**1440p/60 - Guide below** This lesser-known Japan-only Master System game utilized the SMS Paddle Controller & FM Sound Module. I use the iCode Ultimate USB Spinner for paddle control in this, and while its not a perfect paddle controller with stoppers on each end, the excellent fluidity and easy-to-configure settings (listed below) made this a very enjoyable experience. I also tried the Namco Jogcon w/ Reflex Adapt in Megumi Rescue with great results, and will post a video for that sometime. Looking to get into MiSTer FPGA? Great quality kits, parts & support at https://www.MiSTerAddons.com
iCode Ultimate USB Spinner: https://www.icode.com/product/icode-arcade-spinner-ultimate-usb-gaming-controller/
Originally a vertical arcade that never made it past the location test phase, the SMS version of the game is an excellent variation of breakout-style score chasers. To learn & do well in this game, your first step is going to be calibrating the control method you're using for the challenge:
ℹ️iCode Ultimate USB Spinner settings, accessible with the built-in display:
Mode: Mouse & Gamepad
Axis: Horizontal
Acceleration: None
Sensitivity: Low
On MiSTer, be sure to set the Paddle control to "Paddle" in the OSD Input menu, and turn FM sound on in the Audio & Video menu.
ℹ️To play with a mouse or trackball on MiSTer you will need to add the following lines to your mister.ini and also modify the mouse sensitivity in your ini to get things where you want, unless your mouse has DPI switching abilities built-in:
spinner_vid=0xFFFF
spinner_pid=0xFFFF
(**NOTE: These settings make every connected mouse device act as a spinner!**)
Mouse sensitivity can be changed with the "mouse_throttle" ini setting. (1-100, higher number=slower)
ℹ️The original SMS paddle controller should work perfectly as well, with a SNAC adapter.
ℹ️Alternately, if you want to play with a standard controller, there is a romhack version of the game that gives it digital controls.
I first heard of this game from one of Jeremy Parish's excellent Master System library retrospective videos: https://youtu.be/MNFTdGzSXjM?si=MHDfJRk28VB2abSg
ℹ️My stage notes:
Stage 1 - Heli - top-left window.
Stage 2 - Key - Middle section, Top-Left window
Stage 3 - Heli - Right section, Top-Middle window with fire. Key - Top-Right window.
Stage 4 - Heli - 2nd row from top, right of middle. Key - Top-Middle Window
Stage 5 - Heli - Second row from botton, second window from right. CLEAR FIRES!
Stage 6 - CLEAR FIRES!
Stage 7 - Heli - Window below middle w/ Fire. Key - Middle window w/ Fire.
Stage 8 - 1up farm if you search the windows repeatedly(?) Trampoline on left side also.
Stage 9 - Key - Top row, Left window. (Must catch fire first.)
Stage 10 - CLEAR FIRES! Key - Top-Right, second row down.
Stage 11 - Heli - top middle window with people in it. Trampoline - left side.
Stahe 12 - CLEAR FIRES!
Stage 13 - Key - Second row, middle window on fire.
Stage 14 - Heli - Top-Left window.
Stage 15 - Heli - Bottom-Right window
Stage 16 - Trampoline near middle - CLEAR FIRES!
Stage 17 - 1up - Left side, second row window - CLEAR FIRES!
Stage 18 - Key - Bottom-Middle window on fire. CLEAR FIRES!
Stage 19 - 1ups hidden behind fires - CLEAR FIRES!
Stage 20 - 1ups - Bottom-Middle window, right side & top-left two windows. Trampoline top-left also. CLEAR FIRES!
Stage 21 - Heli - Top row, left of middle window.
Stage 22 - Key - 3rd row, 4th window from left. (Must catch fire first.)
Stage 24 - Key - Top-Left window
Stage 25 - Heli - Top, Middle-Right window (Random? Found in a bottom-right window also.)
Stage 26 - CLEAR FIRES!
Stage 27 - Heli - Top row middle & trampoline below that.
Stage 28 - Heli - 2nd row, right side. 1up - Top row, second from right & also from repeatedly hitting other top windows(?)
Stage 29 - CLEAR FIRES!
Stage 30 - CLEAR FIRES!
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SMS core 2024-04-18 build - Megumi Rescue
Final Score: 1,391,600
Filter Hori: Gaussian Sharp 60 // Filter Vert: Scanlines - Adaptive30_70
Gamma: Poly 2.4 // Shadow Mask: RetroTink Slot
Core Options- InputPaddle Control: Paddle
Sound & VideoSMS FM Sound: Enable
Sound & VideoBorder: No
Played using the iCode Ultimate USB Spinner w/ 1000hz USB polling. (Settings listed above.)
Video: Integer scaled to 1920x1440 // HDMI to Datapath e1s capture card
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|:=-Timestamps-=:|
00:00 - Boot / Settings
00:31 - Title / Demo
01:41 - Full Game
44:15 - Ending (Final Score: 1,391,600)
=---------------CONTRIBUTE---------------=
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=-----------------INFORM-----------------=
Github link for this core: https://github.com/MiSTer-devel/SMS_MiSTer
MiSTer Forum: http://MiSTerFPGA.org
MiSTer Documentation: https://mister-devel.github.io/MkDocs_MiSTer
Official MiSTer Discord (live chat/help): https://discord.gg/misterfpga
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