MiSTer FPGA – Castlevania: Symphony of the Night – First Castle Rogue / PlayStation [BETA]

It’s the return of Count Shankula! Been close to 10 years since I last played through Symphony of the Night, before practicing a run on the new PSX core this past week. I decided to try and spice up the challenge by playing it rogue-style, with no saving. In this run I’m also playing on arcade stick and specializing in knives like a rogue class character. The quick rhythmic tapping is easier for me on stick, so I picked this specialization as it compliments the input device I’m using. No cheats or turbofire, with one savestate to skip the beginning video after deaths. All rooms are visited, and all secrets/items acquired.

With the vast amount of (often overpowered) gear you can find, it gives a lot of flexibility to choose how you want to approach the game. No real need for farming the best stuff really. So far I have only been practicing the first half, saving the second castle for when I get comfortable enough plowing through the first one without dying. I got a bit sloppy towards the end as fatigue set in, and started missing some inputs like wing dash chains. Those are still difficult to pull off reliably for me in higher pressure situations. Playing as Richter is also very fun on stick, although because of his move set I think I prefer using a square-gate stick with him, as opposed to my preferred octo-gate for Alucard.

I decided to go with standard fullscreen scaling and interpolation for this video, because of the smaller play area and high amount of noise that scanlines bring in a game like this when recorded. There are just too many dark purple and grey areas that look awful when re-compressed by YouTube’s 1080p codec. The game looks phenomenal with adaptive scanlines. (See recommended settings below)

Some of you may have heard on my Twitter feed that I had an accident earlier this year that had me out of commission for a bit, and fast paced games have been very difficult to play for any extended period of time as a result. I had to take some breaks during this run, but tried to save those for rooms that had chairs in them and spread them out as much as I could. I’m ~90% recovered at this point, and my reflexes seem to be returning to normal. Hopefully videos will return to a quicker release-schedule soon here, but I need to take it in stride currently and not push myself too hard. I plan on one or two more PSX videos after this, and then the normal jump-around to other various systems on MiSTer. Thanks for your patience through this.

The PlayStation core was created by FPGAzumSpass, whom previously brought us the GBA, Lynx and WonderSwan cores, along with enhancements to the Game Boy and NES cores, and significantly improved performance in the AO486 core.
You can support his Patreon here: https://www.patreon.com/FPGAzumSpass

PSX BETA core 3-24-2022 build – Castlevania: Symphony of the Night

Filter Hori: Gaussian Sharp 85 // Filter Vert: Same as Hori

Gamma: Off // Shadow Mask: Off

*Recommended filters when not recording*:
Integer scaled // Filter Hori: Gaussian Sharp 60 // Filter Vert: Adaptive50_60
Shadow Mask: Aperture Grille (NS) (If not using Shadow Mask, try Adaptive 50_70)

Played using a Hori Real Arcade Pro VX-SA (with Seimitsu LS-62 lever) and 1ms USB polling.

Video: Fullscreen scaled to 1080p // HDMI to Datapath e1s capture card

00:00:00​​ – Boot / Settings
00:00:31​​ – Title / Intro / Prologue
00:06:55 – Alucard

Occasional livestreams on Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer


Github link for this core: https://github.com/MiSTer-devel/PSX_MiSTer

MiSTer Forum: http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs_MiSTer

Official MiSTer Discord (live chat/help): https://discord.gg/misterfpga
(Be respectful; this server is moderated. New users must be verified.)


Worldwide sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied w/ the quality and service there.


  • Carte SDRAM, Carte Mister SDRAM XS D V2.9 Ultra Fine Soudée à la Main pour Mister FPGA, Carte SDRAM 128 Mo Compatible avec Carte Terasic DE10 Nano FPGA/Mister FPGA
    Option de remplacement : cette carte SDRAM est adaptée pour la carte Terasic FPGA et pour MisTer FPGA, une bonne option de remplacement. Grande mémoire : Carte ultra fine (xs d) v2.9 avec 128 Mo de mémoire SDR SDRAM pour les cœurs nécessitant une plus grande mémoire (> 512 Ko) (y compris pour les cœurs Neo Geo). Bonne performance : carte SDRAM soudée à la main, vous permet de jouer à tous les jeux de bibliothèque Neo Geo ROM, améliore la jouabilité du jeu, très pratique. Matériau de haute qualité : la carte SDRAM est fabriquée en matériau PCB de haute qualité, avec des performances stables et fiables et une longue durée de vie. Design professionnel : chaque carte SDRAM a été entièrement assemblée et testée, testée à 130 MHz pendant plus d'une heure pour garantir une utilisation stable.
  • youyeetoo Sipeed Tang Primer 20K FPGA Carte de développement MCU avec LUT4, port PMOD *4, pour RISC-V et développement intégré (avec carte d'extension Dock )
    Caractéristiques : la carte mère Tang Primer 20K utilise GW2A-LV18PG256C8I7 comme puce principale, qui dispose de riches ressources internes telles que le DSP haute performance, l'interface LVDS haute vitesse et la mémoire BSRAM. La carte mère est équipée de composants périphériques tels que les particules de mémoire DDR3 et les circuits intégrés d'alimentation, de sorte que les utilisateurs peuvent utiliser la carte mère seule pour développer et vérifier rapidement des projets pour des applications à haut débit et à faible coût. La carte d'extension Lite conduit à de nombreux I0 via des en-têtes de broches et des interfaces PMOD, et les utilisateurs peuvent facilement connecter d'autres modules périphériques ou circuits pour le développement secondaire. La carte d'extension Dock est équipée d'une multitude de ressources périphériques, telles que le circuit USB-JTAG et UART intégré, le connecteur Ethernet PHY et RJ-45, USB 2.0 PHY, l'interface de sortie HDMI, le circuit de sortie stéréo et le connecteur casque 3,5 mm, le connecteur d'écran RVB, le connecteur de caméra DVP. 【ASIN】B0BNVQVHG6 IDE minimaliste : combiné avec d'autres IDES FPGA, le lDE qui est utilisé pour développer Tang Primer 20K est vraiment petit, la capacité du disque dur occupée après l'installation ne dépasse pas 1 Go. 【WIKI】wiki.sipeed.com/hardware/en/tang/tang-primer-20k/primer-20k.html
  • Basys 3 Artix-7 FPGA Trainer Board: Recommended for Introductory Users
    Xilinx Artix-7 FPGA : XC7A35T-1CPG236C 1 800 Kbits de RAM à bloc rapide Vitesse d'horloge interne supérieure à 450 MHz Convertisseur analogique-numérique sur puce (XADC) Digilent Port USB-JTAG pour la programmation et la communication FPGA Flash série, pont USB-UART, sortie VGA 12 bits, affichage à 7 segments à 4 chiffres...
  • Lillyelectronics Altera FPGA Cyclone II EP2C5T144 Carte de Développement Système Minimum
    altera FPGA Cyclone II EP2 C5T144 configuration minimale du developpement Puce EP2 C5T144 embarqués La configuration eprom puce en utilisant epcs4, la taille est de 4 Mbit 4,5 V alimentation peut être introduit à travers la sortie peut également être introduite par la ligne de baie

Laisser un commentaire

Votre adresse e-mail ne sera pas publiée. Les champs obligatoires sont indiqués avec *