first. Keep at it and it becomes significantly easier as you adapt to them. The way enemies spawn is dictated by your position on the road and you can use this to your advantage. (Especially helpful in Boston)

- Most stages can be cleared without entering a gas station, as long as you don't crash during the race. When you crash it takes ~8 bars from your gas meter, so unless you get lucky and get a turbo boost or two after the crash, you'll need to enter a station to make it to the end. Turbo boosts don't consume more gas than regular driving & you can use these to compensate for an accident without losing additional positions when going to a station.

- The "helper" power-up spawns two racers on your sides that can take out opponents. This can be used to plow through people directly ahead of you if you rapidly wiggle the joystick left and right while holding forward.

- Bonus stage point potential is based on how well you do on the previous stage. If you place 1st, you'll get blue chevrons worth 200pts each dropped from the helicopter. Place 5th or below and you'll get green chevrons with two red marks worth 150pts each, and finishes above 5th place will give you green chevrons with one red mark worth 100pts. The main focus on these stages should be going for the 3-mile mark as this will net you the most points on the stages. It's neat they modified the bonuses based on performance.

- If you wreck into another car in front of you just before a gas station and go into it, you'll recover. Similarly when you run out of gas just before a station or the finish line, if someone hits you from behind, you can still enter the station or finish the race.


---

Toaplan 1 arcade - Rally Bike
Final score: 160,980

Core options: Dips: DEFAULT, 60HZ NTSC mode.

Filter Hori: Scanlines - Adaptive30_70 // Filter Vert: Gaussian Sharp 65

Shadow Mask: RetroTink Slot (1x Non-Rotated)

Gamma: Poly 2.4

Hori Real Arcade Pro VX-SA arcade stick w/ Seimitsu LS-62 lever & 1ms USB polling. Sony KV24FV300 CRT rotated with care.

6 1

Vidéo YouTube VVVzSVRNX3BhNzhBaHdlbm96REp2RldBLlZPNTBITFZnWUFZ

MiSTer FPGA - Rally Bike (ダッシュ野郎) [1cc 160,980] / Toaplan 1 Arcade

MiSTer Walrus FPGA 293 views août 24, 2026 5:37 pm

**Please watch in full-screen 1440p!**  I finally sat down to play through Emerald Dragon with the English translation released last year by Supper ( https://www.romhacking.net/translations/7470/ ) After trying to feel my way through the game in the video I posted ~6 years ago, it was nice to finally understand what's going on and see the entire game.  The battles were too monotonous to record all ~23 hours of this, so I opted to show the beginning and ending with the English patch here.

The game was developed by Glodia originally for the NEC PC-88/98, and then later ported to the Sharp X68000, MSX2, FM Towns, PC Engine CD, and SNES.  The SNES version is the only one that can be played in English currently, via a fan translation, but the game is considerably cut back from its counterparts on other systems.  The PC Engine CD version is considered to be the definitive edition of the game, featuring animated cutscenes and voiceovers throughout.

Surprisingly for a classic JRPG, you can get through with pretty minimal grinding actually.  Computer controlled allies will heal you when low, and have an infinite supply of MP.  The patch also adds a nice quality-of-life feature that allows you to speed up encounters.  Boss fights are generally underwhelming and the combat in general is the weakest point of the game, along with the excessive map size in areas.  Both of these issues are much more bearable with the hack's speedup option.

Another point of contention is the dreadful inventory management system, which could have been made so much more approachable if things were less restrictive.  Having to use the swap function to pass things around becomes especially cumbersome later in the game, as is seen in the final dungeon footage in this video.  That was my first time clearing the game and if I were to do it again, I'd skip most of the exploration and seek out weapons/armor only, though even this is likely not necessary with how easy the boss fights are.

The game looks stunning with the Original PC Engine palette.  One suggestion though, when dealing with Turbografx/CD games in general: Take precaution when adding additional gamma correction, as you will notice color-shift a bit more than most other systems, even at low values.  SNES is like this as well.  You can easily alter the composition of the scene to something that is not intended.

MiSTer's PC Engine core was transformed into the most accurate way to play this console besides original hardware, largely in part thanks to efforts by srg320.  You can support his efforts to preserve classic hardware at his patreon: https://www.patreon.com/srg320

Special thanks to David Shadoff for fine-tuning and maintaining the core. 


---

TGFX core 6-03-26 build  -  Emerald Dragon
A.K.A: エメラルドドラゴン

Palette: Original  //  Overscan: Hidden  //  Extra Sprites: Off

Arcade Card: Enabled  //  Control: 6 Button

Filter Hori: Gaussian Sharp 65  //  Filter Vert: Scanlines - Adaptive\30_70

Shadow Mask: RetroTink Slot

Gamma: Poly 2.3

Played using a OEM Sega Saturn controller via Reflex Adapt converter & 1ms USB polling.  Sony KV32FS320 CRT.

Video: Integer scaled to 1440p  //  HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00​​ - Boot / Settings
00:37​​ - Title / Intro
04:38 - Beginning
48:57 - Final Section / Ending

---

Occasional livestreams on Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig.  It cannot be overstated how much he has done and continues to do for this project, since its beginning.  You can support him either at his Patreon in the link below, or on Paypal, depending on your preference.  MiSTer is a paradigm shift in how we can experience these classic games.  This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible.  Donating what you can will help keep the updates coming.  Thank you.

Patreon:  https://patreon.com/FPGAMiSTer

PayPal:  https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core:  https://github.com/MiSTer-devel/TurboGrafx16_MiSTer

MiSTer Forum:  http://MiSTerFPGA.org

MiSTer Documentation:  https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help):  https://discord.gg/misterfpga
(Be respectful; this server is moderated.  New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards:  https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller.  Different region? Check list linked above for best local shipping rates.)

**Please watch in full-screen 1440p!** I finally sat down to play through Emerald Dragon with the English translation released last year by Supper ( https://www.romhacking.net/translations/7470/ ) After trying to feel my way through the game in the video I posted ~6 years ago, it was nice to finally understand what's going on and see the entire game. The battles were too monotonous to record all ~23 hours of this, so I opted to show the beginning and ending with the English patch here.

The game was developed by Glodia originally for the NEC PC-88/98, and then later ported to the Sharp X68000, MSX2, FM Towns, PC Engine CD, and SNES. The SNES version is the only one that can be played in English currently, via a fan translation, but the game is considerably cut back from its counterparts on other systems. The PC Engine CD version is considered to be the definitive edition of the game, featuring animated cutscenes and voiceovers throughout.

Surprisingly for a classic JRPG, you can get through with pretty minimal grinding actually. Computer controlled allies will heal you when low, and have an infinite supply of MP. The patch also adds a nice quality-of-life feature that allows you to speed up encounters. Boss fights are generally underwhelming and the combat in general is the weakest point of the game, along with the excessive map size in areas. Both of these issues are much more bearable with the hack's speedup option.

Another point of contention is the dreadful inventory management system, which could have been made so much more approachable if things were less restrictive. Having to use the swap function to pass things around becomes especially cumbersome later in the game, as is seen in the final dungeon footage in this video. That was my first time clearing the game and if I were to do it again, I'd skip most of the exploration and seek out weapons/armor only, though even this is likely not necessary with how easy the boss fights are.

The game looks stunning with the Original PC Engine palette. One suggestions though, when dealing with Turbografx/CD games in general: I suggest taking precaution when adding additional gamma correction, as you will notice its effects a bit more than most other systems, even at low values. SNES is like this as well. You can easily alter the composition of the scene to something it is not intended.

MiSTer's PC Engine core was transformed into the most accurate way to play this console besides original hardware, largely in part thanks to efforts by srg320. You can support his efforts to preserve classic hardware at his patreon: https://www.patreon.com/srg320

Special thanks to David Shadoff for fine-tuning and maintaining the core.


---

TGFX core 6-03-26 build - Emerald Dragon
A.K.A: エメラルドドラゴン

Palette: Original // Overscan: Hidden // Extra Sprites: Off

Arcade Card: Enabled // Control: 6 Button

Filter Hori: Gaussian Sharp 65 // Filter Vert: Scanlines - Adaptive30_70

Shadow Mask: RetroTink Slot

Gamma: Poly 2.3

Played using a OEM Sega Saturn controller via Reflex Adapt converter & 1ms USB polling. Sony KV32FS320 CRT.

Video: Integer scaled to 1440p // HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00​​ - Boot / Settings
00:37​​ - Title / Intro
04:38 - Beginning
48:57 - Final Section / Ending

---

Occasional livestreams on Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core: https://github.com/MiSTer-devel/TurboGrafx16_MiSTer

MiSTer Forum: http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help): https://discord.gg/misterfpga
(Be respectful; this server is moderated. New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller. Different region? Check list linked above for best local shipping rates.)

11 3

Vidéo YouTube VVVzSVRNX3BhNzhBaHdlbm96REp2RldBLm1EeVNOVjk4VHlV

MiSTer FPGA - Emerald Dragon [Beginning & End w/ ENG Translation] / PC Engine CD (Turbografx CD)

MiSTer Walrus FPGA 317 views août 22, 2026 1:17 am

**Please watch in full-screen 1440p!**  Rolling Thunder was one of those games that always got a quarter from me when I passed by it, similar to Strider; another favorite from around that time.  The fast paced action and responsive controls always felt great, but I never made it very far into the game.  I recently had a scoring competition for this on the MiSTer FPGA Discord and finally made it past "Story 1" with a single credit!  This is my winning entry for the competition.  Looking to get into MiSTer FPGA?  Great quality kits, parts & support at https://www.MiSTerAddons.com

I really want to revisit this to try and clear the second story/loop 2, but the difficulty and stage differences are so significant that it will take a very long time to learn, especially with the continue limit in the game.

Special shout-out to all the regulars who join in the bi-weekly game challenges I host on MiSTer FPGA Discord!  (and previously on the Classic Gaming Discord)  These have been tremendous fun to host and partake in over the past many years that I've held them.

Namco System 86 core by Jotego.  You can support his efforts to bring other hardware to FPGA at his patreon:
https://www.patreon.com/topapate

---

Namco System 86 arcade core 2026 build - Rolling Thunder
a.k.a.: ローリングサンダー

Final score: 209,420 

Filter Hori: Gaussian Sharp 65  //  Filter Vert: Scanlines - Adaptive\30_70

Shadow Mask: RetroTink Slot

Gamma: Off

Played using a Hori Real Arcade Pro VX-SA arcade stick with Seimitsu LS-62 lever & 1ms USB polling. 

Video: Integer scaled to 1440p  //  HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00​​ - Boot
00:17​​ - Title / Demo
01:14 - Game Start / Stage 1
03:13 - Stage 2
04:45 - Stage 3
06:50 - Stage 4
12:09 - Stage 5
14:14 - Story 2 Start / Stage 6

---

Occasional livestreams on Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig.  It cannot be overstated how much he has done and continues to do for this project, since its beginning.  You can support him either at his Patreon in the link below, or on Paypal, depending on your preference.  MiSTer is a paradigm shift in how we can experience these classic games.  This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible.  Donating what you can will help keep the updates coming.  Thank you.

Patreon:  https://patreon.com/FPGAMiSTer

PayPal:  https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core:  https://github.com/jotego/jtbin

MiSTer Forum:  http://MiSTerFPGA.org

MiSTer Documentation:  https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help):  https://discord.gg/misterfpga
(Be respectful; this server is moderated.  New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards:  https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller.  Different region? Check list linked above for best local shipping rates.)

**Please watch in full-screen 1440p!** Rolling Thunder was one of those games that always got a quarter from me when I passed by it, similar to Strider; another favorite from around that time. The fast paced action and responsive controls always felt great, but I never made it very far into the game. I recently had a scoring competition for this on the MiSTer FPGA Discord and finally made it past "Story 1" with a single credit! This is my winning entry for the competition. Looking to get into MiSTer FPGA? Great quality kits, parts & support at https://www.MiSTerAddons.com

I really want to revisit this to try and clear the second story/loop 2, but the difficulty and stage differences are so significant that it will take a very long time to learn, especially with the continue limit in the game.

Special shout-out to all the regulars who join in the bi-weekly game challenges I host on MiSTer FPGA Discord! (and previously on the Classic Gaming Discord) These have been tremendous fun to host and partake in over the past many years that I've held them.

Namco System 86 core by Jotego. You can support his efforts to bring other hardware to FPGA at his patreon:
https://www.patreon.com/topapate

---

Namco System 86 arcade core 2026 build - Rolling Thunder
a.k.a.: ローリングサンダー

Final score: 209,420

Filter Hori: Gaussian Sharp 65 // Filter Vert: Scanlines - Adaptive30_70

Shadow Mask: RetroTink Slot

Gamma: Off

Played using a Hori Real Arcade Pro VX-SA arcade stick with Seimitsu LS-62 lever & 1ms USB polling.

Video: Integer scaled to 1440p // HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00​​ - Boot
00:17​​ - Title / Demo
01:14 - Game Start / Stage 1
03:13 - Stage 2
04:45 - Stage 3
06:50 - Stage 4
12:09 - Stage 5
14:14 - Story 2 Start / Stage 6

---

Occasional livestreams on Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core: https://github.com/jotego/jtbin

MiSTer Forum: http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help): https://discord.gg/misterfpga
(Be respectful; this server is moderated. New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller. Different region? Check list linked above for best local shipping rates.)

10 4

Vidéo YouTube VVVzSVRNX3BhNzhBaHdlbm96REp2RldBLlZFbjN5aWVfbkhV

MiSTer FPGA - Rolling Thunder (ローリングサンダー) [1 Credit - Loop 1 Complete] / Namco System 86 Arcade

MiSTer Walrus FPGA 110 views août 15, 2026 9:40 pm

**Please watch in fullscreen 1440p!**  I've been meaning to try Liquid Kids after first seeing it on PC Engine some years back and realizing that it has strong ties to the Bubble Bobble series, one of my all-time favorites.  A few weeks ago we hosted a score competition for the arcade version on MiSTer Discord and I finally gave it a try.  I was overjoyed to find it packed with that classic Taito charm- great music & art, fun score mechanics, branching stage design and lots of hidden secrets to keep you coming back.  Looking to get into MiSTer FPGA?  Great quality kits, parts & support at https://www.MiSTerAddons.com

This was my second 1cc for the game, after barely clearing it my first try.  Two attempts later and I cleared it with only 1 or 2 lives lost.  You get 100k for each life remaining at the end of the game, so I'm pretty sure that scores over a million are possible.  I'll definitely be coming back to try the different paths in the game, as I just went in the right door every time while learning this run.


Thanks to wickerwaka for his work on the Taito F2 core.  This was one of my favorite releases on MiSTer FPGA in 2025 and brought so many arcade classics to the platform!  Thanks to the many devs who worked on the various resources used by the core also.

---

Taito F2 arcade core 2025-10-27 build - Liquid Kids
a.k.a.: ミズバク大冒険, Mizubaku Daibouken

Final score: 833,300 

Filter Hori: Gaussian Sharp 60  //  Filter Vert: Scanlines - Adaptive\30_70

Shadow Mask: RetroTink Slot

Gamma: Poly 2.3

Played using a Hori Real Arcade Pro VX-SA arcade stick w/ 1ms USB polling. 

Video: Integer scaled to 1440p  //  HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00​​ - Boot
00:16​​ - Title / Demo
02:04 - Game Start
27:29 - Ending / Credits

---

Occasional livestreams on Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig.  It cannot be overstated how much he has done and continues to do for this project, since its beginning.  You can support him either at his Patreon in the link below, or on Paypal, depending on your preference.  MiSTer is a paradigm shift in how we can experience these classic games.  This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible.  Donating what you can will help keep the updates coming.  Thank you.

Patreon:  https://patreon.com/FPGAMiSTer

PayPal:  https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core:  https://github.com/MiSTer-devel/Arcade-TaitoF2_MiSTer

MiSTer Forum:  http://MiSTerFPGA.org

MiSTer Documentation:  https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help):  https://discord.gg/misterfpga
(Be respectful; this server is moderated.  New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards:  https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller.  Different region? Check list linked above for best local shipping rates.)

**Please watch in fullscreen 1440p!** I've been meaning to try Liquid Kids after first seeing it on PC Engine some years back and realizing that it has strong ties to the Bubble Bobble series, one of my all-time favorites. A few weeks ago we hosted a score competition for the arcade version on MiSTer Discord and I finally gave it a try. I was overjoyed to find it packed with that classic Taito charm- great music & art, fun score mechanics, branching stage design and lots of hidden secrets to keep you coming back. Looking to get into MiSTer FPGA? Great quality kits, parts & support at https://www.MiSTerAddons.com

This was my second 1cc for the game, after barely clearing it my first try. Two attempts later and I cleared it with only 1 or 2 lives lost. You get 100k for each life remaining at the end of the game, so I'm pretty sure that scores over a million are possible. I'll definitely be coming back to try the different paths in the game, as I just went in the right door every time while learning this run.


Thanks to wickerwaka for his work on the Taito F2 core. This was one of my favorite releases on MiSTer FPGA in 2025 and brought so many arcade classics to the platform! Thanks to the many devs who worked on the various resources used by the core also.

---

Taito F2 arcade core 2025-10-27 build - Liquid Kids
a.k.a.: ミズバク大冒険, Mizubaku Daibouken

Final score: 833,300

Filter Hori: Gaussian Sharp 60 // Filter Vert: Scanlines - Adaptive30_70

Shadow Mask: RetroTink Slot

Gamma: Poly 2.3

Played using a Hori Real Arcade Pro VX-SA arcade stick w/ 1ms USB polling.

Video: Integer scaled to 1440p // HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00​​ - Boot
00:16​​ - Title / Demo
02:04 - Game Start
27:29 - Ending / Credits

---

Occasional livestreams on Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core: https://github.com/MiSTer-devel/Arcade-TaitoF2_MiSTer

MiSTer Forum: http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help): https://discord.gg/misterfpga
(Be respectful; this server is moderated. New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller. Different region? Check list linked above for best local shipping rates.)

19 1

Vidéo YouTube VVVzSVRNX3BhNzhBaHdlbm96REp2RldBLmxRQzExQm1PNTNB

MiSTer FPGA - Liquid Kids (ミズバク大冒険) [1cc 833,300] / Taito F2 Arcade

MiSTer Walrus FPGA 251 views décembre 28, 2025 7:42 pm

**1440p/50**  Demo by The Electronic Knights: https://www.pouet.net/prod.php?which=88025
Yet another amazing demo released on the Amiga, this one from 2020 and featuring great artwork, some neat 3D effects with reflections, and an interesting chromatic aberration simulation in some scenes.  The soundtrack is an absolute banger as well.  Recorded on MiSTer FPGA using AmigaVision. https://amiga.vision/

Thanks to the many folks who have worked on Minimig for nearly two decades now, resulting in the awesome Amiga core we have on MiSTer.  Thanks also to the developers and maintainers of the AmigaVision project for making the many joys of Amiga easily accessible to modern audiences.

---

Amiga core 2025-06-21 build  -  Hologon

Filter Hori: Gaussian Sharp 65  //  Filter Vert: Scanlines - Adaptive\30_70

Shadow Mask: RetroTink Slot

Gamma: Off

Settings: Integer Scaled to 1440p  //  HDMI to Datapath e1s capture card

---

Twitch: https://www.twitch.tv/WalrusFPGA 

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig.  It cannot be overstated how much he has done and continues to do for this project, since its beginning.  You can support him either at his Patreon in the link below, or on Paypal, depending on your preference.  MiSTer is a paradigm shift in how we can experience these classic systems.  This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible.  Donating what you can will help keep the updates coming.  Thank you.

Patreon:  https://patreon.com/FPGAMiSTer

PayPal:  https://paypal.me/FPGAMiSTer

NOTE: I am not affiliated with Sorgelig and am only sharing these links as a fan of the project who wishes to see it continue to grow rapidly.


=-----------------INFORM-----------------=


Github link for this core:  https://github.com/MiSTer-devel/Minimig-AGA_MiSTer

MiSTer Forum:  http://MiSTerFPGA.org

MiSTer Documentation:  https://mister-devel.github.io/MkDocs_MiSTer/

Official MiSTer Discord (live chat/help):  https://discord.gg/misterfpga
(Be respectful; this server is moderated.  New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards:  https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller.  If in a different region, check list linked above for best local shipping rates.)

**1440p/50** Demo by The Electronic Knights: https://www.pouet.net/prod.php?which=88025
Yet another amazing demo released on the Amiga, this one from 2020 and featuring great artwork, some neat 3D effects with reflections, and an interesting chromatic aberration simulation in some scenes. The soundtrack is an absolute banger as well. Recorded on MiSTer FPGA using AmigaVision. https://amiga.vision/

Thanks to the many folks who have worked on Minimig for nearly two decades now, resulting in the awesome Amiga core we have on MiSTer. Thanks also to the developers and maintainers of the AmigaVision project for making the many joys of Amiga easily accessible to modern audiences.

---

Amiga core 2025-06-21 build - Hologon

Filter Hori: Gaussian Sharp 65 // Filter Vert: Scanlines - Adaptive30_70

Shadow Mask: RetroTink Slot

Gamma: Off

Settings: Integer Scaled to 1440p // HDMI to Datapath e1s capture card

---

Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic systems. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer

NOTE: I am not affiliated with Sorgelig and am only sharing these links as a fan of the project who wishes to see it continue to grow rapidly.


=-----------------INFORM-----------------=


Github link for this core: https://github.com/MiSTer-devel/Minimig-AGA_MiSTer

MiSTer Forum: http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs_MiSTer/

Official MiSTer Discord (live chat/help): https://discord.gg/misterfpga
(Be respectful; this server is moderated. New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller. If in a different region, check list linked above for best local shipping rates.)

44 6

Vidéo YouTube VVVzSVRNX3BhNzhBaHdlbm96REp2RldBLmc5VmlZeERyN1cw

[Demo Scene] Hologon / Amiga [MiSTer FPGA]

MiSTer Walrus FPGA 786 views novembre 18, 2025 12:19 am

**1440p/60 - Guide below** This lesser-known Japan-only Master System game utilized the SMS Paddle Controller & FM Sound Module.  I use the iCode Ultimate USB Spinner for paddle control in this, and while its not a perfect paddle controller with stoppers on each end, the excellent fluidity and easy-to-configure settings (listed below) made this a very enjoyable experience.  I also tried the Namco Jogcon w/ Reflex Adapt in Megumi Rescue with great results, and will post a video for that sometime.  Looking to get into MiSTer FPGA?  Great quality kits, parts & support at https://www.MiSTerAddons.com

iCode Ultimate USB Spinner: https://www.icode.com/product/icode-arcade-spinner-ultimate-usb-gaming-controller/

Originally a vertical arcade that never made it past the location test phase, the SMS version of the game is an excellent variation of breakout-style score chasers.  To learn & do well in this game, your first step is going to be calibrating the control method you're using for the challenge:

ℹ️iCode Ultimate USB Spinner settings, accessible with the built-in display:
Mode: Mouse & Gamepad
Axis: Horizontal
Acceleration: None
Sensitivity: Low

On MiSTer, be sure to set the Paddle control to "Paddle" in the OSD Input menu, and turn FM sound on in the Audio & Video menu.

ℹ️To play with a mouse or trackball on MiSTer you will need to add the following lines to your mister.ini and also modify the mouse sensitivity in your ini to get things where you want, unless your mouse has DPI switching abilities built-in:
spinner_vid=0xFFFF
spinner_pid=0xFFFF
(**NOTE: These settings make every connected mouse device act as a spinner!**)

Mouse sensitivity can be changed with the "mouse_throttle" ini setting. (1-100, higher number=slower)

ℹ️The original SMS paddle controller should work perfectly as well, with a SNAC adapter.

ℹ️Alternately, if you want to play with a standard controller, there is a romhack version of the game that gives it digital controls. 

I first heard of this game from one of Jeremy Parish's excellent Master System library retrospective videos: https://youtu.be/MNFTdGzSXjM?si=MHDfJRk28VB2abSg

ℹ️My stage notes:
Stage 1 - Heli - top-left window.
Stage 2 - Key - Middle section, Top-Left window
Stage 3 - Heli - Right section, Top-Middle window with fire. Key - Top-Right window.
Stage 4 - Heli - 2nd row from top, right of middle.  Key - Top-Middle Window  
Stage 5 - Heli - Second row from botton, second window from right. CLEAR FIRES!
Stage 6 - CLEAR FIRES!
Stage 7 - Heli - Window below middle w/ Fire.  Key - Middle window w/ Fire.
Stage 8 - 1up farm if you search the windows repeatedly(?)  Trampoline on left side also.
Stage 9 - Key - Top row, Left window. (Must catch fire first.)
Stage 10 - CLEAR FIRES! Key - Top-Right, second row down.
Stage 11 - Heli - top middle window with people in it.  Trampoline - left side. 
Stahe 12 - CLEAR FIRES!
Stage 13 - Key - Second row, middle window on fire.
Stage 14 - Heli - Top-Left window.
Stage 15 - Heli - Bottom-Right window
Stage 16 - Trampoline near middle - CLEAR FIRES!
Stage 17 - 1up - Left side, second row window - CLEAR FIRES!
Stage 18 - Key - Bottom-Middle window on fire. CLEAR FIRES! 
Stage 19 - 1ups hidden behind fires - CLEAR FIRES!
Stage 20 - 1ups - Bottom-Middle window, right side & top-left two windows. Trampoline top-left also. CLEAR FIRES!
Stage 21 - Heli - Top row, left of middle window.
Stage 22 - Key - 3rd row, 4th window from left. (Must catch fire first.)
Stage 24 - Key - Top-Left window
Stage 25 - Heli - Top, Middle-Right window (Random? Found in a bottom-right window also.)
Stage 26 - CLEAR FIRES!
Stage 27 - Heli - Top row middle & trampoline below that.
Stage 28 - Heli - 2nd row, right side.  1up - Top row, second from right & also from repeatedly hitting other top windows(?)
Stage 29 - CLEAR FIRES!
Stage 30 - CLEAR FIRES!

---

SMS core 2024-04-18 build  -  Megumi Rescue
Final Score: 1,391,600

Filter Hori: Gaussian Sharp 60  //  Filter Vert: Scanlines - Adaptive\30_70

Gamma: Poly 2.4  //  Shadow Mask: RetroTink Slot

Core Options- Input\Paddle Control: Paddle
                         Sound & Video\SMS FM Sound: Enable
                         Sound & Video\Border: No
                         
Played using the iCode Ultimate USB Spinner w/ 1000hz USB polling.  (Settings listed above.)

Video: Integer scaled to 1920x1440  //  HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00​​ - Boot / Settings
00:31​​ - Title / Demo
01:41 - Full Game
44:15 - Ending (Final Score: 1,391,600)


=---------------CONTRIBUTE---------------=

Patreon:  https://patreon.com/FPGAMiSTer

PayPal:  https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core:  https://github.com/MiSTer-devel/SMS_MiSTer

MiSTer Forum:  http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help):  https://discord.gg/misterfpga

**1440p/60 - Guide below** This lesser-known Japan-only Master System game utilized the SMS Paddle Controller & FM Sound Module. I use the iCode Ultimate USB Spinner for paddle control in this, and while its not a perfect paddle controller with stoppers on each end, the excellent fluidity and easy-to-configure settings (listed below) made this a very enjoyable experience. I also tried the Namco Jogcon w/ Reflex Adapt in Megumi Rescue with great results, and will post a video for that sometime. Looking to get into MiSTer FPGA? Great quality kits, parts & support at https://www.MiSTerAddons.com

iCode Ultimate USB Spinner: https://www.icode.com/product/icode-arcade-spinner-ultimate-usb-gaming-controller/

Originally a vertical arcade that never made it past the location test phase, the SMS version of the game is an excellent variation of breakout-style score chasers. To learn & do well in this game, your first step is going to be calibrating the control method you're using for the challenge:

ℹ️iCode Ultimate USB Spinner settings, accessible with the built-in display:
Mode: Mouse & Gamepad
Axis: Horizontal
Acceleration: None
Sensitivity: Low

On MiSTer, be sure to set the Paddle control to "Paddle" in the OSD Input menu, and turn FM sound on in the Audio & Video menu.

ℹ️To play with a mouse or trackball on MiSTer you will need to add the following lines to your mister.ini and also modify the mouse sensitivity in your ini to get things where you want, unless your mouse has DPI switching abilities built-in:
spinner_vid=0xFFFF
spinner_pid=0xFFFF
(**NOTE: These settings make every connected mouse device act as a spinner!**)

Mouse sensitivity can be changed with the "mouse_throttle" ini setting. (1-100, higher number=slower)

ℹ️The original SMS paddle controller should work perfectly as well, with a SNAC adapter.

ℹ️Alternately, if you want to play with a standard controller, there is a romhack version of the game that gives it digital controls.

I first heard of this game from one of Jeremy Parish's excellent Master System library retrospective videos: https://youtu.be/MNFTdGzSXjM?si=MHDfJRk28VB2abSg

ℹ️My stage notes:
Stage 1 - Heli - top-left window.
Stage 2 - Key - Middle section, Top-Left window
Stage 3 - Heli - Right section, Top-Middle window with fire. Key - Top-Right window.
Stage 4 - Heli - 2nd row from top, right of middle. Key - Top-Middle Window
Stage 5 - Heli - Second row from botton, second window from right. CLEAR FIRES!
Stage 6 - CLEAR FIRES!
Stage 7 - Heli - Window below middle w/ Fire. Key - Middle window w/ Fire.
Stage 8 - 1up farm if you search the windows repeatedly(?) Trampoline on left side also.
Stage 9 - Key - Top row, Left window. (Must catch fire first.)
Stage 10 - CLEAR FIRES! Key - Top-Right, second row down.
Stage 11 - Heli - top middle window with people in it. Trampoline - left side.
Stahe 12 - CLEAR FIRES!
Stage 13 - Key - Second row, middle window on fire.
Stage 14 - Heli - Top-Left window.
Stage 15 - Heli - Bottom-Right window
Stage 16 - Trampoline near middle - CLEAR FIRES!
Stage 17 - 1up - Left side, second row window - CLEAR FIRES!
Stage 18 - Key - Bottom-Middle window on fire. CLEAR FIRES!
Stage 19 - 1ups hidden behind fires - CLEAR FIRES!
Stage 20 - 1ups - Bottom-Middle window, right side & top-left two windows. Trampoline top-left also. CLEAR FIRES!
Stage 21 - Heli - Top row, left of middle window.
Stage 22 - Key - 3rd row, 4th window from left. (Must catch fire first.)
Stage 24 - Key - Top-Left window
Stage 25 - Heli - Top, Middle-Right window (Random? Found in a bottom-right window also.)
Stage 26 - CLEAR FIRES!
Stage 27 - Heli - Top row middle & trampoline below that.
Stage 28 - Heli - 2nd row, right side. 1up - Top row, second from right & also from repeatedly hitting other top windows(?)
Stage 29 - CLEAR FIRES!
Stage 30 - CLEAR FIRES!

---

SMS core 2024-04-18 build - Megumi Rescue
Final Score: 1,391,600

Filter Hori: Gaussian Sharp 60 // Filter Vert: Scanlines - Adaptive30_70

Gamma: Poly 2.4 // Shadow Mask: RetroTink Slot

Core Options- InputPaddle Control: Paddle
Sound & VideoSMS FM Sound: Enable
Sound & VideoBorder: No

Played using the iCode Ultimate USB Spinner w/ 1000hz USB polling. (Settings listed above.)

Video: Integer scaled to 1920x1440 // HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00​​ - Boot / Settings
00:31​​ - Title / Demo
01:41 - Full Game
44:15 - Ending (Final Score: 1,391,600)


=---------------CONTRIBUTE---------------=

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core: https://github.com/MiSTer-devel/SMS_MiSTer

MiSTer Forum: http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help): https://discord.gg/misterfpga

6 14

Vidéo YouTube VVVzSVRNX3BhNzhBaHdlbm96REp2RldBLmZzUWdhc0lKbzRN

MiSTer FPGA - Megumi Rescue [1cc w/ iCode Spinner] / Sega Master System

MiSTer Walrus FPGA 185 views novembre 16, 2025 12:33 am

**1440p/60**  (My Guide: https://bit.ly/3VvJ8n5)  This is one of the very-few NES games that saw a complete remake on the original PlayStation- released on Namco Anthology 2.  Perhaps because of the rivalry between Nintendo and Sony at the time, this was exceedingly rare.  The remake itself is relatively unknown, with no guides or maps that I could find anywhere on the internet.  All dialogue is included, with time given so viewers can use a screen overlay/plugin to translate text.  Looking to get into MiSTer FPGA?  Great quality kits, parts & support at https://www.MiSTerAddons.com

Valkyrie no Bōken remake for PS1 is essentially an isometric run-and-gun, much like its arcade sequel.  It's also reminiscent of the arcade classic Gauntlet, with the way swarms of enemies are placed at times and the shot attack used by the hero.  Respawning enemies are often placed so you repeatedly respawn them just by going slightly off the screen and coming back while in combat, similar to Ninja Gaiden.  Other enemies just respawn on a timer.  Where the game falters most is its isometric platforming, which feels a bit worse here than the arcade game.  Thankfully, there aren't many of these sections.

See my guide on GameFAQs (COMING SOON) for an overview of the controls, items and gameplay in this little-known remake of the original Valkyrie adventure.

My other playthrough videos for the Valkyrie series, on MiSTer FPGA:
▶️Valkyrie no Bouken (NES Original): https://youtu.be/YakKbqQx3Yg
▶️Valkyrie no Densetsu (PS1 Port): https://youtu.be/S9IRXUenmMw
▶️Valkyrie no Densetsu (PC Engine Port): https://youtu.be/WTTdrqykBYk

The PlayStation core was created by FPGAzumSpass, whom previously brought us the GBA, Lynx and WonderSwan cores, along with enhancements to the Game Boy and NES cores, and significantly improved performance in the AO486 core.  After releasing the excellent N64 core on MiSTer in early 2024 he is now working on his own game for the Game Boy Advance!  Thanks to Robert Peip for the tremendous amount of joy shared with folks across the world while experiencing these great systems on MiSTer FPGA.

---

PSX core 2024-09-22 build  -  Namco Anthology 2 - Valkyrie no Bouken: Toki no Kagi Densetsu Arrange
a.k.a: The Adventure of Valkyrie: The Legend of the Key of Time Remake , ワルキューレの冒険 時の鍵伝説, 

Filter Hori: Gaussian Sharp 60  //  Filter Vert: Scanlines - Adaptive\30_70

Gamma: Poly 2.3  //  Shadow Mask: RetroTink Slot

Core Options-  Fixed H/V-Blank: On  //  Control: Digital

Played using a Hori Real Arcade Pro VX-SA arcade stick (w/ Seimitsu LS-62 lever) and 1000hz USB polling.  20hz turbofire used.

Video: Integer scaled to 1920x1440  //  HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00​​ - Boot / Settings
00:44​​ - Namco Anthology 2 Title / Intro
04:00 - Valkyrie no Bouken Title / Intro
06:31 - Game Start - Area 1
29:09 - Area 2
54:41 - Area 3
1:24:23 - Area 4
1:41:59 - Valkyrie Break 1
1:43:26 - Area 4 (Continued)
2:02:45 - Area 5
2:30:33 - Area 6
2:31:44 - Valkyrie Break 2
2:34:08 - Area 6 (Continued)
2:58:03 - Area 7
3:17:07 - Boss / Ending
3:31:16 - Unlocked Tips
3:32:32 - Gallery

---

Occasional livestreams on Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig.  It cannot be overstated how much he has done and continues to do for this project, since its beginning.  You can support him either at his Patreon in the link below, or on Paypal, depending on your preference.  MiSTer is a paradigm shift in how we can experience these classic games.  This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible.  Donating what you can will help keep the updates coming.  Thank you.

Patreon:  https://patreon.com/FPGAMiSTer

PayPal:  https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core:  https://github.com/MiSTer-devel/PSX_MiSTer

MiSTer Forum:  http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help):  https://discord.gg/misterfpga


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards:  https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there.

**1440p/60** (GUIDE COMING SOON!) This is one of the very-few NES games that saw a complete remake on the original PlayStation- released on Namco Anthology 2. Perhaps because of the rivalry between Nintendo and Sony at the time, this was exceedingly rare. The remake itself is relatively unknown, with no guides or maps that I could find anywhere on the internet. All dialogue is included, with time given so viewers can use a screen overlay/plugin to translate text. Looking to get into MiSTer FPGA? Great quality kits, parts & support at https://www.MiSTerAddons.com

Valkyrie no Bōken remake for PS1 is essentially an isometric run-and-gun, much like its arcade sequel. It's also reminiscent of the arcade classic Gauntlet, with the way swarms of enemies are placed at times and the shot attack used by the hero. Respawning enemies are often placed so you repeatedly respawn them just by going slightly off the screen and coming back while in combat, similar to Ninja Gaiden. Other enemies just respawn on a timer. Where the game falters most is its isometric platforming, which feels a bit worse here than the arcade game. Thankfully, there aren't many of these sections.

See my guide on GameFAQs (COMING SOON) for an overview of the controls, items and gameplay in this little-known remake of the original Valkyrie adventure.

My other playthrough videos for the Valkyrie series, on MiSTer FPGA:
▶️Valkyrie no Bouken (NES Original): https://youtu.be/YakKbqQx3Yg
▶️Valkyrie no Densetsu (PS1 Port): https://youtu.be/S9IRXUenmMw
▶️Valkyrie no Densetsu (PC Engine Port): https://youtu.be/WTTdrqykBYk

The PlayStation core was created by FPGAzumSpass, whom previously brought us the GBA, Lynx and WonderSwan cores, along with enhancements to the Game Boy and NES cores, and significantly improved performance in the AO486 core. After releasing the excellent N64 core on MiSTer in early 2024 he is now working on his own game for the Game Boy Advance! Thanks to Robert Peip for the tremendous amount of joy shared with folks across the world while experiencing these great systems on MiSTer FPGA.

---

PSX core 2024-09-22 build - Namco Anthology 2 - Valkyrie no Bouken: Toki no Kagi Densetsu Arrange
a.k.a: The Adventure of Valkyrie: The Legend of the Key of Time Remake , ワルキューレの冒険 時の鍵伝説,

Filter Hori: Gaussian Sharp 60 // Filter Vert: Scanlines - Adaptive30_70

Gamma: Poly 2.3 // Shadow Mask: RetroTink Slot

Core Options- Fixed H/V-Blank: On // Control: Digital

Played using a Hori Real Arcade Pro VX-SA arcade stick (w/ Seimitsu LS-62 lever) and 1000hz USB polling. 20hz turbofire used.

Video: Integer scaled to 1920x1440 // HDMI to Datapath e1s capture card

---

|:=-Timestamps-=:|
00:00​​ - Boot / Settings
00:44​​ - Namco Anthology 2 Title / Intro
04:00 - Valkyrie no Bouken Title / Intro
06:31 - Game Start - Area 1
29:09 - Area 2
54:41 - Area 3
1:24:23 - Area 4
1:41:59 - Valkyrie Break 1
2:02:45 - Area 5
2:30:33 - Area 6
2:31:44 - Valkyrie Break 2
2:34:08 - Area 6 (Continued)
2:58:03 - Area 7
3:17:07 - Boss / Ending
3:31:16 - Unlocked Tips
3:32:32 - Gallery

---

Occasional livestreams on Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core: https://github.com/MiSTer-devel/PSX_MiSTer

MiSTer Forum: http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help): https://discord.gg/misterfpga


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there.

14 1

Vidéo YouTube VVVzSVRNX3BhNzhBaHdlbm96REp2RldBLjZRVTc5eVFCb0Vz

MiSTer FPGA - The Adventure of Valkyrie [Namco Anthology 2 Remake] (ワルキューレの冒険 時の鍵伝説) / PlayStation

MiSTer Walrus FPGA 204 views septembre 20, 2025 9:24 pm

Voir la chaine

 

Les chaines Youtube en Français

Salut à tous ! 🎮

Aujourd'hui, nous testons le tout nouveau scaler Morph 4K de PixelFX, une vidéo enregistrée à Tokyo où j'étais en vacances ! 🎌 

Comparé à des produits comme l'OSSC Pro et le RetroTINK 4K, le Morph 4K se positionne comme une solution intermédiaire d'upsclaling HDMI jusqu'à 4K, offrant des fonctionnalités uniques pour un prix compétitif.

Si vous êtes passionné par le retrogaming et curieux des dernières innovations en matière d'upscaling, n'oubliez pas de vous abonner et d'activer les notifications pour ne rien manquer de mes prochaines vidéos.

Merci pour votre soutien continu ! ❤️

### Au programme :
- Introduction: #0:00
- Présentation du Morph 4K: #0:15
- Comparaison avec RetroTINK 4K: #07:45
- Démonstration avec Mister FPGA: #11:43
- Menus et options: #14:19
- Prix et conclusion: #15:54
- Outro: #19:06

### Nos Impressions :
- *Avantages* :
  - Parfait en combinaison avec les mods HDMI de PixelFX
  - Idéal pour les sources FPGA comme le Mister
  - Excellente qualité d'image et filtres
  - Prix compétitif à $400
  - Interface utilisateur simple et mise à jour via WiFi
- *Inconvénients* :
  - Actuellement limité aux sources HDMI
  - Moins complet que le RetroTINK 4K en termes de réglages
  - En attente de l'Analog Board pour les sources analogiques

### Liens Utiles :
- Acheter le Morph 4K : https://pixelfx.co/morph4k
- Wiki et Guide d'installation complet : https://junkerhq.net//xrgb/index.php?title=Morph_4k

### Rejoignez la Communauté :
- Le serveur Discord de "Mod in France" : https://discord.com/invite/kErBuv7
- Suivez Matt sur les réseaux sociaux : https://linktr.ee/matt_retrogamer
- Suivez Romi sur Twitter : https://twitter.com/romainbrami
- La boutique en ligne de "Mod in France" : https://shop.modinfrance.fr

N'hésitez pas à nous poser toutes vos questions et nous donner votre avis dans les commentaires et sur notre serveur Discord.

À très bientôt,
Matt

Salut à tous ! 🎮

Aujourd'hui, nous testons le tout nouveau scaler Morph 4K de PixelFX, une vidéo enregistrée à Tokyo où j'étais en vacances ! 🎌

Comparé à des produits comme l'OSSC Pro et le RetroTINK 4K, le Morph 4K se positionne comme une solution intermédiaire d'upsclaling HDMI jusqu'à 4K, offrant des fonctionnalités uniques pour un prix compétitif.

Si vous êtes passionné par le retrogaming et curieux des dernières innovations en matière d'upscaling, n'oubliez pas de vous abonner et d'activer les notifications pour ne rien manquer de mes prochaines vidéos.

Merci pour votre soutien continu ! ❤️

### Au programme :
- Introduction: #0:00
- Présentation du Morph 4K: #0:15
- Comparaison avec RetroTINK 4K: #07:45
- Démonstration avec Mister FPGA: #11:43
- Menus et options: #14:19
- Prix et conclusion: #15:54
- Outro: #19:06

### Nos Impressions :
- *Avantages* :
- Parfait en combinaison avec les mods HDMI de PixelFX
- Idéal pour les sources FPGA comme le Mister
- Excellente qualité d'image et filtres
- Prix compétitif à $400
- Interface utilisateur simple et mise à jour via WiFi
- *Inconvénients* :
- Actuellement limité aux sources HDMI
- Moins complet que le RetroTINK 4K en termes de réglages
- En attente de l'Analog Board pour les sources analogiques

### Liens Utiles :
- Acheter le Morph 4K : https://pixelfx.co/morph4k
- Wiki et Guide d'installation complet : https://junkerhq.net//xrgb/index.php?title=Morph_4k

### Rejoignez la Communauté :
- Le serveur Discord de "Mod in France" : https://discord.com/invite/kErBuv7
- Suivez Matt sur les réseaux sociaux : https://linktr.ee/matt_retrogamer
- Suivez Romi sur Twitter : https://twitter.com/romainbrami
- La boutique en ligne de "Mod in France" : https://shop.modinfrance.fr

N'hésitez pas à nous poser toutes vos questions et nous donner votre avis dans les commentaires et sur notre serveur Discord.

À très bientôt,
Matt

117 29

Vidéo YouTube VVVmSklfS3llY2Zaal9GYlVFZld0bGVRLk9PSDlkLWlOcExz

Test Rapide du Scaler Morph4K de PixelFX (Depuis Tokyo! 🇯🇵)

Mod In France 17.1K views mai 28, 2024 3:00 pm

Test de l'OSSC Pro Lite (DExx) - C'est NON! (Et ça m'a coûté un DE10-Nano... 🤬)

Mod In France 5.7K views septembre 30, 2022 5:00 am

Installer un MiSTer FPGA dans une borne d'arcade: pourquoi et comment ?

Mod In France 24.1K views septembre 12, 2021 4:23 pm

Salut à tous,

Aujourd'hui on apprend comment réaliser le mod qui permet d'utiliser l'interrupteur sur un MiSTer.

Retrouvez-nous sur le store de ModInFrance :
https://shop.modinfrance.fr/

Suivez Romi sur Twitter : https://twitter.com/romainbrami
Suivez Matt sur Twitter : https://twitter.com/Matt_RetroGamer

N'hésitez pas à nous poser toutes vos questions dans les commentaires et rejoignez nous sur notre tout nouveau serveur Discord "Mod In France": https://discord.gg/kErBuv7

Have fun !!!!

Romi

---------------------------------
Le matériel de Romi:

Fer à souder : 
Hakko FX-888D 
https://www.amazon.fr/gp/product/B077B9Q6SJ/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B077B9Q6SJ&linkCode=as2&tag=romainbrami0a-21&linkId=2d203f556f5d5bdb329b4bfe0ce3ba9c

Fer à dessouder :
Hakko FR-300
https://www.amazon.fr/gp/product/B0186M1PZ2/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B0186M1PZ2&linkCode=as2&tag=romainbrami0a-21&linkId=790da4e8986ef59adcc1c69184b441f6

Pistolet à air chaud :
Aoyue Int852A++ 
https://www.amazon.fr/gp/product/B001GS67M0/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B001GS67M0&linkCode=as2&tag=romainbrami0a-21&linkId=9068327ecaa7bb9e272efc948d2d0717

Microscope caméra :
https://www.amazon.fr/gp/product/B074S4DN8S/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B074S4DN8S&linkCode=as2&tag=romainbrami0a-21&linkId=d5c9147bbb9d7c29603e0e7cd9972b62Salut à tous,

Aujourd'hui on continue la série d'installations de NESRGB sans fil et avec la Famicom AV.

Retrouvez-nous sur le store de ModInFrance :
https://shop.modinfrance.fr/

Suivez Matt sur Twitter : https://twitter.com/Matt_RetroGamer
Suivez Romi sur Twitter : https://twitter.com/romainbrami

N'hésitez pas à nous poser toutes vos questions dans les commentaires et rejoignez nous sur notre tout nouveau serveur Discord "Mod In France": https://discord.com/invite/kErBuv7

Have fun !!!!

Romi

---------------------------------
Le matériel de Romi:

Fer à souder : 
Hakko FX-888D 
https://www.amazon.fr/gp/product/B077B9Q6SJ/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B077B9Q6SJ&linkCode=as2&tag=romainbrami0a-21&linkId=2d203f556f5d5bdb329b4bfe0ce3ba9c

Fer à dessouder :
Hakko FR-300
https://www.amazon.fr/gp/product/B0186M1PZ2/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B0186M1PZ2&linkCode=as2&tag=romainbrami0a-21&linkId=790da4e8986ef59adcc1c69184b441f6

Pistolet à air chaud :
Aoyue Int852A++ 
https://www.amazon.fr/gp/product/B001GS67M0/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B001GS67M0&linkCode=as2&tag=romainbrami0a-21&linkId=9068327ecaa7bb9e272efc948d2d0717

Microscope caméra :
https://www.amazon.fr/gp/product/B074S4DN8S/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B074S4DN8S&linkCode=as2&tag=romainbrami0a-21&linkId=d5c9147bbb9d7c29603e0e7cd9972b62

Salut à tous,

Aujourd'hui on apprend comment réaliser le mod qui permet d'utiliser l'interrupteur sur un MiSTer.

Retrouvez-nous sur le store de ModInFrance :
https://shop.modinfrance.fr/

Suivez Romi sur Twitter : https://twitter.com/romainbrami
Suivez Matt sur Twitter : https://twitter.com/Matt_RetroGamer

N'hésitez pas à nous poser toutes vos questions dans les commentaires et rejoignez nous sur notre tout nouveau serveur Discord "Mod In France": https://discord.gg/kErBuv7

Have fun !!!!

Romi

---------------------------------
Le matériel de Romi:

Fer à souder :
Hakko FX-888D
https://www.amazon.fr/gp/product/B077B9Q6SJ/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B077B9Q6SJ&linkCode=as2&tag=romainbrami0a-21&linkId=2d203f556f5d5bdb329b4bfe0ce3ba9c

Fer à dessouder :
Hakko FR-300
https://www.amazon.fr/gp/product/B0186M1PZ2/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B0186M1PZ2&linkCode=as2&tag=romainbrami0a-21&linkId=790da4e8986ef59adcc1c69184b441f6

Pistolet à air chaud :
Aoyue Int852A++
https://www.amazon.fr/gp/product/B001GS67M0/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B001GS67M0&linkCode=as2&tag=romainbrami0a-21&linkId=9068327ecaa7bb9e272efc948d2d0717

Microscope caméra :
https://www.amazon.fr/gp/product/B074S4DN8S/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B074S4DN8S&linkCode=as2&tag=romainbrami0a-21&linkId=d5c9147bbb9d7c29603e0e7cd9972b62Salut à tous,

Aujourd'hui on continue la série d'installations de NESRGB sans fil et avec la Famicom AV.

Retrouvez-nous sur le store de ModInFrance :
https://shop.modinfrance.fr/

Suivez Matt sur Twitter : https://twitter.com/Matt_RetroGamer
Suivez Romi sur Twitter : https://twitter.com/romainbrami

N'hésitez pas à nous poser toutes vos questions dans les commentaires et rejoignez nous sur notre tout nouveau serveur Discord "Mod In France": https://discord.com/invite/kErBuv7

Have fun !!!!

Romi

---------------------------------
Le matériel de Romi:

Fer à souder :
Hakko FX-888D
https://www.amazon.fr/gp/product/B077B9Q6SJ/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B077B9Q6SJ&linkCode=as2&tag=romainbrami0a-21&linkId=2d203f556f5d5bdb329b4bfe0ce3ba9c

Fer à dessouder :
Hakko FR-300
https://www.amazon.fr/gp/product/B0186M1PZ2/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B0186M1PZ2&linkCode=as2&tag=romainbrami0a-21&linkId=790da4e8986ef59adcc1c69184b441f6

Pistolet à air chaud :
Aoyue Int852A++
https://www.amazon.fr/gp/product/B001GS67M0/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B001GS67M0&linkCode=as2&tag=romainbrami0a-21&linkId=9068327ecaa7bb9e272efc948d2d0717

Microscope caméra :
https://www.amazon.fr/gp/product/B074S4DN8S/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B074S4DN8S&linkCode=as2&tag=romainbrami0a-21&linkId=d5c9147bbb9d7c29603e0e7cd9972b62

56 7

Vidéo YouTube VVVmSklfS3llY2Zaal9GYlVFZld0bGVRLll5X2V2WnJtYnJR

MiSTer : comment installer l'interrupteur

Mod In France 952 views juillet 1, 2021 1:11 pm

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Bugs avec la Nova Blast et le MiSTer

Mister JBAM 449 views octobre 26, 2025 9:40 pm

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Voir la chaine