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PSX:
Games affected by fixes:
Dino Crisis 2, Suikoden, Vagrant Story, GTA, Transformers, Micro Machines, Rugrats – Search for Reptar
new features:
– option for fixed CD speed added(1X-8X)
– optional hack to limit CD read speed to capability of the game -> allows to use 8x CD speed in more games without CD read overflow
– add gamma feature from framework
changes/fixes:
– CD: fixed bug with second command writing fifo values while IRQ is still pending
– CD: increased minimum seek time until better values/model are implemented
– CD: don’t ignore pending work time when starting another work command
– CDXA: ignore sector if there is still data in the decode fifo
– GPU: invalidate texture cache after vram access from fill, cpu write or copy
– SPU: set priority from KEYOFF > KEYON to KEYON > KEYOFF
– DMA: slow down RAM->SPU transfer to 4 cycles per 32bit
– DMA: allow address zero as linked list next address
– Interlaced video out while paused will use only odd/even line data(half resolution) to fix artifacts on HDMI and flickering on analog out
– SNAC: ack glitch filter: Filters out any glitches of the ack signal that could happen with longer cables
– Memcard: fix wrong lastData responses
– error overlay off by default
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