Mise à jour MiSTer et changelog du 2022-05-27 01:39:29

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One more round of arcade core updates:

Gyruss:
-Add LUTs to simulate the non-linear analog video output from the PCB’s weighted resistor DACs
-Slight tweak to 60Hz-normalized timings
-Update framework

Jailbreak:
-Add LUTs to simulate the non-linear analog video output from the PCB’s weighted resistor DACs
-Tidy up sprite logic for the 005849 implementation
-Add sprite cache from 005885 implementation used in Iron Horse, Jackal and Finalizer to the 005849 implementation to delay sprite rendering by one frame (this may be removed down the line, though signs point to the 005849 using framebuffered sprites like the 005885)
-Adjust SN76489 sound pitch when using 60Hz-normalized timings
-Slight tweak to 60Hz-normalized timings
-Update framework

Scooter Shooter:
-Add LUTs to simulate the non-linear analog video output from the PCB’s weighted resistor DACs
-Fix inadvertent removal of separate 2-player keyboard keys
-Tidy up sprite logic for the 005849 implementation
-Add sprite cache from 005885 implementation used in Iron Horse, Jackal and Finalizer to the 005849 implementation to delay sprite rendering by one frame (this may be removed down the line, though signs point to the 005849 using framebuffered sprites like the 005885)
-Update JT03
-Adjust sound pitch when using 60Hz-normalized timings
-Fix incorrect sound IRQ generation
-Slight tweak to 60Hz-normalized timings
-Update framework

Time Pilot:
-Slight tweak to 60Hz-normalized timings
-Update framework

Time Pilot ’84:
-Add LUTs to simulate the non-linear analog video output from the PCB’s weighted resistor DACs
-Adjust aspect ratio
-Slight tweak to 60Hz-normalized timings
-Update framework


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